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Time4Tea: I'm not sure what price GOG had been planning to sell it at, but I think $20 could be easily justified, given the recent publicity surrounding the game and if they are the only store selling it. I would buy it for $20 on day 1, easily.
Yeah, some would no doubt pay 20 bucks....but one thing: a good number of people who buy games online are "budget conscious" and like to wait for sales....and sadly I don't think ZP does such much if at all.

That, combined with some people being on a budget, might make that price point a bit hard to swallow for some.

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Time4Tea: Besides, it would be a fantastic exclusive for them, just in terms of publicity.
Agreed :)
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acute71: I would expect Zoom Platform to seize the moment and get the game asap on their platform to get the angry GOG customers to switch to their platform. Maybe together with a big announcement "You want to play Devotion. Get it on Zoom Platform!". Strangely enough they do not seem to be in a hurry...
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Time4Tea: The wishlist request for Devotion currently has over 8000 votes. If Zoom Platform were to sell it at $20 a pop and 8000 people bought it, that's $160,000 right there for the taking. It doesn't exactly seem like 'small fry' for a small store that is trying to get off the ground, for what I would expect to be about a week's worth of work.
Let's be real about what the wishlist entry means. The 8000 people wouldn't be buying Devotion day 1 at full price. It's about shaming GOG for handling this matter in the most ridiculous way possible and countering the "many gamers" argument.

The free publicity for Zoom (a platform that it's hard to find even for Google), on the other hand, could be priceless.
Post edited January 28, 2021 by ConsulCaesar
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GamezRanker: 1. How many people with colored hair and hipster glasses and etc work for or run that company?
(cuz I bet there are some of those types on staff or running the joint, if they hold such views)
Always got the feeling that Fireflower was an one-person affair. And he has his target clearly set and stated, games focusing on story, by which he seems to generally understand retro adventures, and with little or preferably even no violence. Probably very "safe" stuff in general, so anything that may bother is likely out as a rule.
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Time4Tea: The wishlist request for Devotion currently has over 8000 votes. If Zoom Platform were to sell it at $20 a pop and 8000 people bought it, that's $160,000 right there for the taking.
Would even 10% of those who voted actually buy it at full price? And on a store that's not the one they voted to get it on? And which store also is very limited in terms of the payment options offered? (Not to mention that some, as the dedicated thread shows, still insist on being suspicious about its legality despite the evidence.) And then consider what their actual share is, with most going to the dev, and also deduct taxes and fees. They're looking at a couple thousand in profits. Maybe.
It'd be far more of an image hit than a financial one. But the image hit would be significant I'd say.
Which leads to the question of whether they want to become front page news. Still strike me as being quite happy with being a niche side project, not a major aspect of the company and mainly for those in the know, not looking for a general audience.
Post edited January 28, 2021 by Cavalary
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ConsulCaesar: Let's be real about what the wishlist entry means. The 8000 people wouldn't be buying Devotion day 1 at full price.
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Cavalary: Would even 10% of those who voted actually buy it at full price?
I don't think any of us know for sure how many would buy it if ZP were to release the game. There are many factors involved, but I think it's also worth bearing in mind that the GOG wishlist probably doesn't represent the entire market of gamers that may be interested.

Hence my use of the word 'if' in my post. I was using that figure as a rough ballpark estimate to make a point that selling Devotion could give quite a significant financial windfall for a small store that is trying to grow, especially if they are the only one selling it.

Perhaps we could at least agree that, given the recent publicity of Devotion, it would be likely to bring in more sales than the average game they could release (which most likely would also be available on other stores)? So, even if the numbers I suggested are a bit off, there would still probably be a fairly strong financial case for them to prioritize it.
Post edited January 28, 2021 by Time4Tea
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Cavalary: Always got the feeling that Fireflower was an one-person affair. And he has his target clearly set and stated, games focusing on story, by which he seems to generally understand retro adventures, and with little or preferably even no violence. Probably very "safe" stuff in general, so anything that may bother is likely out as a rule.
So it seems they "curate" even more than GOG.

(to be clear I don't much mind them doing so....their store and all....I just dislike stores that do such things in general. I say let players pick what they want to buy :))
=-=-=

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Time4Tea: I don't think any of us know for sure how many would buy it if ZP were to release the game. There are many factors involved, but I think it's also worth bearing in mind that the GOG wishlist probably doesn't represent the entire market of gamers that may be interested.
This.....many people don't even bother voting in such wishlists so the actual number who might buy the game(for any price they choose to pay) could be higher.

Also people who bought that game on say ZP might also then buy other games on the store while they're on the site....possibly leading to more sales overall for ZP.
Post edited January 29, 2021 by GamezRanker
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So I just found out from this post
https://www.gog.com/forum/general/list_of_drmfree_video_games_digital_distributors/post182

that Playism will very soon discontinue selling DRM-free on their own website :(
( https://blog.playism-games.com/termination-playismstore-membership-services/ )

That is rather distressful...

