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Maybe you'd get more useful answers when asking people about their preferences regarding the amount of games they play and whether they set greater store in gameplay or story and progression. E.g. there are some players who just play a couple of games but love to replay them, be it MMOs, MOBAs, sims and strategy games or even particular CRPGs, like Baldur's Gate or Dragon Age. And there are others who distribute their time among a wide range of games and who like to experience as many new things as possible, learn new stories, or at least decrease their backlog. The first group might not care about story all that much and instead aim to master the gameplay, the second group might be more willing to make concessions to gameplay, as long as there's a story to motivate them and the illusion of constant progress and constant changes. A theory could be that the first group is more likely to accept permadeath as a fun concept than the latter who'd be more likely to consider it a waste of their time.
Post edited February 17, 2016 by Leroux
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KasperHviid: I been wondering if there is a connection between liking horror movies and liking permadeath. So here is four quick questions. The second question is just to check if people answering have been playing the genre.

- Do you like horror movies?

- Have you been playing permadeath?

- Do you like permadeath?

- (optional) Why / why not?
Horror movies: I don't watch them. In fact, it is an unusual occurance for me to be watching a movie in the first place.

I avoid permadeath games in general.

I have disliked permadeath ever since the original Wizardry. Whenever I play classic Wizardry (by which I mean 1-5 (excluding 4) and some spin-offs), I use save states to avoid that aspect of the game.

I don't like having to start over because I got unlucky. Also, I like to experiment, and permadeath is a strong deterrent to doing risky experiments.

Edit: inserted missing word "in".
Post edited February 17, 2016 by dtgreene
- Do you like horror movies?
Occasionally.

- Have you been playing permadeath?
Not a lot.

- Do you like permadeath?
No.

- (optional) Why / why not?
Because it's frustrating to me
- Do you like permadeath?

Permadeath is useless, if there is any save/load system.

If there is no such system, then Permadeath equals wasted time - because if you are good at the game, you won't die anyway.


I prefer ironman - inability to save over long time periods.
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KasperHviid: 1 - Do you like horror movies?
2 - Have you been playing permadeath?
3 - Do you like permadeath?
4 - (optional) Why / why not?
1 Yes, sure. But.. not too gory.
2 Uh, maybe a few short ones.
3 Not very much.
4 I don't like to lose progress and redo everything from the start NN times, probably never getting to the ending.

In my opinion there's a stronger connection with gambling and\or competitiveness, more than with horror movies.
Post edited February 17, 2016 by phaolo
After playing FTL I can safely say that I hate permadeath.

I don't dislike horror films infact I consider The Exorcist to be one of the best shot movies of the past 50 years. Though the genre just does not scare me. As such I am not going to go out of my way to see them.

PT was the only thing in the past 10 years that even gave me goosebumps.
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Matewis: I uninstalled DF just 10 minutes ago. I couldn't stop thinking about my fortress and it was seriously distracting me from my work :P
Hmm... good call :)
I absolutely love horror movies, and used to be a huge fan of Fango back in the 80s as well.

The idea of permadeath is potentially fun and could be an adrenaline rush, but the first time you actually end up dying it kind of puts a big frost on the excitement. I've tried this with Torchlight and some other ARPGs in the past and it's all fine and dandy until you die by accident or due to a computer screwup or phone ringing or something that kisses goodbye a week's worth of playing. Sure, in some games you can pull from an old save game or save game backup and keep going but then the whole mojo is lost because you know you're cheating permadeath in your own mind, so it takes the excitement out of it.

What I ended up doing is being particularly careful about everything I did in the game(s), making sure to go and level up more than I normally would, farming experience/gold and obtaining the best gear possible before engaging knowingly with bosses or entering difficult or challenging areas etc. Even then though, some bosses can get a lucky hit or two in that can totally put an end to you even if you overpower them in general.

