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Tekkaman-James: All of the art that was generated for the 2015 calendar (and many more) will be featured in the handbook.
Still, if you're interested, you can get the print version of the 2015 calendar ($15, shipping included) via the project creator's Amazon sellers account . Alternatively, you can get the PDF version via [url=http://www.drivethrurpg.com/product/137249/Baby-Bestiary-2015-Calendar]DriveThruRPG for just $1.
Glad to hear it will all be in the print book, that will take a place of honour on my gallery shelves.

Thanks for the links, I actually hunted it down right after posting and bought it through DriveThruRPG (I already have an account via their Comics site). Ended up getting the print-and-pdf combo, plus the PWYW desktop wallpapers too. So sweet, the beasties!
Post edited June 09, 2015 by IAmSinistar
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IAmSinistar: [snip]
Oh, cool! I must have missed the "Print and PDF" combo when I looked it up. Good on you, sir! Welcome to a new world of cute! ^_^
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Tekkaman-James: Oh, cool! I must have missed the "Print and PDF" combo when I looked it up. Good on you, sir! Welcome to a new world of cute! ^_^
I see both of us have already made out first-round votes for the calendar, too. :)

Is there a way to link up as friends on KS? You and I seem to cross paths on a number of projects.
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IAmSinistar: [snip]
Alas, it would seem you can only do so if you have your Facebook account linked to your KS account. The luddite that I am, I don't have a Facebook page, so I can't do that. Otherwise, we can exchange Twitter handles, assuming you have one. I tweet out about every KS I back. If all else fails, I could always just send you a message on GOG Chat whenever I back something new. Let me know!
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Tekkaman-James: Alas, it would seem you can only do so if you have your Facebook account linked to your KS account. The luddite that I am, I don't have a Facebook page, so I can't do that. Otherwise, we can exchange Twitter handles, assuming you have one. I tweet out about every KS I back. If all else fails, I could always just send you a message on GOG Chat whenever I back something new. Let me know!
Thanks, but I'm even more of a techno-recluse. I don't have accounts with either of those services. Just LinkedIn. :)
<span class="bold">The Human Reignition Project - An English Visual Novel</span>

An ambitious indie visual novel, blending romance with futurustic sci-fi and thriller elements



<span class="bold">Walkerman</span>

An Adventure Game / Visual Novel about monster hunting

(A DRM-free and Steam version will be available if possible.)
<span class="bold">Shenmue 3</span>

Yu Suzuki presents the long awaited third installment in the Shenmue series. Shenmue 3 is the true sequel to the classic open world action RPG games, Shenmue and Shenmue 2. Created for modern platforms (PC and PlayStation 4) and built in Unreal 4, Shenmue 3 will continue the legacy of Shenmue.
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triock: <span class="bold">Shenmue 3</span>

Yu Suzuki presents the long awaited third installment in the Shenmue series. Shenmue 3 is the true sequel to the classic open world action RPG games, Shenmue and Shenmue 2. Created for modern platforms (PC and PlayStation 4) and built in Unreal 4, Shenmue 3 will continue the legacy of Shenmue.
I suppose that, sometime down the road, we can expect PC remasters of the first 2 Shenmue games.
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karnak1: I suppose that, sometime down the road, we can expect PC remasters of the first 2 Shenmue games.
I was wondering why the name didn't ring a bell. Now I now.
I'm really worried that "PC" actually means "Steam". As this will undoubtedly be published by Sega, the prospects for a DRM-Free release seem unlikely. I'm backing them for now, but I will regretfully withdraw my contribution if such a clarification is made before the end of the campaign.

Regardless, I hope the project breaks every KS record there is. Maybe, if they get enough funding, we can get ports of the first two games instead of just their cutscenes. Fingers crossed!
"For the Love of Spock" - A Documentary Film
YOU can help make Adam & Leonard Nimoy's plan to create a Spock Doc come true! Watch the video, share the vision & pledge what you can!
I am working on the July edition of my "Have You Seen This Kickstarter?" article series and I thought I would list the five indie games that I have decided to feature as a bit of a sneak peek for my fellow GOG crowdfunding friends. Only two of these projects have been posted in this thread before today, so there's plenty new to see. So, without further ado:

<span class="bold">Shape of the World</span> - A games-as-art walking simulator that offers a stimulating sensory experience.

<span class="bold">Regalia: Of Men and Monarchs</span> - A Strategy/JRPG inspired by the likes of Disgaea and Persona.

<span class="bold">Steamroll</span> - A physics-based puzzle game in the vein of games like Portal and Marble Madness.

<span class="bold">Luckless Seven</span> - An RPG with a modern-day setting and a card game battle mechanic. Playable demo available.

<span class="bold">One Final Breath</span> - A first-person horror game about a father searcing for his daughter in an abandoned schoolhouse.

So, check these campaigns out and let me know what you think! I am hoping to have the latest article online by Friday and I will be sure to share a link to it so you can check out my opinions and observations on these great-looking projects! Happy backing! ^_^
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Tekkaman-James: snip
Good stuff, thanks! Didn't know about One Final Breath, happy to back it. Was disappointed though that the Shape of the World devs didn't want to promise a DRM-free version. Otherwise that would have been one I went for.
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IAmSinistar: [snippity-doo-dah!]
Hmm...I didn't notice that Shape of the World wasn't offering a DRM-Free version. Looking through their comments section, their response to it was a little obtuse. I have reached out to their marketing manager (look at me, all business-y sounding) to try to get some better clarification. I will definitely let you know what they have to say.
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Tekkaman-James: Hmm...I didn't notice that Shape of the World wasn't offering a DRM-Free version. Looking through their comments section, their response to it was a little obtuse. I have reached out to their marketing manager (look at me, all business-y sounding) to try to get some better clarification. I will definitely let you know what they have to say.
I spoke with them when the project debuted. Here's the response I got:

Hi. I plan on releasing a DRM-free version eventually, but not for the initial release. I personally think Steam is a reasonable platform. I hope you'll still be on board!

Sounds like that while they are open to a DRM-free release, they are relying on some platform integration initially. Devs don't always bother to go back and take that stuff out again, especially if the game doesn't get a big reception. And as an art game that kind of mass appeal is unlikely.

One game which could use more publicity is We Happy Few. As a fan of The Prisoner, this premise really appeals to me. And the devs are committed to DRM-free, which they weren't able to swing for their first game (Contrast) and have expressed regrets about. I like to reward those who "see the light". :)