Posted March 04, 2015
Dalthnock: I have.
And they were right.
I guess it's easy to forget all the crap out there & only remember the good ones.
I occasionally reread that article just for the laughs, and it's great fun to direct people to, but it's "argument" for the death of adventure games is brain-dead. I'm not sure if the author believed it, or just wrote something funny that readers have taken too seriously. And they were right.
I guess it's easy to forget all the crap out there & only remember the good ones.
It takes a well-regarded and successful adventure game, points out how ridiculous some of its events are when real-world thinking is applied, and just says - "There! That's why the genre died." It's like trying to explain why so many MMOs fail by pointing out the ridiculous tropes in World of Warcraft. Of course they exist, but there's just no direct connection to the failure of that game segment as a whole.
In truth, adventure gamers are as familiar with their own tropes as, say, FPS players are with the similarly silly notions of always taking headshots and healing instantly by picking up a first aid kit. Anyone playing Mario knows that enemies will hurt you unless jumped on from above, but the inability to apply this knowledge to real-world dangerous animals hasn't killed the platforming genre. In an adventure game you automatically take everything that's not nailed down, and investigate anything that looks like it can be poked, prodded, smashed or talked to, ...just because. So the puzzles this, and similar, articles point at really aren't as obscure as they'd like to make out, and it's not possible to make any causal links between them and the decline of the genre.
While talking about fun tropes though, here's another webpage I thought was good. I especially like the Law of Exploding Barrels and the Stormtrooper Effect:
http://warp.povusers.org/fpscliches.html