Posted February 18, 2016
Yes, but only good ones. A good horror movie is an excellent experience, but most of them are just cheaply-made jump-scares or gore-porn to make a quick buck. I don't watch many anymore because of how hard it is to actually find a good one.
Several, but not tons.
I generally dislike it. I'm not completely opposed to it, but I think it's often tragically misused.
Permadeath is fine as long as it's not a savegame-erasing event. In Darkest Dungeon, for example, your characters can easily die permanently, but that's not usually a game-over condition. It's a setback, and it sucks, but it doesn't erase the hours of time you spent playing the game. (On the other hand, there's so much RNG in Darkest Dungeon that oftentimes characters will get killed unavoidably, though no fault of your own. In many cases, there's no lesson to be learned there.) In Ziggurat, even though your save gets erased when you die, permadeath is fine because the game is so short. It's intended to be replayed over and over, and the RNG is pretty fair for the most part. Generally, if you die in Ziggurat it's because you aren't skilled enough yet or you made some mistake.
In Don't Starve, though, permadeath is terrible and stupid. I love the game, and I hate it immensely when a world I've spent dozens of hours working on gets deleted for something silly. There are ways to resurrect yourself, but most of them have significant drawbacks and/or aren't reliable. And if you're out of rezes (or you hit one of several glitches) all of your hard work is completely destroyed. On one of my worlds (with over 300 days survived) I got killed by 6 depth worms almost immediately upon entering a cave, only to get my world deleted even though I had unused touchstones on the surface. That was due to a glitch that was later resolved, but my world was still gone. The fact that you can back up and restore your saves in most games, permadeath be damned, makes the concept even sillier.
tl;dr Ultimately, control over the game's method of saving should lie with the user. Games exist to have fun, and people have fun different ways. Don't go breaking their stuff without their permission.
Several, but not tons.
I generally dislike it. I'm not completely opposed to it, but I think it's often tragically misused.
Permadeath is fine as long as it's not a savegame-erasing event. In Darkest Dungeon, for example, your characters can easily die permanently, but that's not usually a game-over condition. It's a setback, and it sucks, but it doesn't erase the hours of time you spent playing the game. (On the other hand, there's so much RNG in Darkest Dungeon that oftentimes characters will get killed unavoidably, though no fault of your own. In many cases, there's no lesson to be learned there.) In Ziggurat, even though your save gets erased when you die, permadeath is fine because the game is so short. It's intended to be replayed over and over, and the RNG is pretty fair for the most part. Generally, if you die in Ziggurat it's because you aren't skilled enough yet or you made some mistake.
In Don't Starve, though, permadeath is terrible and stupid. I love the game, and I hate it immensely when a world I've spent dozens of hours working on gets deleted for something silly. There are ways to resurrect yourself, but most of them have significant drawbacks and/or aren't reliable. And if you're out of rezes (or you hit one of several glitches) all of your hard work is completely destroyed. On one of my worlds (with over 300 days survived) I got killed by 6 depth worms almost immediately upon entering a cave, only to get my world deleted even though I had unused touchstones on the surface. That was due to a glitch that was later resolved, but my world was still gone. The fact that you can back up and restore your saves in most games, permadeath be damned, makes the concept even sillier.
tl;dr Ultimately, control over the game's method of saving should lie with the user. Games exist to have fun, and people have fun different ways. Don't go breaking their stuff without their permission.