king_kunat: Hey all! Thanks for the feedback. I'm actively gathering it and forwarding it to the Team.
There's an ongoing send-out of emails regarding the cloud saves clean-up that is happening in batches to ensure a smooth experience for everyone managing their savefiles, and not strain our infrastructure. We’ll also have a proper announcement once the majority of emails go out, and more options to access the tool besides just the email link and the support article.
It's disappointing to see the cloud saves reducing the available storage per game, as modern games have quite large save games, and anyone who saves frequently such as myself is going to hit the limit rather quickly and have to micromanage save games. For me this is one reason why I've found cloud saves less than useful, especially with Cyberpunk 2077 which has save game file that can be 8-10MB or larger in size. I'm a save scummer so I get hundreds of savegames in a short period of time, and having to go manually delete them inside of the game is a super tedious thing to have to do. So I decided to just turn cloud saves off, but even though I turned it off, Galaxy insists on syncing to the cloud and then failing over and over again.
After days of trying to get it to work I just got disappointed at the whole experience and didn't want to use cloud saves at all, but even though I have it turned off globally in Galaxy, it refuses to stop trying to sync to the cloud.
Don't get me wrong, I do like the idea of cloud saves as a feature, as it is potentially useful to anyone who games from multiple devices to ensure their gameplay transfers over from one device to another, or if you reinstall your computer it'll pull savegames from the cloud instead of having to back them up locally or forget and lose all progress.
But for me, in order for such features to be valuable, they have to be convenient and not have major downsides to using the feature as a service. For my own usage, that means that there has to be adequate storage space available on the back end for my own gameplay style throughout the playthrough of whatever game it is, and also if I decide to turn off cloud saves that the software honors my request and immediately disables the feature rather than continuously trying to sync and fail.
Now that the storage space has been clawed back to 200MB per game, that pretty much nukes the usefulness of the feature for me personally for any games that have savegame files that are greater than 1MB, and maybe some with even smaller files.
I'm sharing my experience just as feedback as it seems GOG wants such feedback. I do not expect my story and desires to have any effect on your plans though, and that's ok with me. Cloud saves are not overall a deal maker feature for me that I have to have. I can live with just disabling it entirely, and if I ever need or desire cloud saves I think I'd rather just use one of the open source game cloud saves solutions I've heard about out there that lets you save to your Google Drive or Dropbox or Nextcloud instance where you can have unlimited space anyway.
I just don't think features like this as provided by game companies are ever going to meet my needs for how I would like it to work, and I'd rather not try to arm wrestle that. :)