Klumpen0815: Wait, I thought the fanfiction bs was only leading to DragonSpear.
Do you mean they injected stuff into the original games as well?
morolf: I haven't played those editions, but they added some new content (3 or 4 NPCs), but supposedly it's all optional. Quality is said to be inconsistent with the original games.
Yeah. It's pretty much my only problem with the EE. The new content clashes with the old one. I'll explain this.
In Baldur's Gate 1, Bioware were just starting on the RPG scene and the plot and NPCs were pretty threadbare (despite the huge amount of backstory) and the whole game was written as a D&D campaign. BG2 stepped up the game by having more of an actual plot and having the characters interact with each other and it eventually became the standards for RPGs and recruitable NPCs. The new NPCs were written with those standards (although your mileage may vary on how good they are or not. I'm pretty much indifferent personally) and as a result, feel like they're from a completely different game.
It's kinda like the Broken Sword Director's Cut edition where the new content clashed with the old one (although it was worse with Broken Sword since it had a completely different art style and differences of audio quality). It's slightly better with BG2EE, but it's still noticeable.
POLE7645: - Mod may have brought compatibility like with the widescreen mod, but it still looks a bit awkward on high resolutions (especially on Planescape Torment which switches resolutions when switching to the title screen and the journal screen).
Klumpen0815: There's also a UI fix for that, makes it quite consistent.
I know about that fix, but what it does is switching from a full-screen game area to a tiny screen (since it was made with 800*600 resolution in mind). Unless it's a different fix that I've never heard of (I used mod lists dating from back in 2009). Does it solve that particular problem?