JakobFel: Honestly, I think it's a downright stupid decision to reduce cloud save storage as a whole. These days, game saves (especially in larger games) can easily exceed 200mb
per save. Galaxy already lacks a lot of functionality to make it a good value for customers. I like it, I use it for most of my GOG usage (excluding downloading backups, which I do via the site), but many people on the GOG forums hate it for no real reason. Meanwhile, prospective customers certainly aren't going to look at Galaxy and be like "Ah man, that looks amazing, I'm going to switch to GOG!"
As far as official game clients go, it's certainly the second-best after Steam (not including non-officials like Playnite, Lutris, Heroic, etc). It has a boatload of potential to be just as good as Steam's client, especially if they fix the way integrations work. I switched over to Playnite as my launcher HQ because of the integration issues in Galaxy; before, I was strictly using Galaxy because I loved the experience. They just drastically need to improve the client alongside the site, community and convenience features. The problem is that on one side, GOG has the grumps that blame Galaxy for everything, even when it literally has nothing to do with their complaints. On the other side, many people who aren't hardcore DRM-free advocates are going to be wanting a good site, community and client experience.
Offering less value for your game client and, ultimately, for your business as a whole, is a bizarre direction for GOG to take considering how they've been struggling a bit on the financial side. Sure, "cost cutting" now but when your business stagnates because no one wants to keep shopping here, cost cutting ain't going to be enough. I still love DRM-free and still support GOG because of that but I'll be honest: their decisions over the past two years or so have pushed me more and more into the arms of Steam, which is something I never thought would happen. The issue is that they just continue to
add value for customers while GOG continues to take it away while simultaneously adding degenerate shovelware slop like the porn games on a regular basis. It's infuriating to me as someone who once firmly stood in this company's defense.
I don't use steam so I can't comment on that but I think limiting cloud storage is a reasonable business decision to manage costs, just that it probably should be implemented better. Like maybe an overall storage quota rather than per game. If one gamer wants to store gigabytes worth of saves for a few games, they should be allowed to do that vs another gamer who might play heaps of different games. That would also be more in the spirit of DRM-free, which to me is all about freedom of choice.
Compared to Sony, though, GOG's free cloud saves are refreshing. The PS5 regressed from PS4: you can't copy saves to a USB drive and they make you pay for a PS Plus subscription for cloud saves, which has also increased in price in recent times. The slogan of the PS4 was something like "For the players" whereas ironically the PS5 slogan is "Play has no limits", to which I would add "except corporate greed". Incidentally, Sony has a 100GB limit for each of PS5 and PS4 saves.
twistedpony: There's a link to the management page on their support pagehttps://support.gog.com/hc/en-us/articles/18730340487709-Review-your-Cloud-Saves-to-avoid-loss-of-files?pr oduct=gog. It's pretty clunky as the OP stated.
dnovraD: Cool, I'm glad it's buried somewhere deep in their support site instead of just a link in the games tab or Orders & Settings. There's even space on the menu there!
Let's see, it got Undertale, Zeus/Poseidon, FTL:AE, Uru, and Deus Ex.
Huh. I wonder what dumb things I was doing in each game? Since you know, these are from 2018...
Hahaha. I was also expecting a proper entry point. I didn't want to click a link in a random email.