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Well, that's a pity. I was looking forward to see this here, played the Public Test and quite enjoyed it. I like Portal rip-offs and was glad when Q.U.B.E. made it here.

DRM it is then. Though I fail to see how a game like this will be enhanced through "Steamworks". Maybe they'll add new levels through the Workshop? One of Steam's few features that actually make any sense.

Time will tell if Galaxy will make it less unattractive for developers to release their new games on GOG.
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I vote for never calling these kinds of developers "indie" any more and instead use terms like "Valve dependie developer" (VDD).

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synfresh: Maybe PC gamers are just evolving in how they buy and consume the content they buy.
Absolutely not. They lost any kind of flexibility in how they receive their games these last years. Absolutely ridiculous statements of the "I want all my games in one place" nature are the norm, and these people don't even get laughed at. People only want to support that one publisher as a principle, and that's what's killing PC games. Mindless PC gamers are very actively working towards the completely arbitrary publishing monopoly, which scares the crap out of developers. PC gamers these days are the absolute worst bunch of the last 30 years. Some of them would lose track of the games they possess immediately should they not have access to their "Steam library".
Post edited December 19, 2014 by Vainamoinen
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Vainamoinen: I vote for never calling these kinds of developers "indie" any more and instead use terms like "Valve dependie developer" (VDD).

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synfresh: Maybe PC gamers are just evolving in how they buy and consume the content they buy.
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Vainamoinen: Absolutely not. They lost any kind of flexibility in how they receive their games these last years. Absolutely ridiculous statements of the "I want all my games in one place" nature are the norm, and these people don't even get laughed at. People only want to support that one publisher as a principle, and that's what's killing PC games. Mindless PC gamers are very actively working towards the completely arbitrary publishing monopoly, which scares the crap out of developers. PC gamers these days are the absolute worst bunch of the last 30 years. Some of them would lose track of the games they possess immediately should they not have access to their "Steam library".
They laugh at the Apple generation, yet they depend on Steam for everything.
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realkman666: "As far as I know, GOG doesn't support Steamworks games, so that is probably a no."

"Also, if GoG supported Steam keys, they would be selling Talos now. But as the situation is now, even if they had the API comparable to Steam, it wouldn't be worth the development time, since their market share is much lower. Shrug."

"It would require maintaining two separate versions, and for just a small fraction of the market."
Was interested in this game until I read that, no longer interested, cheers and thanks for the heads up +1.
The Dev responding on the Steam thread is a real jerk. I lost all faith in Croteam many years ago, seems like their heads have grown bigger and see nothing but Steam.

Let them keep their precious Steam and all the trash that comes with it, but they won't get a cent from me, that includes bundles or discounts.
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Vainamoinen: I vote for never calling these kinds of developers "indie" any more and instead use terms like "Valve dependie developer" (VDD).
A valdie?
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Vainamoinen: I vote for never calling these kinds of developers "indie" any more and instead use terms like "Valve dependie developer" (VDD).
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Grargar: A valdie?
...interesting... ;)
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Been digging through that Steam thread a bit. This is a joke, seriously. The devolopers say that achievements and leaderboards would be central reasons for ignoring GOG. Two abject sorry ass instant gratification mechanisms that were only created to simulate multiplayer and community where none exists and to create more generally accepted DRM (that is no less DRM in any way) out of thin air.

And with that, I assess Talos to not be on GOG because of bad game design and because of DRM.

As to the "port costs" bullshit, the game was obviously developed FOR Steam. They are finding other publishing platforms insufficient strictly because of their not-steam-ness, which is grounds to shed tears for the entire industry. All they do with their games is to support a monopoly that already killed off the central advantages of the PC game industry - market diversity and compatibility.

They are in perceivable no way "indie". They live in Valve's toe grooves.
Post edited January 17, 2015 by Vainamoinen
I get that Steam makes the updating easier for devs at the cost of control for consumers, as we've seen with games like GTA San Andreas, and Croteam does long term maintaining of their games so I don't expect their newer stuff anytime soon. For now, I don't really push too hard on devs to bring their newer stuff to GOG since Galaxy is still a ways off. But, I find it hard to fathom how companies can, for instance, create Linux builds for their games on Steam, but decline to come to GOG because the 'market share is too small' (which is what Croteam seemed to be intimating in one of their last posts).
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I don't intend to install Galaxy, which by its very nature is online DRM. :(

GOG has promised to still let everything work with account downloads. That promise will be broken immediately if developers don't even think it's necessary.

We're slipping down the DRM road here, quite quickly even. :(
Post edited January 17, 2015 by Vainamoinen
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SCPM: But, I find it hard to fathom how companies can, for instance, create Linux builds for their games on Steam, but decline to come to GOG because the 'market share is too small' (which is what Croteam seemed to be intimating in one of their last posts).
I can perhaps explain that. I can think of three possibilities:

1) They're Linux fans.
2) It's a cross-platform game and therefore there's no "porting", ie it's easy to make a Linux build.
3) Steam machines.

Now, as a Linux user, obviously 1) is a given :), and I'd like to believe indie devs have become savvy enough to practice 2), but the reality is 3) - they're betting on Valve entering the console market, and SteamOS is Valve's very own Linux distribution.
I just felt that the dev's attitude was kinda shitty, which is what really ticked me off...
A simple "nope, it's not in the plans" would have sufficed, instead of rummaging for reasons to go for a steam-only release.
It's a game I would have been quite interested in; alas, it wasn't meant to be...
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Vainamoinen: Been digging through that Steam thread a bit. This is a joke, seriously. The devolopers say that achievements and leaderboards would be central reasons for ignoring GOG. Two abject sorry ass instant gratification mechanisms that were only created to simulate multiplayer and community where none exists and to create more generally accepted DRM (that is no less DRM in any way) out of thin air.
I've been surprised many times how much achievments and leaderboards and the like people seem to want. I've seen many threads all around the web where people plainly claim that they refuse to buy games without them, no matter what the game is.

I've come to a conlusion that there's a huge amont of gamers who see games merely as something you can achieve something in. And they want to be told when that said achievment happens and they want that those achievments are kept track of.
I suppose that if they think this is a meaningless marketshare, they won't mind we get a DRM-free installer at "pirate bay" and buy it when it gets bundled for 1$.
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realkman666: Yay, error in the title
I've noticed. That's a really strange way to spell Spanish Inquisition.