richlind33: The problem is that we live in a world where our differences define us, rather than our commonality, and that makes conflict almost inescapable.
Well, conflict is the core of any decent story. That's pretty much the first thing you learn.
That hardly equates to introducing conflict for its own sake as a good means of storytelling. A story is elements interweaving to produce a coherent narrative. If you put things just "because," it breaks the coherency.
Perhaps I severely misunderstand what you mean, though. My apologies, I've been dealing with somewhat severe poisoning for a few days, and it muddles my thoughts.
BlueMooner: Perhaps I can help. Do you agree that it's basic human nature to want to see ourselves in stories, that it's easier to relate to that way? Would you agree that we like to see people like ourselves triumph and succeed in stories, to see "us" be the good guys?
Not entirely. We do like to find a reflection of self in stories, but that does not necessarily mean we have to find them in the protagonist of the story, or somebody similar to us in every other way.
I immensely enjoyed The Longest Journey, for instance. The character was hardly comparable to who I am, in both physical and mental presentation. I can enjoy Telltale's Game of Thrones, despite the progression of characters in it (and limited choices) making it hardly possible to identify with most of the protagonists.
Most of the RPGs I play, I pick female characters. If the game has voice-over, I have always found the female voice-over artists much more pleasant (and, for that matter, skilled - looking at you specifically here, male Commander Derpard). I find the female models much more aesthetically pleasing. If the game is set in a world that includes strict division of gender roles (or "racism/speciesism for that matter), I get a kick from my character tweaking their nose and proving it idiotic by personal example.
I am about as similar to those characters as I am to, say, Geralt of Rivia. It does not prevent me from enjoying the games in any way.
I enjoy good stories. I don't care if they are written about a man, a woman, a kitten, or a transitsexual dragon/apache helicopter hybrid, as long as the I find the storytelling itself enjoyable.
BlueMooner: We like seeing "us" in stories, and we feel good when "we" save the day. So imagine what it's like for demographics that rarely or never encounter such stories. This doesn't apply just on gender lines, but any line. Race/ gender/ sex/ religion/ age/ politics/ orientation/ whatever.... people for whom there's a dearth of positive stories for their group will feel starved for them, and call for them to be made and shared.
My problem is not with finding something that appeals to somebody specifically for whatever reason.
My problem is attacking stories that do not conform to such preferences just because of that. And the "Female protagonist" tag, according to my observation and experience, specifically serves that purpose.
BlueMooner: But to add insult to injury, people opposed to certain demographics may fight to suppress or block such stories, creating friction.
Well, segregating stories based on such divisive terms hardly helps the situation.
BlueMooner: For example, there are still countless millions that oppose gays being shown in stories at all, and certainly never in a positive light, let alone saving the day.
Here's my question - why should sexuality of the protagonist matter if it is not part of the overall story? Unless it's specifically stated (which a lot of games do not do), you are welcome to imagine that character however you want.
BlueMooner: What do you suppose it's like living a life without EVER seeing positive role models for your demographic?? To constantly be shown in negative lights and disparaged as villains, but rarely shown in positive lights as heroes?
Yet you do not see an issue with exactly this type of demonization going on right now in
both directions?
People are quite literally demanding that games be made in certain way, regardless of the scope and intent of original design, simply to address some often imaginary wrongs.
Games in fictional settings have long been quite open, at least in racial terms. We're getting there in terms of sexuality, but demanding "representation quotas" is about the most idiotic way to go about it that I can think of. On the other hand, demanding modern mixed race representation in places like medieval Bohemia is just idiotic, yet Vavra took a lot of flak for daring to defend such absence in his pseudo-historical game.
BlueMooner: If you've never once gone hungry, it may be hard to understand why some people can get SO emotional over a single meal. But there is a reason.
Not a good example. I don't need to be run through with a sword, for instance, to have an empathic response to presentation of such action in fiction (even if mostly it's ignored - Dragon Age: Origin had a nice scene with the Human Noble origin that played on it).
The problem is that, as far as my personal perception is concerned, there is a divisive agenda being pushed on creators under the excuse of "equal rights." And if the demand does not come from the desire to truly achieve egalitarian approach to such things, then it makes such demands all the more damned in my eyes.