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skeletonbow: Yes animals and enemies respawn in various areas by design. Not only is the game completely playable, but millions of people have played it, and multitudes of people have finished the game, so it is indeed playable.

The bigger problem is the tens of trillions of bugs in the game, many of which are game breaking that you may encounter which can totally screw your game over until you search Google and find other people experiencing the problem out there and read up potential solutions and workarounds for the given problem. Fortunately enough though there are many great Skyrim resources online for working around the bazillions of endless bugs in the game. Several Skyrim wikis out there have a section at the bottom of each of their pages for "Bugs" and if/how to get around them, often by going into the game's console and typing commands. There is also an unofficial patch for the game made by the community and available in the Steam workshop as a mod which fixes hundreds if not thousands of bugs in the game although I haven't tried it out yet personally but a lot of people swear by it.

So respawning enemies definitely do not make the game unplayable, however unless one is willing to use the unofficial game patch or be comfortable with googling around for workarounds to the endless bugs in the game, then one might consider it unplayable due to hitting a game breaking bug or one that might not break the game but makes it very unsatisfying and immersion breaking and frustrating. IMHO though if one is patient enough to play all the way through a 200+ hour game, as unacceptable as it is to have to surf the net for hours to find bug workarounds and deploy them, it is minor amount a of time compared to the fun time in the game. :)
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amok: I got over 100 hours in Skyrim now, and have yet to encounter a game breaking bug. A few silly ones, like corpses bounces and some clipping gone wrong, but that's about it. I found it very playable, far from the buggiest game I have played. (the only game breaking bug i got was due to an addon which did not work correctly, but that's not Bethesda's fault...)
bazillions of endless bugs
Is a bit of an exaggeration and like you with all the mods and unofficial patches,have no problems.
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amok: I got over 100 hours in Skyrim now, and have yet to encounter a game breaking bug. A few silly ones, like corpses bounces and some clipping gone wrong, but that's about it. I found it very playable, far from the buggiest game I have played. (the only game breaking bug i got was due to an addon which did not work correctly, but that's not Bethesda's fault...)
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Tauto: bazillions of endless bugs
Is a bit of an exaggeration and like you with all the mods and unofficial patches,have no problems.
Considering I hardly use any mods except some cosmetic (improved meshes and textures), one to make ores glow more (easier to see) and a mod to craft pouches (best mod ever! Moar loot!!!!), I don't have any unofficial patches as such.
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Tauto: bazillions of endless bugs
Is a bit of an exaggeration and like you with all the mods and unofficial patches,have no problems.
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amok: Considering I hardly use any mods except some cosmetic (improved meshes and textures), one to make ores glow more (easier to see) and a mod to craft pouches (best mod ever! Moar loot!!!!), I don't have any unofficial patches as such.
There is some fantastic mods out there that really improve the game.The only thing I didn't like was the leveling up,it was far too quick.So I got a mod that slowed it down 300%.
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amok: Considering I hardly use any mods except some cosmetic (improved meshes and textures), one to make ores glow more (easier to see) and a mod to craft pouches (best mod ever! Moar loot!!!!), I don't have any unofficial patches as such.
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Tauto: There is some fantastic mods out there that really improve the game.The only thing I didn't like was the leveling up,it was far too quick.So I got a mod that slowed it down 300%.
yeah, i can see how someone might want to do that. I am to fund of the quick gratification of a level up... and I am a bit of a purist when it comes to mods. Either I do a complete conversion, or I fiddle as little as possible with the actual gameplay aspects of the game, but more play it as the developers intended (and yes, I bet the developers intended to include the craft-able pouches!). I tend to just do some graphical tweaks.
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Tauto: There is some fantastic mods out there that really improve the game.The only thing I didn't like was the leveling up,it was far too quick.So I got a mod that slowed it down 300%.
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amok: yeah, i can see how someone might want to do that. I am to fund of the quick gratification of a level up... and I am a bit of a purist when it comes to mods. Either I do a complete conversion, or I fiddle as little as possible with the actual gameplay aspects of the game, but more play it as the developers intended (and yes, I bet the developers intended to include the craft-able pouches!). I tend to just do some graphical tweaks.
are you not playing with SkyUI?

honest to god man, play with SkyUI.
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amok: yeah, i can see how someone might want to do that. I am to fund of the quick gratification of a level up... and I am a bit of a purist when it comes to mods. Either I do a complete conversion, or I fiddle as little as possible with the actual gameplay aspects of the game, but more play it as the developers intended (and yes, I bet the developers intended to include the craft-able pouches!). I tend to just do some graphical tweaks.
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johnnygoging: are you not playing with SkyUI?

honest to god man, play with SkyUI.
SkyUI is a great mod.
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Kardwill: Dunno about that. I played 150+ hours vanilia on this game, and although there were some bugs, there was nothing that I would call "game breaking". Some pretty weird stuff (like the way my wife fled the chapel just after our wedding), but nothing serious enough to pull me from the game.

