Posted April 26, 2015
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I'd forgotten just how large the dungeons are, how many dozens or hundreds of enemies each one has, and how much management there is for a 6 person party.
Think I spent half an hour just distributing loot, deciding what to keep and sell after I cleared all of the last dungeon without going back to town in the middle. -laughs-
What did you end up grabbing from the promo?
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I bought Dragon Commander, The Ball, Quest for Infamy and Vertical Drop Heroes HD - still thinking about Megabyte Punch (a think i'll pass on Desktop Dungeon and The Banner Saga for this time - so i put them on my wishlist).
Do you got anything from the promo? Or Transistor?
Dragon Commander's supposed to be in the decent to good range and I've heard Judas say at length that Quest of Infamy is amazing. Bought it based on his recommendation.
No promo purchases, I already have Banner Saga, Desktop Dungeons, Mark of the Ninja, Wizardry 6-8, Quest for Infamy, Mind, Cognition, Dragon Commander and Vertical Drop Heroes.
The rest aren't on my list.
Kept going back and forth on buying Transistor, but I mentioned it one time too many in the thread and D solved my problem by ninja gifting me it. If I wasn't already neck-deep in Icewind, I'd be playing that right now.
Ended up grabbing Infested Planet and tried it, it's a bit on the disappointing side. The concept of a few soldiers versus literally tens of thousands of enemies starts getting stale much faster than I would have hoped.
It's ultimately point defense, having to capture zones after you destroy the enemy base set up on the spot, trying to advance while defending what you've already taken.
The game has potential, but it also has problems that should have been noticed, like the inability of your team to get in range of enemies and fire without being micromanaged. As it stands, you'll frequently have soldiers picking their asses because they aren't moving forward to engage despite being told to do so after the whole team was selected.
Also, more than once I've had soldiers killed because they decided the best path to nearby enemies was to saunter around a rock outcropping that's filled with enemies, getting boxed in and slaughtered in the process.