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Yes, but only good ones. A good horror movie is an excellent experience, but most of them are just cheaply-made jump-scares or gore-porn to make a quick buck. I don't watch many anymore because of how hard it is to actually find a good one.

Several, but not tons.

I generally dislike it. I'm not completely opposed to it, but I think it's often tragically misused.

Permadeath is fine as long as it's not a savegame-erasing event. In Darkest Dungeon, for example, your characters can easily die permanently, but that's not usually a game-over condition. It's a setback, and it sucks, but it doesn't erase the hours of time you spent playing the game. (On the other hand, there's so much RNG in Darkest Dungeon that oftentimes characters will get killed unavoidably, though no fault of your own. In many cases, there's no lesson to be learned there.) In Ziggurat, even though your save gets erased when you die, permadeath is fine because the game is so short. It's intended to be replayed over and over, and the RNG is pretty fair for the most part. Generally, if you die in Ziggurat it's because you aren't skilled enough yet or you made some mistake.

In Don't Starve, though, permadeath is terrible and stupid. I love the game, and I hate it immensely when a world I've spent dozens of hours working on gets deleted for something silly. There are ways to resurrect yourself, but most of them have significant drawbacks and/or aren't reliable. And if you're out of rezes (or you hit one of several glitches) all of your hard work is completely destroyed. On one of my worlds (with over 300 days survived) I got killed by 6 depth worms almost immediately upon entering a cave, only to get my world deleted even though I had unused touchstones on the surface. That was due to a glitch that was later resolved, but my world was still gone. The fact that you can back up and restore your saves in most games, permadeath be damned, makes the concept even sillier.

tl;dr Ultimately, control over the game's method of saving should lie with the user. Games exist to have fun, and people have fun different ways. Don't go breaking their stuff without their permission.
In the case of Baldur's Gate and Pool of Radiance? No.

I hated having to reload every five seconds because of permanently losing characters. It was borderline cheating reloading like that. Just give me a gold penalty via revival and i'm good. Wish there were mods to get rid of permadeath in the D&D games.
I don't like horror movies or permadeath. First one scares me and the second one leaves me feeling I wasted my time.
- yes, I love Horrors. Even though some scare the shit out of me; I'm kind of addicted to the feeling.

- yes

- yes

- Kind of a similar answer to horror films. As much as I hate losing people, or myself permanently; I really get a kick out of it. I swear my endorphins go crazy with it.

To clarify - I don't exactly like succumbing to permadeath; I like that it's in place.
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haydenaurion: In the case of Baldur's Gate and Pool of Radiance? No.

I hated having to reload every five seconds because of permanently losing characters. It was borderline cheating reloading like that. Just give me a gold penalty via revival and i'm good. Wish there were mods to get rid of permadeath in the D&D games.
When the term "permadeath" is used, it usually means no reloads after death. ;)

I guess you're talking about instadeath spells like Disintegrate or Incarceration or something like that? Or elf characters that can't be resurrected?
I like a decent number of horror movies. I like that the genre is generally inexpensive and has a good return on investment, so it encourages experimentation. A lot of directors and actors got their starts in horror.

Games with permadeth that I play: Nethack.

No, except in Nethack and other roguelikes (or, as you would put it, rogue clones)

I don't like having to redo the same things over. Nethack isn't exactly like that. Starting over isn't rotely going over the same several chores. It's very different each time. And it is exploration and experimentation. So, the rhthm of the game is to play many short deaths until you learn some stuff, and then you put that knowledge to use, and then you play for a bit longer. I remember the first time I got to the mines level in a Nethack game. What an accomplishment! Good fun.

To contrast - I don't understand the Dead Is Dead fad of playing games that do not have permadeth as if they did. Skyrim, for example. If you play Dead Is Dead, you must replay that very long Helgen introduction every time you die. Boring! Plus, it encourages certain types of gameplay that I find a chore: grinding smithing skill up to craft the bets armors before you even fight anything - and other cowardly ways of staying alive above all else. No fun to me!
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haydenaurion: In the case of Baldur's Gate and Pool of Radiance? No.

I hated having to reload every five seconds because of permanently losing characters. It was borderline cheating reloading like that. Just give me a gold penalty via revival and i'm good. Wish there were mods to get rid of permadeath in the D&D games.
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Leroux: When the term "permadeath" is used, it usually means no reloads after death. ;)

I guess you're talking about instadeath spells like Disintegrate or Incarceration or something like that? Or elf characters that can't be resurrected?
Yeah, just about anything where party members can't be resurrected with a few exceptions. It's especially annoying in the Baldur's Gate series as party members in that have their own fairly detailed background stories.
Post edited February 18, 2016 by haydenaurion
- Do you like horror movies?

Not much. I'm more found of suspense/thrillers.

- Have you been playing permadeath?

Yes, quite recently found that "rogue-lights" are definitely my jam. Also, games that has a optional "save X or else" or "take care of Y or else" and allow the plot to move on making you feel the consequences (or simply having a emotional or psychological impact)

- Do you like permadeath?

YES

- (optional) Why / why not?

The challenge, the options, the replayability. I guess it's the sense of always making progress and overcoming obstacles, despite always being drag down?
I guess I should bring more of it into my life now that I think of it. If anything fails... permadeath right? ¯\_(ツ)_/¯
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Lin545: Permadeath is useless, if there is any save/load system.
Then it isn't permadeath. That's the definition: if you die, your character is permanently dead. No savegame anymore.