I got bored before I finished the main quest, though. Maybe the worse offenders are in the endgame? Or maybe I just got lucky.
It is a non-debatable fact that Skyrim is very buggy, as evidenced by the tonnes of bugs fixed in the unofficial patch mod which are documented in the patch mod's release notes. These are all bugs that are possible to experience in the game and which people have experienced in the game. Because a given bug does exist does not mean that every single person who plays the game will experience every single bug the game has every single time they play it however. Furthermore, one may experience game bugs without even realizing that they are experiencing a game bug in many cases.

Despite the bugs in the game thus it is entirely possible that someone may play the game and either not notice the bugs, or possibly take a path through the game that they just simply do not trigger a particular bug. It doesn't mean the game does not have any bugs just because any individual player has not personally experienced them.

All of the bugs are widely disclosed on wikis for the game and on the unofficial patch however. It is well known that this game and more or less all of Bethesda's RPGs are very buggy. They're amazing games regardless and I had tremendous fun putting 650 hours into Skyrim personally, and very well may play it through again some time. But it is not in any way a bug free experience to say the least.

Unfortunately, too many people online out there in the wild think "I did not experience bug XYZ therefore bug XYZ does not exist at all for anyone ever for any reason." Both video games and the world in general is far more complex and convoluted than simple A or B all or nothing reductions like this however, and Skyrim's extreme bugginess is no exception.

For anyone who even remotely doubts the bugginess of Skyrim, whether it is because they don't believe they've encountered any/many bugs in the game personally, or perhaps they simply haven't played it enough, or as a completionist or some other reason, here is a good overview of a multitude of the actual bugs in the game which are known and fixed in the unofficial patch at least:

http://afkmods.iguanadons.net/Unofficial%20Skyrim%20Legendary%20Edition%20Patch%20Version%20History.html

One will need to set aside about 3 weeks of their time to go through the complete list of bugs the patch fixes so be sure to book a vacation from work for the undertaking. :)
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Tauto: bazillions of endless bugs
Is a bit of an exaggeration and like you with all the mods and unofficial patches,have no problems.
No, it's not an exaggeration. See my previous post above and the link to the Unofficial Skyrim patch and the tremendous number of bugs it fixes in the game. They are not all game breaking bugs, but they are bugs nonetheless. I personally experienced about 10 game breaking bugs in my first and only playthrough of the game. One of them required me to work around the issue by restoring a 2 week old savegame that was from prior to a malfunction of the game engine as there was no way to fix it otherwise, so I lost 2 weeks of gameplay as a result which was very frustrating. A few other game breakers lost me a few more days of gameplay as well. The other game breaking bugs I encountered were things that were all able to be worked around by issuing commands in the game console. That is fine for PC players such as myself but I can't imagine how frustrating it would be for console players who I do not think have the option of the console.

One example game breaking bug that I remember, was a quest where I was supposed to kill the bandit leader of some tower in the eastern side of Skyrim. I don't remember the name of the quest, but I had already been to that tower and killed everyone there already before I was even given the quest. So when I was given the quest and went to the quest marker there was nothing to do. I could not kill the already dead bandit leader because well, he was dead. The game would not credit me for having killed him so I could not proceed to complete the quest, and so the entire questline of the game beyond that point was not available to me. I had to google search to seek solutions to the issue which lead me to one of the two main wikis for the game as well as many forums out there to juggle the various options different people who did in fact experience this bug also came up with to work around this issue. Now, for people who played this game and did NOT in fact kill that entire bandit lair before getting the quest - then they would most likely have not encountered that bug. It doesn't mean the bug doesn't exist, but that the choices they personally made in the game did not trigger the bug that does exist in the game.

The solution to that bug, was to go to where the bandit lair is, find the dead body of the bandit leader, which was still laying around, then enter the console, click the mouse on his dead body, type in some obscure command which tells the game to bring him back to life, then kill him again. So I did that, it transported his dead body 50 feet in the sky above the tower I was in and he fell on top of me then fell out of the tower and died again. The game registered his death, and I was able to go back to the Jarl or whoever and get credit for killing the bandit leader.

I experienced a dozen or more very similar game continuity bugs like this where if you happened to do certain random actions in the game before receiving and starting a particular quest, that you may not be able to finish that quest.