And btw, Detention is available there (the only place where it's currently DRM-free is Playism website) so some of you interested in getting it DRM-free should probably hurry :/
I'm kind of in a pickle personally since I wanted the game (I wanted a lot of games that are DRM-free only on Playism) but I am in a financial hell atm :(

edit:
I don't understand why I got so heavily downvoted?
Playism is ( according to PCGW https://www.pcgamingwiki.com/wiki/Detention ) currently the only digital distribution platform selling Detention DRM-free.
Since this thread is specificly about Devotion possibly being released somewhere DRM-free I think at least SOME people should care that the only place that currently sells THE OTHER game made by SAME DEVELOPERS is going to cease operations subsequently leaving Detention nowhere DRM-free.
Ergo:
Detention, the previous game made by Devotion developers is soon going to no longer be obtainable DRM-free because Playism, the platform currently selling it DRM-free is going to cease doing so soon.
Do people not care about it?
Or is it too extravagant to share thread relevant information, I thus hurt somebodys feelings and therefore got bot-mass-downvoted?
Post edited February 22, 2021 by B1tF1ghter
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Time4Tea: The wishlist request for Devotion currently has over 8000 votes. If Zoom Platform were to sell it at $20 a pop and 8000 people bought it, that's $160,000 right there for the taking. It doesn't exactly seem like 'small fry' for a small store that is trying to get off the ground, for what I would expect to be about a week's worth of work.
The problem is we don't know what kind of money GOG is bringing in from China; it could be a lot more than $160k. Perhaps it was Epic/Tencent who "strongly encouraged" the rejection, which would be much worse imo :P

I don't like the rejection of course but I'm willing to try to understand GOG's reasoning for it.
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tfishell: The problem is we don't know what kind of money GOG is bringing in from China; it could be a lot more than $160k.
I dunno, but I can only repeat that gog has only started being usable in China some time around 2017, so they really neglected that market for the longest time.

They have 21085 fans/followers on Weibo, compared to Steam's 898427. Neither of which sound like much, compared to the market potential, but then again China is already Steam's largest market if I remember correctly. Make of these numbers what you will.

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tfishell: Perhaps it was Epic/Tencent who "strongly encouraged" the rejection, which would be much worse imo :P
Agreed, and if that's the case that means that all the people screaming bloody murder over the Epic deal were right on the money.
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tfishell: ...
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fronzelneekburm: ...
We have 2 dedicated threads for such conversations.
So I will cut this with some repetition of my own words:
there is not much sane business tactics in essentially exchanging your entire estabilished growing international userbase for a market from ONE country that MAYBE would be more profitable but it's HIGHLY UNSTABLE and long-term income from it is in actuality NOT guaranteed (CH gov can make a company go away with a snap of a finger, it's extremely foolish to risk offending and likely leaving entire international userbase JUST for CH market).
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tfishell: Perhaps it was Epic/Tencent who "strongly encouraged" the rejection, which would be much worse imo :P
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fronzelneekburm: Agreed, and if that's the case that means that all the people screaming bloody murder over the Epic deal were right on the money.
Where do such claims about Epic come from? Is there any evidence?
The only evidence which I have seen about Epics stance in this points in the opposite direction. Epics CEO Tim Sweeney is outspoken against kowtowing to CCP(*).
And no, Tencent does not control Epic, Tim Sweeney controls Epic.

(*) Random supporting links from web search:
https://win.gg/news/2648/epic-games-ceo-promises-his-company-won%27t-censor-activists
https://www.businessinsider.de/international/epic-unlike-blizzard-wont-ban-players-talking-politics-hong-kong-2019-10/?r=US&IR=T
https://www.esportznetwork.com/epic-games-will-not-suppress-players-free-speech/
Post edited March 15, 2021 by Zrevnur
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Looks like Red Candle beat Zoom to the punch:
(though here's hoping they eventually also start selling it)

Red Candle Store - Link 1
(for those who read/speak english)

Red Candle Store - Link 2
(for everyone else)
Post edited March 15, 2021 by GamezRanker
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Yeah looks like Zoom dropped the ball, as I expected.
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ReynardFox: Yeah looks like Zoom dropped the ball, as I expected.
Maybe they didn't want to deal with any problems that might arise from selling it, maybe they were too busy with other things, or maybe the negotiations fell through between them and Red Candle.

Well no matter what the reason, this worked out for the best......this way allows Red Candle to make more money off of initial sales.

(also Zoom will hopefully get it later on as well, which would be nice)
Post edited March 15, 2021 by GamezRanker
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ReynardFox: Yeah looks like Zoom dropped the ball, as I expected.
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GamezRanker: Maybe they didn't want to deal with any problems that might arise from selling it, maybe they were too busy with other things, or maybe the negotiations fell through between them and Red Candle.
That's what I mean, I already saw Zoom as a bit of a failure of a platform, one that's unlikely to ever show the strength and ambition to make it as a competitor.
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ReynardFox: That's what I mean, I already saw Zoom as a bit of a failure of a platform, one that's unlikely to ever show the strength and ambition to make it as a competitor.
Eh, maybe they're happy being a small little pond......we all saw what happened when GOG tried becoming like Steam.....so maybe it's for the best that they stay small. :)
Post edited March 15, 2021 by GamezRanker