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Prepare for a rogue-lite action-adventure where, after becoming infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. The Last Stand: Aftermath is coming soon to GOG.COM!

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Excellent, last I heard from Kickstarter they only had plans to put the game on Steam. I've been on a browser game binge and found out about this follow up not too long ago. =)
Con Artist Games? Alright I'll use caution. ;)
I remember playing the shit out of the Flash ones, I think on Kongregate?
RIP Flash man...

This looks fun though, eyes peeled on it.
That doesn't look half bad. I'll wait on some reviews/impressions first though.
This looks like a cross between State of Decay and early Fallout. I like it. Honestly all this cyberpunk and apocalyptic stuff really appeals to me. To the wishlist, for the moment...
The Last Stand was one of my favorite game on Newgrounds, I'm so happy :D
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David9855: Con Artist Games? Alright I'll use caution. ;)
Haha . Is this means no patches or support for the Gog version ?
Glad to see this one coming here.
this looks cool even with boring zombie
I'm still waiting for someone to say "What!? No multiplayer??" hahah
It's coming to GOG? .... YES!!!
Look at my baby all grown up now! Remember when it's all 2D graphic with adobe flash but we still have so much fun? I hope this game have that same feeling too. Even though I miss barricading myself against waves of zombie hordes every night. I hope they includes older games in the purchase.
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pkk234: I remember playing the shit out of the Flash ones, I think on Kongregate?
RIP Flash man...

This looks fun though, eyes peeled on it.
There's a project called Blue Maxima's Flashpoint where they collected most flash games on the internet and put it in a collection and made a program so you can run and play them. You can download the entire collection, several hundreds gigabyte worth.
Post edited May 11, 2021 by RedRagan
If you did not play the demo about 3 months ago, FYI just be aware that game:

-Has a timer mechanic (infection, and it's on since the beginning) that limits how many minutes your char will live. You can find cures for it that add 1 minute to your char's life. That mechanic presses you to just run to the end of each zone, get some items for a mission and continue. Some ppl ended the demo in just a few minutes because this. It also kills exploration.

-UI design feels like made for consoles. There's no hot keys for using items, you have to open a menu, navigating there, open what you want... For instance, to use a health cure (not for the infection, normal health i mean) you have to go there and eat cures 1 by 1 (to full recovery you need a few ones) No way to take consumables without opening a menu and/or navigating the convoluted console style menus.

-Weapons will broke, and you will not notice most of the time until you try to hit with them and then your char will just punch a zombie with his bare hand, which probably will mean that he will hardly hit you back without taking damage. Again, you will have to open a menu and go to weapons to equip another, no hot key to use/equip/prepare more than 1 melee weapon and 1 range weapon at the same time.

-Controls are also designed for consoles. In fact, devs recommender playing with a controller. Movement is only WASD without mouse (no problem here for me) but it feels clunky. For instance, instead of jumping over or through an obstacle like a window, you roll into it; instead of picking up an item, you punch a zombie that it's "around" the zone (it was outside a house, on the other side of a wall btw)

-Camera view is fixed, so sometimes you are just unable to see something if there's an obstacle there (like a car, for instance, with some items to loot on the other side of it) Same applies to a path if there are obstacles around: you would be unable to know if it's clear or you have to take another unless you go there and even though, the camere view will prevent you to see what's under your feets and you will only see the obstacle.

-The game has a strong steatlh component, but there is no stealth kills mechanic. If you are near a zombie, you just can hit it like your char would normally do standing up. Also, your char lunges forward with each melee attack moving your position (in a house with a few zombies, no stealth kills and moving forward with each hit mean getting surrounded and cormered easily)

-Game feels generic in all aspects: you have to pick up and carry around bags exactly like State of Decay and it has the same weapon breaking mechanic:; it looks exaclty like How to Survive 2; jumping fences and stealth feels like Project Zomboid (the way you cross over those obstacles, the animations with the same view...); you gather bottles and bricks and throw it to distract zombies exaclty like The Last of Us; zombie's "voices" are the same as in 7 Days to Die (probably just free assets but...if you have played that game you will notice instantly)

All of that was feedback that players provided after playing the demo, and except for being able to re-bind controls (you were forced to play with WASD at that point) there were 0 answers from devs to any of these questions/worries/feedback, so most probably alll will be there at the final version.

That said, i hope the game has been improved in these last months and i really wish good luck to devs. But i will wait and see way after release before jumping in.
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Kakarot96: If you did not play the demo about 3 months ago, FYI just be aware that game:
Thank you for all the feedback.


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Kakarot96: -Has a timer mechanic (infection, and it's on since the beginning) that limits how many minutes your char will live. You can find cures for it that add 1 minute to your char's life. That mechanic presses you to just run to the end of each zone, get some items for a mission and continue. Some ppl ended the demo in just a few minutes because this. It also kills exploration.
This looks like a major drawback for me. I hate time limits in games. I want to explore and enjoy a game, not to rush through it.