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Enebias: I still cannot understand what the big deal with perspectives is.
Basically, If you have a game which supports both, you have to use 3rd person because you can see way more and around corners etc.
That is also the reason why it's less immersive if you have anything not mainly about what clothes you wear (MMOs) because you have to ask yourself why you're a floating camera all the time.
Of course you can deliberately use 1st person like GTA V on PC, and in single player that even works, but if you have multiplayer and other people use 3rd person, say hello to the situational awareness gap.
As it feels awkward in first person that you not look exactly at something when you shoot it, rapid precise aim is preferable and now you know why the joypad-using aka console games don't like to implement 1st person much.
And then there comes the accustomed factor like when you play all games in first person all the time, you go like "WTF this 3rd person shit i hate it" without even giving it a fair shake - which I did in the past and the thread opener too I think.
Post edited July 01, 2018 by AlienMind
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Linko90: I'm still a little confused by the backlash towards FPS-RPG. They're hardly a new thing and have a pretty grand track record.
It's very simple, really. When you hear "new shooter from the creators of Doom" do you expect a first person shooter, or a third person cover based shooter? So with a new RPG from the company famous for The Witcher, everyone expected it to be more like that game they know and love. That's also what happens when you basically don't tell the audience anything at all about your game for like five years - they end desiging the game for themselves in their heads, and you end up competing with whatever they imagined. You're unlikely to measure up, and if you went in a radically different direction, there's backlash.

Basically, people feel like they're not getting what they were promised. That's not actually true, but that's what it feels like to them.
Post edited July 01, 2018 by Breja
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Linko90: I'm still a little confused by the backlash towards FPS-RPG. They're hardly a new thing and have a pretty grand track record.
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Breja: It's very simple, really. When you hear "new shooter from the creators of Doom" do you expect a first person shooter, or a third person cover based shooter? So with a new RPG from the company famous for The Witcher, everyone expected it to be more like hat game they know and love. That's also what happens when you basically don't tell the audience anything at all about your game for like five years - they end desiging the game for themselves in their heads, and you end up competing with whatever they imagined. And you're unlikely to measure up, and if you went in a radically different direction, there's backlash.

Basically, people feel like they're not getting what they were promised. That's not actually true, but that's what it feels like to them.
Which is how we end up with the same old stuff in a cycle, which people also tend to complain about :P
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Breja: a first person shooter, or a third person cover based shooter?
there are also first person cover shooters and 3rd person non cover shooters. cover shooting has nothing to do with perspective.
Nice. I like FP RPG games, hoping for a new Deus Ex
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Breja: It's very simple, really. When you hear "new shooter from the creators of Doom" do you expect a first person shooter, or a third person cover based shooter? So with a new RPG from the company famous for The Witcher, everyone expected it to be more like hat game they know and love. That's also what happens when you basically don't tell the audience anything at all about your game for like five years - they end desiging the game for themselves in their heads, and you end up competing with whatever they imagined. And you're unlikely to measure up, and if you went in a radically different direction, there's backlash.

Basically, people feel like they're not getting what they were promised. That's not actually true, but that's what it feels like to them.
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Linko90: Which is how we end up with the same old stuff in a cycle, which people also tend to complain about :P
I'm not saying it's perfectly rational. I'm just saying how it works. And that it could have been largely mitigated if this decision was known to the players earlier on.
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Linko90: I'm still a little confused by the backlash towards FPS-RPG.
You can't honestly be surprised that Someone From The Internet had a problem with a thing. >.>
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mike_cesara: Yeah, I was hoping CP2077 will be an Visual Novel too..
Detroit...
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mike_cesara: Yeah, I was hoping CP2077 will be an Visual Novel too..
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kohlrak: Detroit...
Actually if something in that direction would be avaiable as an option for CP2077 I would I'd buy it immidiately, I'm playing games almost exclusively for the story anyway
I just wanted and was looking forward to a third person cyberpunk game. Also a DRM-Free third person cyberpunk game that's open world, that got me ecstatic. It sucks that it's no longer the case, but oh well, that's life. Guess I'll keep looking.

For me, third person is preference, especially when you're customizing the character. Also, anything having to do with stealth has always been easier for me in 3rd person, first person has always confused me in terms of stealthy gameplay. Maybe, it's me and I'm ineffective at it but I just know from all the games I've played where stealth is an option, third person made me more effective.
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Linko90: I'm still a little confused by the backlash towards FPS-RPG. They're hardly a new thing and have a pretty grand track record.
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JinKazaragi: There can be a number of reasons.
Putting aside those who get sick from playing them it could be:
-They suck at them (which can also applied to other gameplay elements, I'm worried about the driving might be mandetory for example)
-They simply don't like them due to personal preference
-They aren't used to playing them and are worried it might be too fast paced for them from what they've seen from other FP games
-They could be worried the story-experience might suffer (in my case for example I can't get invested into a character I don't see in cutscenes an dialouges and I don't get the feeling of better immersion from it because it lacks other senses than vision)
-Since the game has a character creation, they might want to see the character they created and its changed look (important cutscenes only doesn't work since it would probably still skip quite a few changes)

And since a huge part of the CDPR Fanbase was built on a TP-RPG an unusual high percentage of people with one or multiple of these issues was looking forward to CP2077.
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Breja: It's very simple, really. When you hear "new shooter from the creators of Doom" do you expect a first person shooter, or a third person cover based shooter? So with a new RPG from the company famous for The Witcher, everyone expected it to be more like hat game they know and love. That's also what happens when you basically don't tell the audience anything at all about your game for like five years - they end desiging the game for themselves in their heads, and you end up competing with whatever they imagined. And you're unlikely to measure up, and if you went in a radically different direction, there's backlash.

