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Get ready for a single-player action and exploration game set in a retro-futuristic universe. Retro Machina is coming soon to GOG.COM!

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Looks interesting.
Will wait for the reviews, but like what I see.
A very pretty looking game, will look nice on the wish list.
"Soon™"
Already available elsewhere, so it may actually be soon this time, not in years.
Wow, when I heard the music in the trailer and read that the music is from Scandroid you definitely got my attention.
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viperfdl: Wow, when I heard the music in the trailer and read that the music is from Scandroid you definitely got my attention.
nice music indeed! I liked the big bot boss too. I guess we can almost safely wait for Wonhon and Alchemist Adventure.
But you never know, it's a bit early to say how consistently Super.com will publish on GOG.
Oh, I can remove this from my Steam wishlist ;)
Post edited May 12, 2021 by Dogmaus
Wonderful video game teaser/trailer!
Phenomenal music and design!
To the wish list...
apparently (read it on the steam forums where it's already available), only partial key rebinding with defaults showing no matter what, no mouse support at all, nor manual saving, checkpoints only. pretty sad, typical 'looks great, sucks as an actual game' situation, definitely one for 75% off, if that.
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Dohi64: apparently (read it on the steam forums where it's already available), only partial key rebinding with defaults showing no matter what, no mouse support at all, nor manual saving, checkpoints only. pretty sad, typical 'looks great, sucks as an actual game' situation, definitely one for 75% off, if that.
I just read the same and must say no manual saving and checkpoints I wouldn't mind. No rebind, no mouse-support == no support from me, period. Another developer saving me some money courtesy their own laziness or unwillingness to offer full support for native PC hardware/input devices. I wonder when this lesson will finally sink in, PC != Console. PC game can be played with controller, yes, but saving the time not implementing native control scheme? They can go to the Netherhell with it.
Post edited May 12, 2021 by Mori_Yuki
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viperfdl: Wow, when I heard the music in the trailer and read that the music is from Scandroid you definitely got my attention.
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Dogmaus: nice music indeed! I liked the big bot boss too. I guess we can almost safely wait for Wonhon and Alchemist Adventure.
But you never know, it's a bit early to say how consistently Super.com will publish on GOG.
Oh, I can remove this from my Steam wishlist ;)
Here is the song from the video: Scandroid - Awakening With You

Regarding
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Dohi64: apparently (read it on the steam forums where it's already available), only partial key rebinding with defaults showing no matter what, no mouse support at all, nor manual saving, checkpoints only. pretty sad, typical 'looks great, sucks as an actual game' situation, definitely one for 75% off, if that.
That doesn't sound good indeed. So I'll wait for reviews and/or a demo...
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GOG.com: Coming soon: Retro Machina
Love the (background) art.
Wishlisted.
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Dohi64: apparently (read it on the steam forums where it's already available), only partial key rebinding with defaults showing no matter what, no mouse support at all, nor manual saving, checkpoints only. pretty sad, typical 'looks great, sucks as an actual game' situation, definitely one for 75% off, if that.
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Mori_Yuki: I just read the same and must say no manual saving and checkpoints I wouldn't mind. No rebind, no mouse-support == no support from me, period. Another developer saving me some money courtesy their own laziness or unwillingness to offer full support for native PC hardware/input devices. I wonder when this lesson will finally sink in, PC != Console. PC game can be played with controller, yes, but saving the time not implementing native control scheme? They can go to the Netherhell with it.
I get the complaints about key rebinding, but mouse support shouldn't be a given because a mouse just isn't a useful input device for some kinds of games. If Nintendo suddenly did the unthinkable and released an official 2D Mario collection on GOG would you complain about lack of mouse support?
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Mori_Yuki: I just read the same and must say no manual saving and checkpoints I wouldn't mind. No rebind, no mouse-support == no support from me, period. Another developer saving me some money courtesy their own laziness or unwillingness to offer full support for native PC hardware/input devices. I wonder when this lesson will finally sink in, PC != Console. PC game can be played with controller, yes, but saving the time not implementing native control scheme? They can go to the Netherhell with it.
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my name is capitayn catte: I get the complaints about key rebinding, but mouse support shouldn't be a given because a mouse just isn't a useful input device for some kinds of games. If Nintendo suddenly did the unthinkable and released an official 2D Mario collection on GOG would you complain about lack of mouse support?
And how is it not useful in this game apropos hard-coded keys all over the keyboard versus mapping certain actions to a mouse, attack, interact, accessing a menu and navigating certain menus?

Really if this game was released on a console first and later released on PC, or its developed and released for both at the same time neglecting one piece of hardware + peripherals over another (console vs. PC), I do expect they go the extra mile and optimize it for PC as they obviously did for Switch. Saving work, not having to change messages and mapped keys and mouse buttons, this is just a sloppy port not worth my money.

If Nintendo would release a collection I wouldn't buy. Why? Because if I was into jump&run games (which I may have been some 30 years ago) I would have bought it for a console or handheld. Why? Because then I know it is optimized for these devices and controllers.
Oh hey Clank from Ratchet and Clank franchise, I guess this is your origin story eh
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my name is capitayn catte: I get the complaints about key rebinding, but mouse support shouldn't be a given because a mouse just isn't a useful input device for some kinds of games. If Nintendo suddenly did the unthinkable and released an official 2D Mario collection on GOG would you complain about lack of mouse support?
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Mori_Yuki: And how is it not useful in this game apropos hard-coded keys all over the keyboard versus mapping certain actions to a mouse, attack, interact, accessing a menu and navigating certain menus?

Really if this game was released on a console first and later released on PC, or its developed and released for both at the same time neglecting one piece of hardware + peripherals over another (console vs. PC), I do expect they go the extra mile and optimize it for PC as they obviously did for Switch. Saving work, not having to change messages and mapped keys and mouse buttons, this is just a sloppy port not worth my money.

If Nintendo would release a collection I wouldn't buy. Why? Because if I was into jump&run games (which I may have been some 30 years ago) I would have bought it for a console or handheld. Why? Because then I know it is optimized for these devices and controllers.
You're completely missing my point, not sure whether accidentally or if you're being deliberately obtuse.
If a game doesn't have a cursor based interface or a 3D camera, what do you even want the mouse for? What exactly do you think moving the mouse around would do in this game?

This has nothing to do with button rebinding, which I already agreed is something that should be included.