Posted June 13, 2021
When you start to play a new cRPG game where the first obstacle is to create your character or party (by sharing skill points etc.), how do you usually start it? For instance:
1. Do you just blindly assign numbers however you feel, thinking what seems to make sense even though you have no clear idea how they affect different things and what would be logical? Like I recall some saying how they make almost random characters in Fallout to get a totally new gaming experience, when they e.g. have a low intelligence character that doesn't understand conversations?
2. Do you use hours reading a manual, learning what the different skills are and what they affect, and then carefully try to figure out what kind of character would possibly make sense?
3. Do you just head to www.gamefaqs.com to read some ready-made character creation guide that clearly tells you what kind of character or party you should probably create, to get the maximum enjoyment out of the game?
Or something else?
I have to say I tend to gravitate to #3, and in a way I feel that is unfortunate. I just started playing e.g. Planescape Torment, and at first I just hopped in with the mindset of #1, just putting some points to strength, some to dexterity, some to wisdom, some to intelligence... In the end I ended up putting them pretty evenly because I was not sure what would make sense. I wanted to be able to fight but also cast some spells because I felt just fighting would be pretty boring.
But then I realized that I don't even know what kind of party members I will acquire later in the game. If I e.g. try to be a kickass fighter, maybe a couple of joined party members will fit that role much better than me, and I should have been a mage instead?
So in the end I broke down, headed to gamefaqs.com, and read two FAQs about tips to create a PS:T character to get the highest amount of enjoyment from the game. Hints I learned from them:
- Don't try to become a rogue/thief (e.g. high dexterity). It just doesn't serve any real purpose in this game to become one.
- This game is so dialogue heavy that you should invest most of your points to high wisdom, and also intelligence. Just so that you get more options in dialogue, and can talk your way out rather than fight your way out. This game apparently just is much more enjoyable with a high WIS/INT character, than a strong but dumb protagonist.
- Because you do that (high INT/WIS), it may make more sense to become a mage anyway, rather than e.g. a fighter.
So there you have it. I wouldn't have know any of that without reading those FAQs. So I ended up with a character that has WIS 18, INT 17, CHR 13, STR/DEX/CON = 9. And he will be a mage, most probably.
This same happened to me also in Fallout. I first started it with a self-made character that somehow seemed sensible, but then I read some Fallout character creation guide and created it from the scratch, as it pointed out some quite important things that you just can't know without playing the game first extensively. Like, high Luck could be pretty important because with it you raise your chances of finding the downed alien flying saucer, which, in turn, gives you possibly the most powerful (alien) weapon in the game.
If I hadn't read that, I would have thought Luck is not that important trait in Fallout.
So in essence, I wouldn't want to have to, but I feel I am obliged to read some other people's character creation guides for RPGs, in order to get the maximum enjoyment of the games with a single playthrough. I don't want to end up in a situation that halfway into the game, it strikes me I really should have created a completely different kind of character.
Another thing that annoys me in some CRPGs is that while they have some premade characters or parties, usually they are quite unoptimal, like their mages or fighters having skill points in areas which make no sense to that particular profession, or having an non-optimal race for the profession (like an elf fighter or whatever)... Seems counterproductive, so you really need to create your own party from a clean table. I seem to recall thinking this way in e.g. Icewind Dale 2. none of the ready-made parties really seemed to make much of sense to me.
1. Do you just blindly assign numbers however you feel, thinking what seems to make sense even though you have no clear idea how they affect different things and what would be logical? Like I recall some saying how they make almost random characters in Fallout to get a totally new gaming experience, when they e.g. have a low intelligence character that doesn't understand conversations?
2. Do you use hours reading a manual, learning what the different skills are and what they affect, and then carefully try to figure out what kind of character would possibly make sense?
3. Do you just head to www.gamefaqs.com to read some ready-made character creation guide that clearly tells you what kind of character or party you should probably create, to get the maximum enjoyment out of the game?
Or something else?
I have to say I tend to gravitate to #3, and in a way I feel that is unfortunate. I just started playing e.g. Planescape Torment, and at first I just hopped in with the mindset of #1, just putting some points to strength, some to dexterity, some to wisdom, some to intelligence... In the end I ended up putting them pretty evenly because I was not sure what would make sense. I wanted to be able to fight but also cast some spells because I felt just fighting would be pretty boring.
But then I realized that I don't even know what kind of party members I will acquire later in the game. If I e.g. try to be a kickass fighter, maybe a couple of joined party members will fit that role much better than me, and I should have been a mage instead?
So in the end I broke down, headed to gamefaqs.com, and read two FAQs about tips to create a PS:T character to get the highest amount of enjoyment from the game. Hints I learned from them:
- Don't try to become a rogue/thief (e.g. high dexterity). It just doesn't serve any real purpose in this game to become one.
- This game is so dialogue heavy that you should invest most of your points to high wisdom, and also intelligence. Just so that you get more options in dialogue, and can talk your way out rather than fight your way out. This game apparently just is much more enjoyable with a high WIS/INT character, than a strong but dumb protagonist.
- Because you do that (high INT/WIS), it may make more sense to become a mage anyway, rather than e.g. a fighter.
So there you have it. I wouldn't have know any of that without reading those FAQs. So I ended up with a character that has WIS 18, INT 17, CHR 13, STR/DEX/CON = 9. And he will be a mage, most probably.
This same happened to me also in Fallout. I first started it with a self-made character that somehow seemed sensible, but then I read some Fallout character creation guide and created it from the scratch, as it pointed out some quite important things that you just can't know without playing the game first extensively. Like, high Luck could be pretty important because with it you raise your chances of finding the downed alien flying saucer, which, in turn, gives you possibly the most powerful (alien) weapon in the game.
If I hadn't read that, I would have thought Luck is not that important trait in Fallout.
So in essence, I wouldn't want to have to, but I feel I am obliged to read some other people's character creation guides for RPGs, in order to get the maximum enjoyment of the games with a single playthrough. I don't want to end up in a situation that halfway into the game, it strikes me I really should have created a completely different kind of character.
Another thing that annoys me in some CRPGs is that while they have some premade characters or parties, usually they are quite unoptimal, like their mages or fighters having skill points in areas which make no sense to that particular profession, or having an non-optimal race for the profession (like an elf fighter or whatever)... Seems counterproductive, so you really need to create your own party from a clean table. I seem to recall thinking this way in e.g. Icewind Dale 2. none of the ready-made parties really seemed to make much of sense to me.
Post edited June 13, 2021 by timppu