Basically, people feel like they're not getting what they were promised. That's not actually true, but that's what it feels like to them.
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Linko90: Which is how we end up with the same old stuff in a cycle, which people also tend to complain about :P
Yeah, but there's something to be said about sticking to what you're good with. How many companies showed this is true of video games? Team Ninja did a metroid game, and all anyone cares about, anymore, is the baby. Which is funny, since what should've stood out, given Team Ninja's background, is the tits. Where were all the moe ninja girls?

However, given TW3's format (it's over the shoulder, for crying out loud, so it's almost first person), the difference doesn't seem to be that drastic. A little change isn't bad, but alot of change usually is. Baby steps. This is why fighting games are hard: you have to learn alot fast.


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vidsgame: I just wanted and was looking forward to a third person cyberpunk game. Also a DRM-Free third person cyberpunk game that's open world, that got me ecstatic. It sucks that it's no longer the case, but oh well, that's life. Guess I'll keep looking.

For me, third person is preference, especially when you're customizing the character. Also, anything having to do with stealth has always been easier for me in 3rd person, first person has always confused me in terms of stealthy gameplay. Maybe, it's me and I'm ineffective at it but I just know from all the games I've played where stealth is an option, third person made me more effective.
Stealth usually benefits from a wider camera, and being able to hang around an edge and look around the corner without stepping away from the wall. Don't worry, i'm sure you'll be able to "switch," just like in metal gear you can switch to first person mode to shoot, to help people like me who prefers pixel perfect firing from very long range.
Post edited July 01, 2018 by kohlrak
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vidsgame: I just wanted and was looking forward to a third person cyberpunk game. Also a DRM-Free third person cyberpunk game that's open world, that got me ecstatic. It sucks that it's no longer the case, but oh well, that's life. Guess I'll keep looking.

For me, third person is preference, especially when you're customizing the character. Also, anything having to do with stealth has always been easier for me in 3rd person, first person has always confused me in terms of stealthy gameplay. Maybe, it's me and I'm ineffective at it but I just know from all the games I've played where stealth is an option, third person made me more effective.
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kohlrak: Stealth usually benefits from a wider camera, and being able to hang around an edge and look around the corner without stepping away from the wall. Don't worry, i'm sure you'll be able to "switch," just like in metal gear you can switch to first person mode to shoot, to help people like me who prefers pixel perfect firing from very long range.
I'm in no way a perfectionist, it's just the last time I played FPS stealth, I ended up shooting the wall in front of me, alerting the guards and then getting shredded by their bullets. Rinse and repeat about 10 times before I just decided to move on. On to a different game possibly or who knows. Anyway, I'm interested in seeing how it releases and seeing the gameplay but more than likely I'll pick it up 5 or more years after it becomes a GOTY. Probably at the Deus Ex price.
Post edited July 01, 2018 by vidsgame
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kohlrak: Stealth usually benefits from a wider camera, and being able to hang around an edge and look around the corner without stepping away from the wall. Don't worry, i'm sure you'll be able to "switch," just like in metal gear you can switch to first person mode to shoot, to help people like me who prefers pixel perfect firing from very long range.
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vidsgame: I'm in no way a perfectionist, it's just the last time I played FPS stealth, I ended up shooting the wall in front of me, alerting the guards and then getting shredded by their bullets. Rinse and repeat about 10 times before I just decided to move on. On to a different game possibly or who knows. Anyway, I'm interested in seeing how it releases and seeing the gameplay but more than likely I'll pick it up 5 or more years after it becomes a GOTY. Probably at the Deus Ex price.
I occasionally do that, too. Usually a dexterity issue: i often give myself away by accidentally shouting in skyrim, as well. Comp. Sci. people understand this to be PEBKAC error. What game was it?

What i often do find is that FPS stealth tends to be far more forgiving on getting caught.
high rated
Yeah it should be a TPS battleroyal game -.-
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Linko90: I'm still a little confused by the backlash towards FPS-RPG. They're hardly a new thing and have a pretty grand track record.
.
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'cause they, experienced and known for great TPP games, said its aimed to be both TPP/FPP years ago & ppl loving TPP gameplay getting hyped for it. Nearly nobody would had made a fuzz about it if they had announced it as FPS in the beginning; hell a few of the ppl being disappointed now for not having a TPP experience might have even checked it out if they never had any foundation to expect it to begin with.

Its not a backlash to the FPS-RPG; its the backlash to not be an TPP RPG.

Confusion cleared up? :)
Post edited July 01, 2018 by anothername