It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Maybe this is just complaining but after the GOG save game email, it's the first time I even realized that there is a cap. I can understand that GOG needs to limit capacity, but some games use a lot more space for save games than others.

I would rather see 200 MB added to the quota for every game you buy, but it can be used collectively for any game. So that way, if I own 100 games, that's 20 GB of storage space that can be used. Heck, they could probably cut that to 100 MB per game at that point. Give the user 200 MB up front for the first game and each successive one 100 MB.

I don't think I ever ran into this issue with Steam.
If you want you can add your suggestion here for visibility - > https://www.gog.com/forum/general/cloud_saves_2
Post edited June 07, 2024 by Hirako__
avatar
Hirako__: If you want you can add your suggestion here for visibility - > https://www.gog.com/forum/general/cloud_saves_2
Thanks. Yes, probably a better place to voice this opinion. I guess there's no way to delete this thread.
Post edited June 07, 2024 by HTWingNut
avatar
HTWingNut: Maybe this is just complaining but after the GOG save game email, it's the first time I even realized that there is a cap. I can understand that GOG needs to limit capacity, but some games use a lot more space for save games than others.

I would rather see 200 MB added to the quota for every game you buy, but it can be used collectively for any game. So that way, if I own 100 games, that's 20 GB of storage space that can be used. Heck, they could probably cut that to 100 MB per game at that point. Give the user 200 MB up front for the first game and each successive one 100 MB.

I don't think I ever ran into this issue with Steam.
That wouldn't fly as it would be easy to game the system by simply buying the cheapest $0.69 games on sale during big sales events, just so each game you own gives you another 200MB of storage. In fact, it might actually cause the total storage that someone is using to go up in size. For example, I own something like 850 games, so 850 x 200MB = 170GB. So I'd be able to have up to 170GB of savegames for Cyberpunk 2077 if I wanted to if they pooled 200MB per game and let games use up to that amount total.
avatar
HTWingNut: Maybe this is just complaining but after the GOG save game email, it's the first time I even realized that there is a cap. I can understand that GOG needs to limit capacity, but some games use a lot more space for save games than others.

I would rather see 200 MB added to the quota for every game you buy, but it can be used collectively for any game. So that way, if I own 100 games, that's 20 GB of storage space that can be used. Heck, they could probably cut that to 100 MB per game at that point. Give the user 200 MB up front for the first game and each successive one 100 MB.

I don't think I ever ran into this issue with Steam.
avatar
skeletonbow: That wouldn't fly as it would be easy to game the system by simply buying the cheapest $0.69 games on sale during big sales events, just so each game you own gives you another 200MB of storage. In fact, it might actually cause the total storage that someone is using to go up in size. For example, I own something like 850 games, so 850 x 200MB = 170GB. So I'd be able to have up to 170GB of savegames for Cyberpunk 2077 if I wanted to if they pooled 200MB per game and let games use up to that amount total.
Simple, cap upper limits, HTWingNut already suggested it.The problem is to find the perfect numbers based on operational data and forecast it to the future to avoid all the discomfort of communicating and implement new numbers often. Their current 200MB number as many said, seem lazy and baseless with multiple reasons given.How's possible CDPR own games break the 200MB limit? It drives to ask, Why 200MB per game? And here we're. There might be many solutions, but if the numbers are wrong, those aren't solutions.
GOG could do it like Steam and put different limits/game. For instance, Skyrim/Witcher 3 have 1 GB limit, while other smaller games have even less than GOG's maximum (100 MBs).
As I've already harped, GOG could also do with some lossless compression containers.

Addendum: But maybe this whole Galaxy thing was just a money pit and a mistake.
Post edited August 31, 2024 by dnovraD
avatar
skeletonbow: That wouldn't fly as it would be easy to game the system by simply buying the cheapest $0.69 games on sale during big sales events, just so each game you own gives you another 200MB of storage.
That has an easy fix.

Instead of GOG determining a customer's cloud save storage space based on the number of games they own on GOG (like the OP is suggesting), GOG should instead determine any particular customer's cloud save storage space by cumulative amount of dollars spent on GOG.

That would be fair for everyone. And those who have spent a lot should be receiving a lot more than 200 MB of storage space per game.
Post edited June 08, 2024 by Ancient-Red-Dragon
avatar
skeletonbow: That wouldn't fly as it would be easy to game the system by simply buying the cheapest $0.69 games on sale during big sales events, just so each game you own gives you another 200MB of storage.
avatar
Ancient-Red-Dragon: That has an easy fix.

