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Microsoft will offer full refunds to anyone who purchased Cyberpunk 2077 digitally from the Microsoft Store:

https://twitter.com/XboxSupport/status/1339983446865801224
I Heard Cyberpunk 2077 got pulled on the Radio while driving to work earlier today from PS store.

I wish they'd take it down from PC stores too; including and especially GOG. They need to put early access tags on it if they're going to release the game in a garbage state. It may not be as bad as consoles, but the numerous bugs and crash instances are still affecting many players and folks should also get an opportunity to get a refund instead of being told "we'll fix this broken mess one day."
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zKanoe: I Heard Cyberpunk 2077 got pulled on the Radio while driving to work earlier today from PS store.

I wish they'd take it down from PC stores too; including and especially GOG. They need to put early access tags on it if they're going to release the game in a garbage state. It may not be as bad as consoles, but the numerous bugs and crash instances are still affecting many players and folks should also get an opportunity to get a refund instead of being told "we'll fix this broken mess one day."
Unlike devotion, CDPR towed the line and just made a shoddy product.
Post edited December 18, 2020 by kohlrak
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Swedrami: As per their recent conference call the higher-ups at CDPR already took full responsibility, what else do people expect them to do?
Why is it always that if somebody fucks up everyone and their mother calls and demands for their immediate termination?
Aren't you allowed to royally fuck up, apologize for it and carry on making up for your mistakes anymore?

I'm not defending them I just find it curious that it's always axing/sacking first, everything else (including reasonable thought) later.
Not if the CDPR execs are being paid a 7-figure salary to lead a large global business, no. They are being paid that obscene amount money specifically to not fuck up, because the jobs and livelihoods of 1000s of people are on the line. A low-level employee who is earning a subsistence wage should get a second chance, not someone who is earning $1M+.

Perhaps we should give the captain who crashed the Costa Concordia another chance as well? At least he learned something ...
Post edited December 18, 2020 by Time4Tea
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Swedrami: As per their recent conference call the higher-ups at CDPR already took full responsibility, what else do people expect them to do?
Why is it always that if somebody fucks up everyone and their mother calls and demands for their immediate termination?
Aren't you allowed to royally fuck up, apologize for it and carry on making up for your mistakes anymore?

I'm not defending them I just find it curious that it's always axing/sacking first, everything else (including reasonable thought) later.
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lukaszthegreat: They had been issues with cdpr for years. The management board allowed years of crunch, not listening to valid public criticism and from feedback from employees, there was huge gap between people who do the day to day work and the management.

The parrel is telltale games which went bankrupt and damaged the lives of many good people who worked for them.
From what we heard over the years what's happening in cdpr is comparable what was happening there in last few years
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Swedrami: As per their recent conference call the higher-ups at CDPR already took full responsibility, what else do people expect them to do?
Why is it always that if somebody fucks up everyone and their mother calls and demands for their immediate termination?
Aren't you allowed to royally fuck up, apologize for it and carry on making up for your mistakes anymore?

I'm not defending them I just find it curious that it's always axing/sacking first, everything else (including reasonable thought) later.
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Time4Tea: Not if the CDPR execs are being paid a 7-figure salary to lead a large global business, no. They are being paid that obscene amount money specifically to not fuck up, because the jobs and livelihoods of 1000s of people are on the line. A low-level employee who is earning a subsistence wage should get a second chance, not someone who is earning $1M+.
Yes, there have been issues in the past - however, the console launch of Cyberpunk 2077 is - imho - the first time CDPR's leadership really fucked up in a major way.
And first times are not something anyone, including very-well compensated CEOs, should get the boot over, at least not without careful assessment and weighing up if the damage done really justifies the ones responsible/taking responsibility to be axed on top of that.

If we're talking about CEOs of other development studios/publishers however, who constantly fuck up and thus also fuck over their employees in one way or another... sure, those should have been sacked a long time ago.
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lukaszthegreat: They had been issues with cdpr for years. The management board allowed years of crunch, not listening to valid public criticism and from feedback from employees, there was huge gap between people who do the day to day work and the management.

