Hello everyone!
The game and the idea to mix both city building and transporting goods sounds interesting.
But I have some doubts regarding their underlying systems.
As Zimerius mentioned, a population of 1 million does not suit well to a 'giant Metropolis' nor 'Megacity'. The combination sounds more like a joke or hollow marketing speach, and makes me a little worrying...
Why, because it reminds me of the 'SimCity-debacle' with its population abstraction in one of its recent incarnations, where the game did not actually simulated the whole poulation but so to speak 'upscaled' it.
And the available promotional screenshots on the game page give another indication of it.
I marked in the attached image (which I just cutted a little to fit the 500 KB limitation in the forum here) obvious errors in the game's traffic simulation: multiple vehicles overlapping in their position or location over each other, resulting in vehicles driving through each other, and in case of number #3. a disappearing truck leaving its trailor by itself on the road.
And I do not even want to start about the wrong implementation of traffic rules on multiple lane streets. The street signs on the screenshot imply a European model or influence (probably based on the developer's origin or location), but in Europe trucks and omnibus are not allowed to drive on the leftmost lane, and on three-lane streets should use the middle lane to turn left into another three-lane street.
I wold go even further than Darvond, and say that there are not only too many white building (top) surfaces but also white trucks, trailors and omnibus vehicles, especially, since the latter is important for a total different type of 'goods' to transport (passangers).
Am I expecting to much from the simulated systems in a game that tries to set itself apart from others in the (or both) genres by combining city building and goods transportation?
Or does it seem like it might not do neither of it so well?
Let's see when the game becomes available...
Kind regards,
foxgog