Shendue: Agent 47 looks great in that Jack Keane disguise.
djdarko: lol. Keane was an overpriced game that no-one wanted, Hitman 2 is a great game at a great price, problem is, everyone already owns it.
It's not so much that it was overpriced and nobody wanted it, but rather that it was one of the higher priced games in the catalogue with a smaller discount percentage giving it a pricetag of around $11.50 or so IIRC, while most games in the promo were $1-3 on average, and the number of units in a given time frame that they likely sell for a $11.50 game is going to be lower than the number of units sold for a $3 game, so if you have 100 or 200 of each of them the higher priced game will move much more slowly even if it is considered 99/100 awesomesauce. There's just lots more people willing to slam down $3 for a game than $11.50, not from popularity but from economics. :) Also a game with a higher price that can sell enough copies to meet target quotas/expectations for sales from the developer is arguably priced correctly. If it loses money or isn't making enough they either lower the regular price and/or do additional promotion.
When I looked into the Jack Keane games at the time they seemed to be well received by gamers who bought them overall, and more well received by fans of the genre specifically so they are decent games to most folk allegedly.
I think a more accurate characterization of the Insomnia sale is that the way the sale appears planned and promoted or the way that many/most of us see it is like more quickly paced flash sale only instead of having limited time to sell, they are doing limited quantity with unlimited time. The very nature of the sale is thus a sliding window of time of unknown specification by design for the most part. I think that throws many of our expecations off because we can make our decisions about whether we are going to buy a particular game fairly quickly or not then we do it or not, and we ultimately want the web site to move on to the next game quickly, especially if we're watching minute by minute. But then the higher priced item comes up and naturally gets lower volume unit sales, but possibly higher profit-per-unit that makes it priced just right for the expected return on investment - but we don't see that, we just see a game trying to push 200 units by at a snail's pace while a $3 game that is 20 years old just sold 300 copies in 5 minutes before that.
It just might not be obvious because all the details are invisible largely. :)
I bought Jack Keane 1 on sale at Shinyloot for $1 because of the publicity and fun we had during the insomnia promo back then (it showed up on sale there cheap so...). Still haven't got Jack Keane 2 yet, but I want to own it now if for no other reason than it is a permanent part of GOG.com history now and our culture and comradarie in the forums now. Jack is immortalized here and perhaps even our mascot. :o)
Long live the great Keane!