mqstout: Missing possibly the most important metric:
"Games on GOG with DRM" and the increasing numbers. :(
Dark_art_: Not a single mention of DRM on the page.
ReynardFox: Also where's the percentage of games with DRM statistic? That's been rising too you know.
There are 10 single-player games that have DRM and most of them are cosmetic. If you buy those games, there's nothing stopping you from completing them. For multiplayer, there are 49 games limiting players. You can view them here:
https://www.gog.com/forum/general/drm_on_gog_list_of_singleplayer_games_with_drm/page1 blotunga: Well, if it was 10 users and now there are 80 users, it's +800% :)
No, it'd be 10 +800% = 90 users
|final - initial| / initial * 100% = % change
In your example, going from 10 to 80 users is +700% change.
phaolo: - Gog's increased revenue is surely caused by CP2077's hype and it will drop next year.
BranjoHello: CP2077 driven data but hey, numbers going up are numbers going up, nobody can deny that.
These stats are based on GOG.com alone. CP2077, Witcher 1-3, and Gwent are part of CDPR's assets highlighted in the annual report (p.30-36):
https://www.cdprojekt.com/en/wp-content/uploads-en/2021/04/consolidated-financial-statement-of-the-cd-projekt-group-for-2020.pdf I guess the increase in users, new users, and Galaxy users might be driven by CP2077, but the other stats mainly pertain to GOG.com users only.
Sok4R: That's all nice, but since most numbers are relativ (+x%), they don't say anything meaningful. Like the Pornhub statistics blog, they use the same technique. Posting numbers without the number they relate to.
Swedrami: Echoing the request for concrete numbers to put on the "many messages from gamers" and the downloads of the backup offline installers explicitly through the gog.com website.
lazydog: How exactly was this report compiled and on what numbers?
Some of those numbers are from the annual report. All of this info is available on the Investors webpage and reports; you just have to look through them:
https://www.cdprojekt.com/en/investors/result-center/
https://www.cdprojekt.com/en/wp-content/uploads-en/2021/04/management-board-report-on-the-activities-of-the-cd-projekt-group-and-cdc-projekt-sa-in-2020.pdf Ancient-Red-Dragon: Generalized percentages are highly useless.
- What is GOG's amount of profit in USD in 2020?
GOG trades on the Warsaw Stock Exchange, not NYSE. So that's why you don't see USD.
1 PLN = 0.257061 PLN Sales revenues (2020): 343,748,000 PLN = $88.4M USD
Net profit (2020): 20,655,000 PLN = $5.31M USD
Net profit %: $5.31M USD / $88.4M USD * 100% = 6%
The 6% is consistent with the same figure on p.108 in this report:
https://www.cdprojekt.com/en/wp-content/uploads-en/2021/04/management-board-report-on-the-activities-of-the-cd-projekt-group-and-cdc-projekt-sa-in-2020.pdf
- What, exactly, is the honest & real reason why Devotion was banned from GOG?
Probably to protect their CP2077 sales in China. According to
this report, 20.2% of their sales came from Asia. On page 48, China represents 52% of Asia and Pacific's video game market. Asia and Pacific representing 48% of the global market and are projected to grow in the future.
yogsloth: Man, those 6% of gamers from Asia really hold a lot of influence.
That 6% was only for GOG.com. I speculate CDPG is appeasing either the Chinese demographic buying their CDPR games or was an investment because the Asian global video game market is projected to grow further seeing as how they were noted for having 17.5% y/y increase and how 1.5 billion Asian people represent 54% of the global gaming market's population.
W3irdN3rd: * Customer support: 93% customer satisfaction rate.
A staff member already said that 93% was based on surveys they sent after resolving people's support tickets.
Ice_Mage: No wonder you're boasting such a high satisfaction rate: you simply don't count people whose issues aren't resolved.
It's random. Out of the 5 refunds I requested last year, I only received one survey. Trying to emulate and maintaining randomness in your surveys is the next best way to understand trends about your population when it's impossible to receive feedback from every single member and encounter and to process all of them to understand the population.
Leroux: Indeed, you're right. But do people put their actual birth date in there? I know I didn't. If that's what the stats are based on, I would trust them even less.
Yes, some people do. You can also show conditional data too (i.e., out of the people who did put in their birth date, these are the breakdowns of their ages).
EDIT: percentage difference formula, net profit % calculation, clarity.