Thanks for the link, that was a very interesting read :)
It's interesting to note that he feels that on the whole Civ5's combat mechanics are better than the previous civ games. The biggest issue it seems for him is the congestion that inevitably results. That's one issue I have with it, but my biggest gripe is that compared to Civ4's stacks, large scale warfare doesn't feel as realistic.
So they are bringing back stacks with ATG, but of limited size, determined by what the tile can support. That's great! What would be cool is if an individual unit's performance is affected by the other units presence in the tile, or even if 2 or more can attack together. We'll see I guess. ATG looks absolutely delicious!
By the way, there is one place where I think 1UPT works pretty well : the scenarios. Especially because the scale is dramatically reduced, both dimension wise and time wise, so that 1UPT starts to make a bit more sense. My favorite is
Scramble for Africa, where it's particularly delightful to have the Boers chase the English back out to sea :D
I never really gave the scenarios any thought, thinking they were stupid, but after a bout of boredom I checked them out in Civ4 and was surprised to find that they were sometimes even more fun than the main game itself.
phaolo: Ah, they were so good :')
I understand why they had to go, though.
Yeah, it would've been too big a task to create dozens of videos of an acceptable quality compared to what the standard had become :(