toxicTom: They never made Morrowind 2.
There, I complained.
Seriously, I thought the usual (and valid) complaints about BethSoft and their games are so well-known and repeated over and over that they evoke an irresistible urge to yawn in every one.
Although there are some fully fleshed total conversions, on which you start in morrowind, they say your papers got mixed up and send you down to Vivic... and then the ship crashes and you have to swim to safety. Then you never go back to morrowind (
half the island is missing in the actual map).
The largest limitation in Morrowind seems to be that they use floats for 3d coordinates rather than doubles. When in an interior or inside Morrowind area it seems to be fine, but much outside that area and the math starts getting really janky and garbled due to the rounding math. Probably why the expansion Tribunal was entirely done with internal cells which got around that, and added an invisible ceiling not letting you leave Tribunal to go to the mainland.
Perhaps my biggest complaint is they should take a month and fix all the bugs present in the Morrowind engine that they are aware of and add little fixes that the unofficial patches do. Although changing the physics engine would probably be a bad thing, so leaving it nearly physics-less is best.