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So much pessimism around here... to me this looked astonishingly good, both audiovisually and mechanically.
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MajicMan: Secondly, as with every shooter, the gun mechanics are awful. An entire magazine to put an enemy down with an automatic pistol? Really? Everything is a bullet sponge, but the bullet destroyed the concrete pillar (3.22 in the video) blowing out a chunk of concrete, but a dozen rounds don't take down flesh? So stupid.
Well the game is supposed to be a RPG based on the old pen and paper one and not a "standard" FPS.

So maybe the bullet spongy-ness of the enemies is simply because the player character is low level and/or hasn't put a lot of points in the weapons skill and therefore does very little damage.


Anyway it's nice to have finally some game play even if it's still an early version and the game is still year(s) away from release.
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abr_alex: I want to preorder this game NOW!
Yeah right, preording the game is very beneficial... to publisher.
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Gersen: So maybe the bullet spongy-ness of the enemies is simply because the player character is low level and/or hasn't put a lot of points in the weapons skill and therefore does very little damage.
So the the high guns related skill will make same bullets put more damage. I don't like this, don't like at all. Is it a proper pen-a-paper approach in the world of Cyberpunk?
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ReynardFox: So much pessimism around here... to me this looked astonishingly good, both audiovisually and mechanically.
It's looking fantastic, but the big city seems too narrow more like a corridor with invisible walls here and there with some low res textures and empty floors up high as decorations. I do hope they'll get us an open world. At the moment I can see only a solid FPS a-la Deux Ex and nothng more.

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BreOl72: Of course it's still wip, so I'm gonna withhold my final judgement for now, but I wasn't really 100% stoked by what I've seen.
Agreed. It's too early to judje the product. Let's hope for the best. Current presentation is good but not special.
Post edited August 28, 2018 by Cadaver747
From a glance I like the gamesworld which hopefully has more autonomous NPCs and some of the physics but I didn't like it's overly scripted,too much talking player characters which removes agency from the player.
Multiplatform harms good gaming.

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CharlesGrey: Can't have your cake and eat it too. Can't do precise aiming with a gamepad,.
Except games like Goldeneye64 showed us you could. Proper motion tracking on controllers fine tune inaccuracy problems with todays hardware.
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Crosmando: Doesn't look every Cyberpunk to me, more like a sci-fi GTA.
What does cyberpunk "look like" to you?
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Cadaver747: So the the high guns related skill will make same bullets put more damage. I don't like this, don't like at all. Is it a proper pen-a-paper approach in the world of Cyberpunk?
Let me remind you:

Cyberpunk 2077 is deep in development. We have a lot of design ideas, a lot of mechanics being playtested, but we don't know what we'll end up with at launch. This makes publishing videos like what you just saw risky --we don't want gamers saying 'but in that previous video that gun was shooting differently', or 'why did you change the interface?'. Change is inherent to game development and there's a ton of things being modified each day. Our fear was (and kind of still is) that you'll think what you just saw is how Cyberpunk 2077 will look like 1:1.

It still might change. More than that: if you write things you didn't like on official forum (here: https://forums.cdprojektred.com/index.php?threads/gameplay-demo-your-suggestion-feedback-thread.10980518/ ) CDPR might change that.
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Crosmando: Doesn't look every Cyberpunk to me, more like a sci-fi GTA.
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Hickory: What does cyberpunk "look like" to you?
More grim/dark, more fantastic. The city in 2077 doesn't look that different than many cities today. Something closer to Blade Runner 2049.
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Cadaver747: So the the high guns related skill will make same bullets put more damage. I don't like this, don't like at all. Is it a proper pen-a-paper approach in the world of Cyberpunk?
It was a supposition, I don't know how it was handled in the original pen and paper game nor how CDPR will handle it in this game; whenever they will go "full RPG" where even if you do pixel perfect head shot you can still miss if your stats are too low or if they will go more "FPS style" where damages are determined by the ammo/guns and the accuracy by the player skills.
Post edited August 28, 2018 by Gersen
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Hickory: What does cyberpunk "look like" to you?
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Crosmando: More grim/dark, more fantastic. The city in 2077 doesn't look that different than many cities today. Something closer to Blade Runner 2049.
That's not what cyberpunk is. Cyberpunk is just a futuristic dystopia featuring high-tech, low life and a break-down in social order. A sub-genre of science fiction.
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ignisferroque: The Deus Ex fan in me really hopes that a pacifist playthrough is a feasible option. Anyway, looks fun, I want it. ;)
Yeah, now that you mention it...that second run (the "spider" bot) was such a typically example on how I don't like my games.

First they say (31:40) "let's try the more diplomatic approach", followed later on (33:33) by
"Remember - we've chosen to buy the tech, not steal it. Hopefully this will go fast and easy...
This is a pretty well-guarded place. You can imagine, what would've happened,if we had taken the violent path".

Only to then ruin the diplomatic path completely by implementing something (the virus on the credchip) on which I as the player have no influence whatsoever, thus forcing the violent path onto me.

There is nothing left for me to "imagine how the violent path would have been" - if I'm being pushed onto it with no possibility for me to change anything, respectively to react in a non-violent way to the changed conditions.

Of course - this could have been a scripted event particulary created for this gameplay-demo...but if not...I don't like it!
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Crosmando: More grim/dark, more fantastic. The city in 2077 doesn't look that different than many cities today. Something closer to Blade Runner 2049.
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Hickory: That's not what cyberpunk is. Cyberpunk is just a futuristic dystopia featuring high-tech, low life and a break-down in social order. A sub-genre of science fiction.
Yet, Blade Runner is what every cyberpunk movie and game tends to look like.
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Hickory: That's not what cyberpunk is. Cyberpunk is just a futuristic dystopia featuring high-tech, low life and a break-down in social order. A sub-genre of science fiction.
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darthspudius: Yet, Blade Runner is what every cyberpunk movie and game tends to look like.
But Cyberpunk 2077 is not Blade Runner.
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darthspudius: Yet, Blade Runner is what every cyberpunk movie and game tends to look like.
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Hickory: But Cyberpunk 2077 is not Blade Runner.
it has similarities though.
The dialogues and the story put me off. Too much GTA/Hollywood style writing and we hear "sht" every 5 seconds. Yes, the visuals are not everything and it shows!
Post edited August 28, 2018 by Accatone
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Gersen: It was a supposition, I don't know how it was handled in the original pen and paper game nor how CDPR will handle it in this game; whenever they will go "full RPG" where even if you do pixel perfect head shot you can still miss if your stats are too low or if they will go more "FPS style" where damages are determined by the ammo/guns and the accuracy by the player skills.
In "full RPG FPS" I personally would prefer something like ricocheting (head shot) or missing the target slightly (shooting from distance) even if the axis position was near perfect on target. There are ways to do it properly. Bullt sponges is a no-go IMO.