moonshineshadow: Anvil of Dawn. It has no resting function so you end up just taking breaks where the game is running to regenerate life and mana (which is really slow). It is still a nice game, but that really spoils the fun and the potential the game had.
l0rdtr3k: Isn't resting pretty much an essential mechanic in Dungeon Crawlers?
Also,*hugs*
Normally it is. Apparently the devs of this one did not think so ;-)
moonshineshadow: Doing ok. I play the waiting game and in the breaks checking the forum here :D
CarrionCrow: And I'm sitting here thinking, "Wow, my people should be hobbling on broken knees and ankles by now, given how many holes they've either fallen into, or willingly jumped into" with Legend of Grimrock. -laughs-
So frigging nonsensical, to continually throw themselves into dark holes with who knows what at the bottom.
You are absolutly right :D But I have to admit I never even thought of something like that, it was more like "A hole! Let's jump down and explore more!". I never have these realistic things intrude in my games.
Also Anvil of Dawn seems to have no holes, no jumping in ;-(