Posted June 05, 2015
CarrionCrow: Also noticing another aspect of the 12 hour sale format.
It gives the customer's brain a lot of time to chew on the items presented, possibly leading them to buying more things as they consider it.
Example - I'm not a huge racing game person. Never have been, can't really remember playing them aside from F-Zero on the SNES, and that feels like it was roughly 7,000 years ago.
But...I kept looking at what's available and after a while, I found myself wondering about Flatout and Flatout 2.
The prices are good. They look like fun games. So now I'm going to end up buying those when a faster glance wouldn't have had time to trigger the analysis that led me to buying them.
Or, like me, that time gives you the opportunity to say "Nah, I don't need that". I've done that 10 or so times so far. :-) It gives the customer's brain a lot of time to chew on the items presented, possibly leading them to buying more things as they consider it.
Example - I'm not a huge racing game person. Never have been, can't really remember playing them aside from F-Zero on the SNES, and that feels like it was roughly 7,000 years ago.
But...I kept looking at what's available and after a while, I found myself wondering about Flatout and Flatout 2.
The prices are good. They look like fun games. So now I'm going to end up buying those when a faster glance wouldn't have had time to trigger the analysis that led me to buying them.
(Damn my typing!)
Post edited June 05, 2015 by EndreWhiteMane