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If they follow the same path than BG and ID, the original PT won't be available as a separate purchase but as a goodie in the EE.
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nightcraw1er.488: Wow, does this mean they have been able to install the widescreen mod and are now ready to release to the public full price, I am sooo looking forward to it.
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Painted_Doll: expect something like this : https://www.gog.com/game/baldurs_gate_siege_of_dragonspear
Didn't buy it. BG games in through 1,2 and the expansions was the complete story. I know they tried to crowbar this into the journey from 1 to capture, but it just doesn't interest. Still, they will make a ton of cash for doing nothing, mad world.
Just had a thought, wasn't the infocom titles ip up for sale? I could copy the text across and sell as enhanced with a new font applied?
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If they make it at least I will be able to get a native mac version and maybe also an official italian translation.
This time I only wish they don't wait 1 year to release a ready translation because they want to realease their dlc.
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How about no? None of their "Extended Editions" of IE games have brought anything new or worthwhile to the table. Bunch of idiots incapable of making anything creative on their own so they need to """"remaster"""" classics they had nothing to do with.
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Crosmando: How about no? None of their "Extended Editions" of IE games have brought anything new or worthwhile to the table. Bunch of idiots incapable of making anything creative on their own so they need to """"remaster"""" classics they had nothing to do with.
So there is no merit in their technical overhaul? Like compatibility with modern hardware and OS, opening up the games to be more moddable, adding resolutions, text size, bug fixes, and so forth?

Perhaps it is me, but those things are very nice.
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Crosmando: How about no? None of their "Extended Editions" of IE games have brought anything new or worthwhile to the table. Bunch of idiots incapable of making anything creative on their own so they need to """"remaster"""" classics they had nothing to do with.
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Sabin_Stargem: So there is no merit in their technical overhaul? Like compatibility with modern hardware and OS, opening up the games to be more moddable, adding resolutions, text size, bug fixes, and so forth?

Perhaps it is me, but those things are very nice.
All of those things existed before the extended editions, by modders, in many cases Beamdog just took that stuff, the extended editions actually created problems as well, not to mention adding new content of questionable quality.
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Crosmando: All of those things existed before the extended editions, by modders, in many cases Beamdog just took that stuff, the extended editions actually created problems as well, not to mention adding new content of questionable quality.
The difference between modders and Beamdog: Modders did not have access to the source code, so they had to do things in a very inefficient and limited manner for their fixes and resolutions. Even with the source code, it takes a great deal of time and effort to improve fundamental aspects, like the hardware and OS compatibility. Further, it is extremely rare that modders can have their improvements bundled into every legal install of a game.

The fact that the Infinity Engine games can now be played with all of these features out of the box without any tinkering is a blessing for the layperson. People should be able to play games. To think otherwise is a commitment to luddism.
I see Baldur's Gate EE as a missed opportunity.

The three companions they added are written up to the higher standards of Baldur's Gate 2. I think they did a good job with them. The only one I like teaming up with was Neera but they all seemed to have to solid craftsmanship behind them. But... They did nothing with the original companions. As far as I know there are only four that make an appearance in BG2 as joinable companions. Of the rest, the few that show up are not much different than passing someone you used to know on the street and never seeing them again. What would have happened if they had taken the time to write up the rest of the companions to the standard of BG2? That alone might have made BG:EE worth buying.

Another problem is all the dungeons except Durlag's Tower. Do you remember the Ulcaster School of Magic? Its a ruined school of magic. The interactions of the various types of magic mean that anything, and I do mean ANYTHING, could have happened. The one quest we get is a #$%^!@# fetch quest. Beamdog could have ripped this tripe out and run wild with it. Instead they did absolutely nothing.

If isometric RPGs minus the old game on new system compatibility issues are an interest to you than you may want to consider some of the newer titles like Torment - Tide of Numenera, Pillars of Eternity, Wasteland 2, and Divinity: Original Sin. The fact that these newer games exist is a good reason to ignore Beamdog. Why pay good money for a barely upgraded 20 year old game when you get something brand new?

I'll give Beamdog a little credit. The rebuilt interface and widescreen capabilities are far superior to what the widescreen mod offers. However, that's where it ends.
Post edited March 26, 2017 by Drosa
Genrally speaking, I'm kinda tired of all this remasters. Does the industry still retain some creativity? Can it really live on remasters alone, especially those of games that clearly do not need them? Planescape Torment is perfect as it is, and it already has all the mods it could need anyway, like the rest of the IE games did before it. Besides, adding new content to a story driven game built on a plot solid as a rock and with elements so precisely intertwined to be comparable to a work of art does not seem a very good idea to me, risk-wise. Why would anyone add a modern piece to, let's say, Donatello's David?

Pulling the original out of the market and making it an extra coming packed with the EE like it happened with the others would be a crime, imo.
I prefer original with mods but if original owners will get huge discount on EE then I have no problem with it.
Still pulling original from store/merging them with EE should not be done IMO.
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227: No. No no no no no no. No no no, no no no no no; no no, no no.