Then there was another incredible bug where at a certain point one of The Companions would draw his sword any time I came near him for no particular reason and enter talk mode. If I exited the conversation with him, he would chase me and draw his sword and enter talk mode again. You couldn't get away from him, he'd perpetually follow you and enter talk mode. There was no complete solution for this bug and it made some quests impossible to complete. I had to try to run fast and use dragonborn powers to warp myself at high speed away from him and into areas he could not get to until he stopped following/chasing me. This did not affect the main quest line so it wasn't specifically a game breaking bug, but it completely destroyed my ability to proceed further in the optional companions quest line.

The last bug I experienced in the game was when I made my choice very very late in the game to choose a side in the war and was following the quest line to fight the Imperials. I was supposed to break into a prison to release someone, but no matter how I approached it, I would get discovered by the guards. I got frustrated thinking I must be doing something wrong so went to look for tips on how to get past that mission. It turns out I wasn't doing anything wrong, there is a bug in the game. Everyone who plays it doesn't experience the bug and it is not clear what causes or triggers the bug, but many people end up stuck where they can not complete this part of the game and the only way to get past it is to use the console to 'cheat' past the game bug.

Then there is the bug in the game that lets you trivially walk through walls by holding a basket or dish in your hands and running at high speed into walls...

The list of bugs goes on and on and on.

Despite all of these bugs and my kicking dirt at Bethesda for them above however, Skyrim is quite simply both one of the best as well as one of the buggiest games I've ever played. I'd recommend anyone and everyone play Skyrim as it was fantastic, but I could not do so and sleep at night without also warning them how tremendously buggy it is and to be prepared to use Google to work around inevitable bugs they are likely to experience. If someone has no patience for that sort of thing then they might not want to bother perhaps, but the game was so incredible that despite the bugs, I say it is worth it to play but to have patience for the occasionally game immersion breaking inevitable bugfest that will happen. :)

What would be even more amazing though, is if after N years (for some value of N), if companies like Bethesda would release the complete source code of their video games and let crazy enthusiasts out there tackle fixing all of the bugs that are known in these games while armed with the best information available - the source code. It is amazing just how many bugs people have fixed in Skyrim and many many other games by hacking game executables, data files etc. But one can only imagine how good of a job they could do if they had the source code. :)
I am curious as to whether someone here has actually paid for mods ? Has anyone done so ?
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doctorsinister: I am curious as to whether someone here has actually paid for mods ? Has anyone done so ?
Has this idea not be tared, feathered, hanged, shot, beheaded and burned to ashes for Skyrim and older existing games?

I did not assumed this monster refacing before the Skyrim sequel.
Ach.. I hoped cleared caves would stay cleared. Stress is increasing.

Now that I think about Skyrim I saw a ghost in a cave and it pointed somewhere and disappeared, otherwise it seemed like a normal enemy-cave. Point of that sentence? Nothing. Just drinking my coffee here.
Old MacDragonborn had a farm...
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Tauto: There is some fantastic mods out there that really improve the game.The only thing I didn't like was the leveling up,it was far too quick.So I got a mod that slowed it down 300%.
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amok: yeah, i can see how someone might want to do that. I am to fund of the quick gratification of a level up... and I am a bit of a purist when it comes to mods. Either I do a complete conversion, or I fiddle as little as possible with the actual gameplay aspects of the game, but more play it as the developers intended (and yes, I bet the developers intended to include the craft-able pouches!). I tend to just do some graphical tweaks.
I can't recommend The STEP Project enough, if you're looking to enhance the game while keeping the original feel. Very thorough, and they emphasize stability as a goal. It can also be used as a base to mod the game further - I personally play with Requiem, which is a thorough overhaul to make the game a more difficult experience. (Dragons are to be feared, as are Dragon Priests, and even wolves are a challenge at level 1.)
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amok: yeah, i can see how someone might want to do that. I am to fund of the quick gratification of a level up... and I am a bit of a purist when it comes to mods. Either I do a complete conversion, or I fiddle as little as possible with the actual gameplay aspects of the game, but more play it as the developers intended (and yes, I bet the developers intended to include the craft-able pouches!). I tend to just do some graphical tweaks.
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ncameron: I can't recommend The STEP Project enough, if you're looking to enhance the game while keeping the original feel. Very thorough, and they emphasize stability as a goal. It can also be used as a base to mod the game further - I personally play with Requiem, which is a thorough overhaul to make the game a more difficult experience. (Dragons are to be feared, as are Dragon Priests, and even wolves are a challenge at level 1.)
STEP was not compatible with some of the mods I used.There is numerous ways to mod Skyrim and I'm was very happy the way I set it up.
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Tauto: bazillions of endless bugs
Is a bit of an exaggeration and like you with all the mods and unofficial patches,have no problems.
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skeletonbow: No, it's not an exaggeration. See my previous post above and the link to the Unofficial Skyrim patch and the tremendous number of bugs it fixes in the game. They are not all game breaking bugs, but they are bugs nonetheless. I personally experienced about 10 game breaking bugs in my first and only playthrough of the game. One of them required me to work around the issue by restoring a 2 week old savegame that was from prior to a malfunction of the game engine as there was no way to fix it otherwise, so I lost 2 weeks of gameplay as a result which was very frustrating. A few other game breakers lost me a few more days of gameplay as well. The other game breaking bugs I encountered were things that were all able to be worked around by issuing commands in the game console. That is fine for PC players such as myself but I can't imagine how frustrating it would be for console players who I do not think have the option of the console.