The parrel is telltale games which went bankrupt and damaged the lives of many good people who worked for them.
From what we heard over the years what's happening in cdpr is comparable what was happening there in last few years
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Swedrami:
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Time4Tea: Not if the CDPR execs are being paid a 7-figure salary to lead a large global business, no. They are being paid that obscene amount money specifically to not fuck up, because the jobs and livelihoods of 1000s of people are on the line. A low-level employee who is earning a subsistence wage should get a second chance, not someone who is earning $1M+.
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Swedrami: Yes, there have been issues in the past - however, the console launch of Cyberpunk 2077 is - imho - the first time CDPR's leadership really fucked up in a major way.
And first times are not something anyone, including very-well compensated CEOs, should get the boot over, at least not without careful assessment and weighing up if the damage done really justifies the ones responsible/taking responsibility to be axed on top of that.

If we're talking about CEOs of other development studios/publishers however, who constantly fuck up and thus also fuck over their employees in one way or another... sure, those should have been sacked a long time ago.
I'd argue a paycut's in order, but i'm asking for the people responsible for the problem to punish the scapegoat for the problem. At the end of the day, a CEO is just the caesar, and the board is the senate.
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Grargar: Ah, a Batman: Arkham Knight situation, this time for PS4 instead of PC.

Also, a tribute to a previous launch blunder (No Man's Sky):
https://twitter.com/i/status/1336768342993104899
I Don't get something - So apparently CDPR created a game PS4 clearly could not handle, resource wise.
This could not have come as a shock, PS4 specs are nothing new,
and I guess CDPR devs have been aware that they could only tweak up to a certain limit - be it 35% lower than PC or closer to 95%.
At some point pre-launch, let's say early this month, but I would even go to as early this week, they must have known it can't get much better than this - be it 50% lower for lack of a proper estimate,
Why not just release the PS4 version with all content (including audio and whatnot) set to downscale at max of 50%, and make the game playable, even if not that visually appealing, and promising to deliver a 1 week patch to upscale back at some point with a Use at Your Own Risk guarantee (until further tuning is complete).
Clearly that would be an ultimately better solution than forcing PS4 system to handle incompatible content in hopes... of what?
Post edited December 18, 2020 by BlackThorny
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Grargar: Ah, a Batman: Arkham Knight situation, this time for PS4 instead of PC.