Beamdog injecting their fan fiction characters into the first two Baldur's Gate games was off-putting, but easily ignored for the most part. Them doing the same to Planescape: Torment would be the foulest of heresies and I would never forgive them for it.
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Klumpen0815: Wait, I thought the fanfiction bs was only leading to DragonSpear.
Do you mean they injected stuff into the original games as well?
I haven't played those editions, but they added some new content (3 or 4 NPCs), but supposedly it's all optional. Quality is said to be inconsistent with the original games.
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I'm...actually on board with that.

If they do it like Icewind Dale, and by that I mean leaving the original content intact (outside of restoring some cut content) and updating the technical side of the engine for more stability on modern systems (the original Planescape crashed on my every 5 map changes with Windows 7) then I'm all for it.

And there's also some point I'd like to add
- Beamdog may have added content, in the Baldur's Gate EE, but they never cut lines of text (unless there were text corrections that clashed with the gameplay). The only vaguely SJW part (and this word is a buzzword in and of itself) was in Siege of Dragonspear which they made entirely.
- Mod may have brought compatibility like with the widescreen mod, but it still looks a bit awkward on high resolutions (especially on Planescape Torment which switches resolutions when switching to the title screen and the journal screen). I know that the UI in the EE version (except in Icewind Dale where it was mostly intact) is polarizing, but I'd like to play with an UI that doesn't leave black spots on my screen (PS:T doesn't have that (I think) but IWD2 does). No to mention compatibility with modern OS makes it easier to update it for future OS (not to mention native Linux support)
- About the original not being able to be sold separately, I find it to be an incredibly stupid point because that's the case for EVERY single game that has an updated re-release (remakes notwhistanding). And in some cases, we don't even get the originals (like Darksiders II, although it's understandable since the first port was horrible). Broken Sword 1 and 2, System Shock, Monkey Island 1 and 2 (no originals), Day of the Tentacle, Ori and the Blind Forest (no original), Oniken (no original), Strife, Darksiders 1 and 2 and Outcast. All of them have their re-release up front with their original either as a bonus or absent. The only exception I can think up (again, I'm only listing the games that I own) is Shadow Warrior Classic Complete being separated from Shadow Warrior Classic Redux and that's because the original is free now. And Revolutions did it with Broken Sword WAY before Beamdog was in business (and their remaster was a mixed bag at best) so I don't know why they should be held as "monsters" and "ruiners" for that kind of marketing.

Then again, I didn't grew up with these games. I discovered them back in 2009 and I've been a fan ever since. If these remasters can help introduce these games to a new generation of fans, then I'm all for it.
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POLE7645: - Mod may have brought compatibility like with the widescreen mod, but it still looks a bit awkward on high resolutions (especially on Planescape Torment which switches resolutions when switching to the title screen and the journal screen).
There's also a UI fix for that, makes it quite consistent.
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Klumpen0815: Wait, I thought the fanfiction bs was only leading to DragonSpear.
Do you mean they injected stuff into the original games as well?
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morolf: I haven't played those editions, but they added some new content (3 or 4 NPCs), but supposedly it's all optional. Quality is said to be inconsistent with the original games.
Yeah. It's pretty much my only problem with the EE. The new content clashes with the old one. I'll explain this.

In Baldur's Gate 1, Bioware were just starting on the RPG scene and the plot and NPCs were pretty threadbare (despite the huge amount of backstory) and the whole game was written as a D&D campaign. BG2 stepped up the game by having more of an actual plot and having the characters interact with each other and it eventually became the standards for RPGs and recruitable NPCs. The new NPCs were written with those standards (although your mileage may vary on how good they are or not. I'm pretty much indifferent personally) and as a result, feel like they're from a completely different game.

It's kinda like the Broken Sword Director's Cut edition where the new content clashed with the old one (although it was worse with Broken Sword since it had a completely different art style and differences of audio quality). It's slightly better with BG2EE, but it's still noticeable.
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POLE7645: - Mod may have brought compatibility like with the widescreen mod, but it still looks a bit awkward on high resolutions (especially on Planescape Torment which switches resolutions when switching to the title screen and the journal screen).
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Klumpen0815: There's also a UI fix for that, makes it quite consistent.
I know about that fix, but what it does is switching from a full-screen game area to a tiny screen (since it was made with 800*600 resolution in mind). Unless it's a different fix that I've never heard of (I used mod lists dating from back in 2009). Does it solve that particular problem?
Post edited March 26, 2017 by POLE7645
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Klumpen0815: There's also a UI fix for that, makes it quite consistent.
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POLE7645: I know about that fix, but what it does is switching from a full-screen game area to a tiny screen (since it was made with 800*600 resolution in mind). Unless it's a different fix that I've never heard of (I used mod lists dating from back in 2009). Does it solve that particular problem?
There are several UI fixes, I was referring to GhostDog's UI as seen right after the (small) intro video here:
https://www.youtube.com/watch?v=4GejCUObcfA