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Experience a modern take on the city building simulator genre enriched with a complex resource-based economy system. Highrise City is coming soon to GOG.COM!

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If this is Transport Tycoon meets Simcity then it has the potential to be great. Those resource icons look straight out of Train/Transport Fever so I had to check if it was the same devs (it isn't). I look forward to seeing more.
I was reminded of Transport Fever as well.

Here's hoping the similarities will extend to also offering Linux (and Mac?) support at some point down the road.
If this gets the same amount of support and expanded content like Cities Skylines, then it will be worth buying. From what I've seen in the announcement trailer, the cities are flat with no option to build on elevated terrain and there aren't many nighttime shots.
only 1 million inhabitants ..... but if it is coupled with a degree of realism and the economic challenge is up to par ...

!
The mashing of genres could be interesting. You've got my attention. :)
Is it possible for City to come to making a launch to Alpha Centauri?
I just love that the new Simcity screw up so bad people ended up making their own city builders like Cities Skylines and this Highrise and revived city building genre.

I hope this one is good as well, as long it hurt EA I'm all for it.
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ryuken3k: If this gets the same amount of support and expanded content like Cities Skylines, then it will be worth buying. From what I've seen in the announcement trailer, the cities are flat with no option to build on elevated terrain and there aren't many nighttime shots.
Remember that it also took a long time for Cities to look as good it is now, thanks to developers and modder community. I want to give this game a chance to grow but it will take time. But as long it also hurt EA I'm all for it.
Post edited May 15, 2021 by RedRagan
Mod support sounds nice and promising.
Besides that it all gonna come down (for me) for what's "under the hood" (meaning how the actual eco and inhabitant movement and such part is actually working)
Don't get me wrong, I'm interested in the concept, but it says a lot when most of the screenshots, I couldn't tell what buildings were which because they all bled into a morass of white tiled roofs.
Post edited May 15, 2021 by Darvond
What's really new or innovative here?
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Zimerius: only 1 million inhabitants ..... but if it is coupled with a degree of realism and the economic challenge is up to par ...

!
Still a good point that gets a bit swamped in all the "bigger than ever, Megacities, Metropolis!" catchphrases and looks silly compared to actual cities (Berlin 3m+; New York 8m+, Bangladesh 163m+(!) ).

I guess "Quaint lil City Simulator" was not popular with marketing :P
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Zimerius: only 1 million inhabitants ..... but if it is coupled with a degree of realism and the economic challenge is up to par ...

!
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Anothername: Still a good point that gets a bit swamped in all the "bigger than ever, Megacities, Metropolis!" catchphrases and looks silly compared to actual cities (Berlin 3m+; New York 8m+, Bangladesh 163m+(!) ).

I guess "Quaint lil City Simulator" was not popular with marketing :P
;)

coming from a small country those high inhabitant cities always have spoken to the imagination, for example i thought new york, and then the urban area new york not so much the city , had just the same amount of inhabitants as the netherlands do in total. At around 17m , turns out the New York Metropolitan Area knows 20m inhabitants on 1700 square kilometers vs the netherlands with 17m inhabitants on 41000 square kilometers, even more mindboggling is if you look at resident pictures from Manilla or India. Basically they manage what a skyscraper does in buildings half its size managing twice as much inhabitants stacked and stocked
Hello everyone!

The game and the idea to mix both city building and transporting goods sounds interesting.
But I have some doubts regarding their underlying systems.

As Zimerius mentioned, a population of 1 million does not suit well to a 'giant Metropolis' nor 'Megacity'. The combination sounds more like a joke or hollow marketing speach, and makes me a little worrying...
Why, because it reminds me of the 'SimCity-debacle' with its population abstraction in one of its recent incarnations, where the game did not actually simulated the whole poulation but so to speak 'upscaled' it.

And the available promotional screenshots on the game page give another indication of it.

I marked in the attached image (which I just cutted a little to fit the 500 KB limitation in the forum here) obvious errors in the game's traffic simulation: multiple vehicles overlapping in their position or location over each other, resulting in vehicles driving through each other, and in case of number #3. a disappearing truck leaving its trailor by itself on the road.

And I do not even want to start about the wrong implementation of traffic rules on multiple lane streets. The street signs on the screenshot imply a European model or influence (probably based on the developer's origin or location), but in Europe trucks and omnibus are not allowed to drive on the leftmost lane, and on three-lane streets should use the middle lane to turn left into another three-lane street.

I wold go even further than Darvond, and say that there are not only too many white building (top) surfaces but also white trucks, trailors and omnibus vehicles, especially, since the latter is important for a total different type of 'goods' to transport (passangers).


Am I expecting to much from the simulated systems in a game that tries to set itself apart from others in the (or both) genres by combining city building and goods transportation?
Or does it seem like it might not do neither of it so well?

Let's see when the game becomes available...

Kind regards,
foxgog
Attachments:
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foxgog: Am I expecting to much from the simulated systems in a game that tries to set itself apart from others in the (or both) genres by combining city building and goods transportation?
Or does it seem like it might not do neither of it so well?

Let's see when the game becomes available...

Kind regards,
foxgog
Or in another way to put it, what does this have to offer that the Network Add-on Mod for Simcity 4 doesn't?

Seriously; they've been at it for nearly 20 years, so I realize it might be a bit of a tall order to follow.