Starkrun: Multiplayer needs to have DRM to work anyways as does all modern multiplayer games
What changed between now and the 1990s, besides people lowering their standards and being worse consumers?
DRM is absolutely NOT required for multiplayer modes to work. And, might I add, this is supposed to be a DRM-free storefront!
The standard of GOG's "sister site," FCKDRM.com, is "100% DRM-free" NOT "no singleplayer DRM, but DRM is required for multiplayer to work." All of the excuses and post hoc rationalizations that people try to conjure up, fly in the face of what their own site tells you is the definition! Of course it doesn't help matters that the store muddles the message by including things like GWENT and client requirements for newer games' multiplayer.
As for anyone arguing that "the multiplayer doesn't affect the singleplayer," when is that ever true? Multiplayer modes, like singleplayer modes, require resources (including time) to develop. Resources going to multiplayer, or microtransactions, or what have you, are resources not going to singleplayer. When the game is meant to be an epic singleplayer experience, it's no wonder users have cause for concern.
There was a game that used to be on this store called Wolcen that appeared to be in development hell. I am paraphrasing a little here, but it eventually got removed when it was clear the developers did not want to make an epic singleplayer RPG as had been previously assumed. So does Cyberpunk still belong on a DRM-free store?
And why wasn't this "good news" shared prior to people pre-ordering the game?