BlackThorny: I Don't get something - So apparently CDPR created a game PS4 clearly could not handle, resource wise.
This could not have come as a shock, PS4 specs are nothing new,
and I guess CDPR devs have been aware that they could only tweak up to a certain limit - be it 35% lower than PC or closer to 95%.
At some point pre-launch, let's say early this month, but I would even go to as early this week, they must have known it can't get much better than this (be it 50% lower for lack of a proper estimate),
Why not just release the PS4 version with all content set to downscale at max of 50%, and make the game playable, even if not that visually appealing, and promising to deliver a 1 week patch to upscale back at some point with a Use at Your Own Risk guarantee (until further tuning is complete).
Clearly that would be an ultimately better solution than forcing PS4 system to handle incompatible content in hopes... of what?
kohlrak: TBH, i think for the PS4 in particular, since i know a bit more about it's weaknesses than the average shmuck, would've benefitted from that. The types of downscaling would've been far more than textures, and far more than 50%. Still, it's more than just performance issues. It's more unstable than unpatched skyrim.
Call me Shirley, but I obviously didn't mean just dragging down textures. I mean downcalingTM, lets call it:
Revise to a lower variant of all content, and obviously if 50% isn't enough that can go all the way to 99% for all matters, until it looks just slightly better than WorldofWarcraft on launch day if that will make the game run as advertised.
Still better than a game that doesn't run.
Again I may be Shirley in terms of PS4, but I'm pretty sure that unless CDPR PS4 devs are that incompetent to not being able to create a working PS4 product (which clearly isn't the case if The Witcher 3 is to be taken as example),
The most likeliness of reasons for unstableness is trying to force the limited hardware to work magic it is incapable of wielding, and most likely due to last day(, week or even month) changes that compensated stability in return to better visuals (and sounds, etc).
As I said, they should have looked at what they reached at that day earlier this week and revert to an older more stable revision, apply proper downscalingTM, Clarify via a press release that "Content may look different dependent on System".
Then await the obvious Shitstorm form PS4 users, with the afformentioned one week Use at Your Own Risk patch.
Still so much better than Twiligh... I mean what they end up having instead.