This brings up a good question though. What tips do people have for maximizing survival in permadeath mode of games?
Post edited February 17, 2016 by skeletonbow
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Lin545: I prefer ironman - inability to save over long time periods.
Personally, I don't like the existence of such modes because they encourage the bad habit of not saving early and often in games that let you do so.

Furthermore, I consider any game that doesn't let you save reasonably often to have a fatal flaw; one that is, by itself, enough to ruin a game.
I like Reincarnation.
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dtgreene: Personally, I don't like the existence of such modes because they encourage the bad habit of not saving early and often in games that let you do so.

Furthermore, I consider any game that doesn't let you save reasonably often to have a fatal flaw; one that is, by itself, enough to ruin a game.
Ironman is not everyman's choice and should be optional. The "early saving" is called "save-load jerking" and drastically lowers the difficulty, but YMMV.

Edit: its also called save scumming.
Post edited February 17, 2016 by Lin545
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KasperHviid: I been wondering if there is a connection between liking horror movies and liking permadeath. So here is four quick questions. The second question is just to check if people answering have been playing the genre.

- Do you like horror movies?

- Have you been playing permadeath?

- Do you like permadeath?

- (optional) Why / why not?
Love horror movies. Permadeath? I play Don't Starve, Project Zomboid, and hardcore Minecraft. I don't hate nor like permadeath. I love permadeath because I hate people who play carelessly like oh well I can just respawn, usually these are people who are trying to steal loot from other players, I saw so many of these people back when I played Diablo 2. I also dispise permadeath because of computers, or even user errors. A prime example is playing on a computer not realizing the sticky keys hasn't been disabled. You know, hit shift 5 times and a menu pops up interfering and causing your death. Or mistakingly hit the windows key and drop out to the desktop. Or something drops you out to tell you it needs updated or has been updated and your computer will reboot. Just little things like that make me not like permadeath, other than that, I love it.

On a last note, permadeath is also encouragement to get away from the games and do something else for awhile simply because it's a pain starting from scratch each time. And anyone who likes permadeath, I highly recommend Project Zomboid, as long as the graphics aren't a turn off for you. I LOVE this game.
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skeletonbow: This brings up a good question though. What tips do people have for maximizing survival in permadeath mode of games?
Patience is a virtue
Post edited February 17, 2016 by FoxbodyMustang
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dtgreene: Personally, I don't like the existence of such modes because they encourage the bad habit of not saving early and often in games that let you do so.

Furthermore, I consider any game that doesn't let you save reasonably often to have a fatal flaw; one that is, by itself, enough to ruin a game.
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Lin545: Ironman is not everyman's choice and should be optional. The "early saving" is called "save-load jerking" and drastically lowers the difficulty, but YMMV.

Edit: its also called save scumming.
The first of those terms I have not heard about before the post.

The second term I usually see in connection of roguelikes, and not with other genres.

The save point approach often works well enough in many games: There's still some penalty for failure, but you aren't forced to play for extended periods of time without a save.

Every now and then, I read a post by a user who lost hours of progress due to forgetting to save. That should not happen.

Also, I could point out that Wizardry 4 intends you to make heavy use of the save/load feature. There is a penalty in the sense that all enemies respawn when you do, but they also respawn when you switch floors. (There's a reason I specifically excluded Wizardry 4 when mentioning the Wizardries I use save states in.)

Finally, I could mention another thing: When you can save frequently, risky strategies are fun. Taking risks is fun; having to replay 30+ minutes is not. I especially enjoy it when deliberately taking damage, or even deliberately dying, is a good strategy to get where you need to go. (On the other hand, I don't care for the "death cures everything" rule that many RPGs have.)

Remember, damage and death are part of the game: The game should encourage the player to make use of those mechanics, not force the player to avoid them at all costs.
Love horror films. Don't love permadeath. Occasionally play FTL, but that's more of a 'like in spite of the permadeath' kind of thing.
YES.

Yes.

Sometimes, depends on the kind of game.

I like it when perma-death games still allow you to gradually unlock new features, characters etc., so it feels like you're making progress even when you die. ( i.e. Rogue Legacy )