Instead of GOG determining a customer's cloud save storage space based on the number of games they own on GOG (like the OP is suggesting), GOG should instead determine any particular customer's cloud save storage space by cumulative amount of dollars spent on GOG.

That would be fair for everyone. And those who have spent a lot should be receiving a lot more than 200 MB of storage space per game.
Dangerous waters, that's the origin of the socioeconomic class. Expect then extreme inequality and discrimination. Let me ask you, why should I be considered inferior to you for purchasing your exact library but at a discount from no one but the GOG store and the games own publishers? Or at full price from some country with regional pricing?
No, terrible idea. Find a better suggestion.
avatar
Ancient-Red-Dragon: That has an easy fix.
Instead of GOG determining a customer's cloud save storage space based on the number of games they own on GOG (like the OP is suggesting), GOG should instead determine any particular customer's cloud save storage space by cumulative amount of dollars spent on GOG.
avatar
Provide_A_Username: Dangerous waters, that's the origin of the socioeconomic class. Expect then extreme inequality and discrimination. Let me ask you, why should I be considered inferior to you for purchasing your exact library but at a discount from no one but the GOG store and the games own publishers? No, terrible idea. Find a better suggestion.
Maybe the amount of cloud storage could be linked to a game's pre-sale price? That way you wouldn't have less storage just because you bought the games on sale as per the example you gave. As a modifier, each game's average save game file size should probably be taken into consideration too. GOG could list the amount of storage each game comes with on the store page. Although I imagine that that would be quite labour intensive to do for every game.
Ye Olde game (with small save game file sizes) = not much storage provided
Ye Modern you-beaut-whiz-bang game (with large save game file sizes) = more storage provided
avatar
Provide_A_Username: Let me ask you, why should I be considered inferior to you for purchasing your exact library but at a discount from no one but the GOG store and the games own publishers? Or at full price from some country with regional pricing?
Because GOG is first and foremost a business. Cloud saving costs money because there is no cloud, it's just somebody else's computer. Someone has to maintain bandwidth, someone has to pay for servers and maintenance. Those who do more to support it deserve more of its use, because they are better customers. Not better people.

Better would be to charge for the cloud save service,so that you can buy tiers. 50MB per game for free. 200MB/game for $5.00 a month. 400MB/game for $8.00/month.

Resonable pricing that would definitely pay for the serversAND reward those who actually coontreibute to GOGs success.
Post edited June 08, 2024 by paladin181
Pre-Gog Galaxy caveman here . I'm still storing my game saves on a spinning disk .
avatar
Grargar: GOG could do it like Steam and put different limits/game. For instance, Skyrim/Witcher 3 have 1 GB limit, while other smaller games have even less than GOG's maximum (100 MBs).
+
avatar
Riser_N: As a modifier, each game's average save game file size should probably be taken into consideration too. GOG could list the amount of storage each game comes with on the store page.
That sounds like a job for an unpaid intern.
- "Hey, do us a favor and quickly check the average savegame size of our games!"
- "Erm, you mean all 6100+ games?"
- "Yes, that shouldn't take long..."
Post edited June 08, 2024 by g2222
avatar
Grargar: GOG could do it like Steam and put different limits/game. For instance, Skyrim/Witcher 3 have 1 GB limit, while other smaller games have even less than GOG's maximum (100 MBs).
avatar
g2222: +
avatar
Riser_N: As a modifier, each game's average save game file size should probably be taken into consideration too. GOG could list the amount of storage each game comes with on the store page.
avatar
g2222: That sounds like a job for an unpaid intern.
- "Hey, do us a favor and quickly check the average savegame size of our games!"
- "Erm, you mean all 6100+ games?"
- "Yes, that shouldn't take long..."
Apparently the developers/publishers sets the size limit on Steam.
avatar
Riser_N: As a modifier, each game's average save game file size should probably be taken into consideration too. GOG could list the amount of storage each game comes with on the store page.
avatar
g2222: That sounds like a job for an unpaid intern.
- "Hey, do us a favor and quickly check the average savegame size of our games!"
- "Erm, you mean all 6100+ games?"
- "Yes, that shouldn't take long..."
Haha! Yeah, I know. It's not gonna happen, is it? In my defence, I did say it would be quite labour intensive!

avatar
mk47at: Apparently the developers/publishers sets the size limit on Steam.
That could be helpful.