Also, a tribute to a previous launch blunder (No Man's Sky):
https://twitter.com/i/status/1336768342993104899
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BlackThorny: I Don't get something - So apparently CDPR created a game PS4 clearly could not handle, resource wise.
This could not have come as a shock, PS4 specs are nothing new,
and I guess CDPR devs have been aware that they could only tweak up to a certain limit - be it 35% lower than PC or closer to 95%.
At some point pre-launch, let's say early this month, but I would even go to as early this week, they must have known it can't get much better than this (be it 50% lower for lack of a proper estimate),
Why not just release the PS4 version with all content set to downscale at max of 50%, and make the game playable, even if not that visually appealing, and promising to deliver a 1 week patch to upscale back at some point with a Use at Your Own Risk guarantee (until further tuning is complete).
Clearly that would be an ultimately better solution than forcing PS4 system to handle incompatible content in hopes... of what?
TBH, i think for the PS4 in particular, since i know a bit more about it's weaknesses than the average shmuck, would've benefitted from that. The types of downscaling would've been far more than textures, and far more than 50%. Still, it's more than just performance issues. It's more unstable than unpatched skyrim.
When I heard this on the radio today, my spontaneous reaction was, as the kids would say: MEGALUL.
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BlackThorny: I Don't get something - So apparently CDPR created a game PS4 clearly could not handle, resource wise.
This could not have come as a shock, PS4 specs are nothing new,
and I guess CDPR devs have been aware that they could only tweak up to a certain limit - be it 35% lower than PC or closer to 95%.
At some point pre-launch, let's say early this month, but I would even go to as early this week, they must have known it can't get much better than this (be it 50% lower for lack of a proper estimate),
Why not just release the PS4 version with all content set to downscale at max of 50%, and make the game playable, even if not that visually appealing, and promising to deliver a 1 week patch to upscale back at some point with a Use at Your Own Risk guarantee (until further tuning is complete).
Clearly that would be an ultimately better solution than forcing PS4 system to handle incompatible content in hopes... of what?
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kohlrak: TBH, i think for the PS4 in particular, since i know a bit more about it's weaknesses than the average shmuck, would've benefitted from that. The types of downscaling would've been far more than textures, and far more than 50%. Still, it's more than just performance issues. It's more unstable than unpatched skyrim.
Call me Shirley, but I obviously didn't mean just dragging down textures. I mean downcalingTM, lets call it:
Revise to a lower variant of all content, and obviously if 50% isn't enough that can go all the way to 99% for all matters, until it looks just slightly better than WorldofWarcraft on launch day if that will make the game run as advertised.
Still better than a game that doesn't run.
Again I may be Shirley in terms of PS4, but I'm pretty sure that unless CDPR PS4 devs are that incompetent to not being able to create a working PS4 product (which clearly isn't the case if The Witcher 3 is to be taken as example),
The most likeliness of reasons for unstableness is trying to force the limited hardware to work magic it is incapable of wielding, and most likely due to last day(, week or even month) changes that compensated stability in return to better visuals (and sounds, etc).
As I said, they should have looked at what they reached at that day earlier this week and revert to an older more stable revision, apply proper downscalingTM, Clarify via a press release that "Content may look different dependent on System".
Then await the obvious Shitstorm form PS4 users, with the afformentioned one week Use at Your Own Risk patch.
Still so much better than Twiligh... I mean what they end up having instead.
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kohlrak: TBH, i think for the PS4 in particular, since i know a bit more about it's weaknesses than the average shmuck, would've benefitted from that. The types of downscaling would've been far more than textures, and far more than 50%. Still, it's more than just performance issues. It's more unstable than unpatched skyrim.
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BlackThorny: Call me Shirley, but I obviously didn't mean just dragging down textures. I mean downcalingTM, lets call it:
Revise to a lower variant of all content, and obviously if 50% isn't enough that can go all the way to 99% for all matters, until it looks just slightly better than WorldofWarcraft on launch day if that will make the game run as advertised.
Still better than a game that doesn't run.
Again I may be Shirley in terms of PS4, but I'm pretty sure that unless CDPR PS4 devs are that incompetent to not being able to create a working PS4 product (which clearly isn't the case if The Witcher 3 is to be taken as example),
The most likeliness of reasons for unstableness is trying to force the limited hardware to work magic it is incapable of wielding, and most likely due to last day(, week or even month) changes that compensated stability in return to better visuals (and sounds, etc).
As I said, they should have looked at what they reached at that day earlier this week and revert to an older more stable revision, apply proper downscalingTM, Clarify via a press release that "Content may look different dependent on System".
Then await the obvious Shitstorm form PS4 users, with the afformentioned one week Use at Your Own Risk patch.
Still so much better than Twiligh... I mean what they end up having instead.
The instability is even seen on the PC copies that are running at normal framerates. Frankly, you need to look beyond simply graphics when seeing minimum requirements for games. It's not easy to "downscale" things like AI, physics, collision, etc. There's alot going on in CP2077, which is also why it's unstable: it sure as hell ain't release ready.
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BlackThorny: The most likeliness of reasons for unstableness is trying to force the limited hardware to work magic it is incapable of wielding,
That's really not how it works, as long as the software isn't literally trying to overclock the hardware or something equally unlikely. You can ask the hardware to work as much as you want, and it'll do as much as it can. Assuming proper cooling, power delivery, etc (i.e. properly designed and not broken hardware), this will not cause any crashes or instability. The only problem you have is that of performance, if the hardware can't perform as much as you want it to.

Broken hardware aside, crashes are 100% software bugs*. Of course, you can often get away with blaming the hardware when your software isn't well designed.. "i tried to load 10 gigabytes of textures into RAM, and I ran out of memory, oh no what to do! just crash and blame the user for using a potato."

(* I'm a software developer at a company that makes custom hardware, and I got the tools to diagnose some hardware issues too.. oh boy I wish I could blame the hardware for software bugs more often!)
Post edited December 18, 2020 by clarry
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Tallima: Zing!
I think it's time I back up my gog catalog. This place might not be here much longer.
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timppu: GOG has nothing to worry about since I bought almost 100€ worth of games from them just yesterday for the winter sale.

That should help them through the worst.

