Mori_Yuki: Sorry for not being excited over this news. This is about the 10th or 14th pixel mush game in a pool of what feels like ahundredmillionplusone over the last couple years - and, yes, it starts getting old. May we consider adding some games in the next couple NOT being pixel or cheap looking mobile clones of some game that's already been done before? Can we, please?
I don't say I don't like the occasional pixel-
art game standing out from the mass and it's getting increasingly harder to discover those. Since there are lots of wishes still not fulfilled for whatever reason maybe we ye are willing to strike a balance? Let's say for every pixel junk game coming up for release during the next 6 months GOG will add 5 games from the Community Wishlist. How about it?
UCrest: Hi!
Your position reminds me a lot of the SNES and Sega Genesis era in America.
Many of the video games of the time were considered clones of other classics with no personality of their own and were strongly criticised by the critics of specialised magazines such as GAMEPRO and Nintendo Power. Video games such as Hagane, just to give one example, passed by without a trace. Curiously today they are cult classics among those who didn't even know of their existence in the 90's.
I sincerely celebrate indie video games at a time in history when AAA companies are only interested in generating profits by throwing away gems of the past or forgetting about them because they don't generate the money they want to...
Yes I accept it is a clone, but there are also clones with their own personality just waiting for a chance to be discovered and played.
A hug, best regards!
Hello!
My argument isn't so much about clones in the sense of same game loop, type, genre, interface ... It's only the art style which makes one game look like the next making it hard to see
something that's certainly in there that's novel, a mechanic, unique use of stats (if there are any).
It would be an utter lie had I said that I don't like clones. My Doom (original) and gazillionth clone collection are testament to this. New story, challenges, different setting is all it sometimes takes because it
is difficulty to push the envelope all time
and deliver a game for the ages. I don't underestimate that.
Though having the same graphic style for games - Indie or not - just because a fraction sold very well in the past and maybe that one outlier sticking out in a positive way, this I would compare to the Atari (2600 sic.) era, where in lack of real graphics, blocks had been used becoming everything from a Smurf to E.T.
And how I wish I had been able to convince my dad to buy that second hand machine with about 60 to 70 games, including E.T., when it was still rare ... ;-)) What I am trying to say is: Times have moved on, there is more than blocks (Minecraft Fans please forgive me) and pixels available now to make a game shine, so why pixels? That's something I hope someone making that next pixel art game of whatever pixel art [i]style out there start asking themselves
before jumping head on into development.
Anyway ... Just to also make clear I don't judge
this game in any way shape or form! There are consumers out there loving pixel style no matter it's the 100th or 1000th one. It's just about my having seen one to many lately and I hope my little rant on here can be forgiven and taken for what it is.
That said, have a very nice day and or night and stay safe! :-)