On to the questions:

1. Yes, I like horror movies as long as they are actually scary. Slasher/Jumpscare movies, however, are just boring.
2. Yes, played endless hours of nethack. And several others, but not to that extent.
3. No, not particularly. It was part of the challenge in nethack and it fitted the game, but nowadays I just don't have the time and the nerve any more to start again and again.
I should probably answer the horror movies part too instead of just ranting on D&D permadeath, lol. :P

I like horror movies, but i'm a bit picky with them at times.
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skeletonbow: This brings up a good question though. What tips do people have for maximizing survival in permadeath mode of games?
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FoxbodyMustang: Patience is a virtue
LOL, that reminds me of the help system built into some really old text adventure game. It might have been Zork, or The Pawn or a game like that. You'd get stuck somewhere and ask for help and the game would respond something like "Danger lurks at every turn." PC BIOS manufacturers copied this super awesome helpfulness when they implemented the F1 help feature in their BIOSes also. Look at an option like "Enable CXT1R7 edge-level frobnosticator" and the help screen for it says "This option enables or disables the CXT1R7 edge-level frobnosticator". You read that and instantly you go from not having a clue what that option does to thinking "oh crap, of course that's what it does how silly of me, now I know!" :)
- Do you like horror movies?
Yes. Horror and gore, give me more.

- Have you been playing permadeath?
I like to play games that involve permadeath, yes.

- Do you like permadeath?
Sure. I even challenge myself in games that don't have a permadeath per se.

For example, not saving on a game like DOOM or Quake. Both me and my boyfriend blasted through both on hard (he did Nightmare for Quake) and only died a couple times. Forcing us to "pistol start" the level. We've done it on tons of other games too. He did that, plus hid the HUD the whole way through. It was fun and tense.

But anyways, I don't mind permadeath. When I play a game that has it I know what I'm getting into. Risk of Rain is one of my all time favorite indies, and I think being able to save would ruin the fun of that game. In Torchlight and Diablo, Hardcore runs are exhilarating, and if you die you feel that burn. But I don't care, I just jump right back in and try again.

- (optional) Why / why not?
The aspect of it being taken away in the blink of an eye is exciting to me sometimes, dealing with that loss and trying again. Also, I don't know about anyone else, but beating a game with permadeath feels so fucking good. Again, the final boss in Risk of Rain made me sweat and shake when I got to him, and when I beat him that victory was so fucking sweet. I've gotten to him many times after, sometimes I died, and sometimes I won. There is a boss in Diablo 2 that I can't remember the name of at the moment, but doing a hardcore run against him is VERY tense. You MUST be prepared.. no, OVER prepared when you go up against him. But when you kick his ass it feels so good.
1. No.
2. How do you play permadeath? Is that a rogue like I am not in the know of?
3. In Fire Emblem. If they just take it out, then I'm out too. The series is getting hard to recognize as it is.
4. I don't like horror movies, they don't do me anything. I don't mind if a movie is haunting (Come and See looks very interesting) but a horror movie is nothing I have any interest in. I like permadeath in Fire Emblem because it sets it apart from other games in its genre and creates a lot of tension within that game. In any other game and the answer is probably not.
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KasperHviid: I been wondering if there is a connection between liking horror movies and liking permadeath. So here is four quick questions. The second question is just to check if people answering have been playing the genre.

- Do you like horror movies?

- Have you been playing permadeath?

- Do you like permadeath?

- (optional) Why / why not?
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anothername: 1. Some yes, some no. Yeay to stuff like Freddy vs. Jason or Pans Labyrinth; never ever to stuff like Saw or torture porn in general. (why that question?)
2. nope; at least not in the last 15-20 years
3. nope; that is not the permanent I am looking for.
4. The meager amount of game time goes into games with a proper save game system which let me experiment and try out whacky stuff without replaying the whole thing i.e. just because I was drunk.
One of the more horror movies I ever came close to liking was referred to as torture porn (I don't know of it is). I can't remember the name. It was fairly simple in title, made recently (past five years), the main character was a wise cracking kind of guy ("Why are you doing this?" "It keeps me fit.").
Edit: Just came to me: No One Lives.
Post edited February 18, 2016 by AnimalMother117
1) No. Possibly my least favorite genre (with a few exceptions of particulars I did like)- don't see the appeal generally.
2-4) Sometimes, but really depends on the game. Turned it off in ToME because the early levels weren't really fun enough to want to repeat after 3-4 run throughs, imo. I'd feel different if you could just jump into the game with a variety of pre-made level 15s though to experiment with higher level builds.
- Do you like horror movies?

No I don't like horror films, I love horror films. The first one I ever saw was Friday the 13th part 3, I was 7 years old and loved it. I followed that up with films like John Carpenters The Thing and have been a horror movie fan ever since.


- Have you been playing permadeath?

When I was about 8 years old my parents took me to the computer store and my dad let me pick out my own game and I chose Rogue. Since then I have played countless Rogue-likes and Rogue-lites, you could say they are my favorite genre.

- Do you like permadeath?

Permadeath is what makes the Rouge-like/lite genres so appealing to me.

- (optional) Why / why not?

When done properly, permadeath adds a real sense of challenge and suspense that no other game mechanic can match. Another term often used in these genres is YASD, or Yet Another Stupid Death. Any time you die it is due to a bad decision that you made, it may have been 1000 moves ago but it was still based on your actions. If the game can instantly kill you at any random time then permadeath is a nuisance, which is why I think a lot of people don't like it. Either the game kills them unfairly or they are unaware of the specific choice that ultimately led to their demise. To me, knowing that every single decision is potentially life threatening, adds a depth of strategy unheard of in any other genre.