22 hours ago 95.30€ (PAID WITH CREDIT CARD)
13.59 Ashen
8.49 Silent Hill 4: The Room
11.99 Wolfenstein II: The New Colossus
22.49 art of rally deluxe edition
7.49 Wolfenstein II: The Freedom Chronicles - Season Pass
8.49 METAL GEAR SOLID
5.09 Konami Collector's Series: Castlevania & Contra
5.09 METAL GEAR
4.09 Ashen Nightstorm Isle
8.49 METAL GEAR SOLID 2 SUBSTANCE

EDIT: Oh and I just bought also:

22.09 Shenmue III Deluxe Edition
So, are you going to spend 100€ every day here? Even if you that, its not enough to cover the minimum expenses to run this site, owned by these spineless cowards, because the majority of those chi-knees commies and bots aren't going to buy a single game, and as long as everyone whom expressed their rejection of such despicable act of cowardice, keeps their word to not buy games anymore, until gOgOs reverse their decision.

From my part, I gather, with many sacrifices over 100$, despite how shitty this year was for me in every aspect, just to help these wimps, so they can keep open this very decent alternative to other stores, and acquire my games legally and rewarding the developers for their work. 100$ that I'm not going to expend here anymore.

Goddamn! I can't even ask for a refund for my whole library (because I bought all my games from here, exclusively) if these suckers decide to keep rimming that xi poo commie ass.
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Gearmos: Microsoft will offer full refunds to anyone who purchased Cyberpunk 2077 digitally from the Microsoft Store:
https://twitter.com/XboxSupport/status/1339983446865801224
I guess all those diversity hires CDPR were cheering about on Twitter have finally paid off!
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BlackThorny: Call me Shirley, but I obviously didn't mean just dragging down textures. I mean downcalingTM, lets call it:
Revise to a lower variant of all content, and obviously if 50% isn't enough that can go all the way to 99% for all matters, until it looks just slightly better than WorldofWarcraft on launch day if that will make the game run as advertised.
Still better than a game that doesn't run.
Again I may be Shirley in terms of PS4, but I'm pretty sure that unless CDPR PS4 devs are that incompetent to not being able to create a working PS4 product (which clearly isn't the case if The Witcher 3 is to be taken as example),
The most likeliness of reasons for unstableness is trying to force the limited hardware to work magic it is incapable of wielding, and most likely due to last day(, week or even month) changes that compensated stability in return to better visuals (and sounds, etc).
As I said, they should have looked at what they reached at that day earlier this week and revert to an older more stable revision, apply proper downscalingTM, Clarify via a press release that "Content may look different dependent on System".
Then await the obvious Shitstorm form PS4 users, with the afformentioned one week Use at Your Own Risk patch.
Still so much better than Twiligh... I mean what they end up having instead.
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kohlrak: The instability is even seen on the PC copies that are running at normal framerates. Frankly, you need to look beyond simply graphics when seeing minimum requirements for games. It's not easy to "downscale" things like AI, physics, collision, etc. There's alot going on in CP2077, which is also why it's unstable: it sure as hell ain't release ready.
I stand corrected, it seems the visuals on PS4 are utterly bad as it is https://www.youtube.com/watch?v=43-BHer9VVk

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BlackThorny: The most likeliness of reasons for unstableness is trying to force the limited hardware to work magic it is incapable of wielding,
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clarry: That's really not how it works, as long as the software isn't literally trying to overclock the hardware or something equally unlikely. You can ask the hardware to work as much as you want, and it'll do as much as it can. Assuming proper cooling, power delivery, etc (i.e. properly designed and not broken hardware), this will not cause any crashes or instability. The only problem you have is that of performance, if the hardware can't perform as much as you want it to.

Broken hardware aside, crashes are 100% software bugs*. Of course, you can often get away with blaming the hardware when your software isn't well designed.. "i tried to load 10 gigabytes of textures into RAM, and I ran out of memory, oh no what to do! just crash and blame the user for using a potato."

(* I'm a software developer at a company that makes custom hardware, and I got the tools to diagnose some hardware issues too.. oh boy I wish I could blame the hardware for software bugs more often!)
I realize it's not "just" hardware issues, but I do think the devs tried to hack their way into "make belief" of making the software force the hardware beyond its limits.
For instance lets say a Processor has 4 cores, and some software is trying to do 8 things in parallel. A good OS should handle this by slowing actions so some will wait until a core is free. But what if the software will try to FORCE 5 simultaneous actions anyway?
Similarly to your example, CDPR may have resulted to excessive caching to overcome the memory capacity, instead of limiting the assets to about 90% of available memory (and using cache appropriately).
I don't know what they did, but I want to believe the experience from Witcher 3 should have served as a guideline, which they clearly didn't follow.
Post edited December 19, 2020 by BlackThorny