One example game breaking bug that I remember, was a quest where I was supposed to kill the bandit leader of some tower in the eastern side of Skyrim. I don't remember the name of the quest, but I had already been to that tower and killed everyone there already before I was even given the quest. So when I was given the quest and went to the quest marker there was nothing to do. I could not kill the already dead bandit leader because well, he was dead. The game would not credit me for having killed him so I could not proceed to complete the quest, and so the entire questline of the game beyond that point was not available to me. I had to google search to seek solutions to the issue which lead me to one of the two main wikis for the game as well as many forums out there to juggle the various options different people who did in fact experience this bug also came up with to work around this issue. Now, for people who played this game and did NOT in fact kill that entire bandit lair before getting the quest - then they would most likely have not encountered that bug. It doesn't mean the bug doesn't exist, but that the choices they personally made in the game did not trigger the bug that does exist in the game.

The solution to that bug, was to go to where the bandit lair is, find the dead body of the bandit leader, which was still laying around, then enter the console, click the mouse on his dead body, type in some obscure command which tells the game to bring him back to life, then kill him again. So I did that, it transported his dead body 50 feet in the sky above the tower I was in and he fell on top of me then fell out of the tower and died again. The game registered his death, and I was able to go back to the Jarl or whoever and get credit for killing the bandit leader.

I experienced a dozen or more very similar game continuity bugs like this where if you happened to do certain random actions in the game before receiving and starting a particular quest, that you may not be able to finish that quest.

Then there was another incredible bug where at a certain point one of The Companions would draw his sword any time I came near him for no particular reason and enter talk mode. If I exited the conversation with him, he would chase me and draw his sword and enter talk mode again. You couldn't get away from him, he'd perpetually follow you and enter talk mode. There was no complete solution for this bug and it made some quests impossible to complete. I had to try to run fast and use dragonborn powers to warp myself at high speed away from him and into areas he could not get to until he stopped following/chasing me. This did not affect the main quest line so it wasn't specifically a game breaking bug, but it completely destroyed my ability to proceed further in the optional companions quest line.

The last bug I experienced in the game was when I made my choice very very late in the game to choose a side in the war and was following the quest line to fight the Imperials. I was supposed to break into a prison to release someone, but no matter how I approached it, I would get discovered by the guards. I got frustrated thinking I must be doing something wrong so went to look for tips on how to get past that mission. It turns out I wasn't doing anything wrong, there is a bug in the game. Everyone who plays it doesn't experience the bug and it is not clear what causes or triggers the bug, but many people end up stuck where they can not complete this part of the game and the only way to get past it is to use the console to 'cheat' past the game bug.

Then there is the bug in the game that lets you trivially walk through walls by holding a basket or dish in your hands and running at high speed into walls...

The list of bugs goes on and on and on.

Despite all of these bugs and my kicking dirt at Bethesda for them above however, Skyrim is quite simply both one of the best as well as one of the buggiest games I've ever played. I'd recommend anyone and everyone play Skyrim as it was fantastic, but I could not do so and sleep at night without also warning them how tremendously buggy it is and to be prepared to use Google to work around inevitable bugs they are likely to experience. If someone has no patience for that sort of thing then they might not want to bother perhaps, but the game was so incredible that despite the bugs, I say it is worth it to play but to have patience for the occasionally game immersion breaking inevitable bugfest that will happen. :)

What would be even more amazing though, is if after N years (for some value of N), if companies like Bethesda would release the complete source code of their video games and let crazy enthusiasts out there tackle fixing all of the bugs that are known in these games while armed with the best information available - the source code. It is amazing just how many bugs people have fixed in Skyrim and many many other games by hacking game executables, data files etc. But one can only imagine how good of a job they could do if they had the source code. :)
Okay,you have your view and I have mine.
Post edited April 28, 2016 by Tauto