It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
IwubCheeze: ...
avatar
Matewis: Lol I thought this sounded familiar :)
LOL, that was it!!! I forgot we talked about this 3 years ago :D
Brütal Legend after the second patch on the PS3 had a tendency to break the save around 85% of completion, and it ruined my game twice. On the third go I took regular backups of the save, only to discover that it was already doomed to fail at about the same spot when restored. The only option left was to leave the game running until finished.

This was a hot topic on the official forum of the game. I think someone managed to get a refund, but mostly support just told to start the game over. Double Fine gave some indications that they would fix it, and later on that had already fixed it long ago but the patch couldn't go live for some reason. Many months passed and nothing happened.

I seem to remember the X360 version (which didn't suffer from this) received a patch much later, perhaps around the time the game was released for the PC. Maybe they also fixed the PS3 version around that time.
avatar
dtgreene: Anyone else remember the horrors of password saving?
Old password games were the bane of my existence. Especially games like Metroid or Castlevania 2 where the freaking password was like 30 characters long. A game I remember giving my brother and me particular grief was River City Ransom. Also, games that used picture as passwords were a real pain in the ass.

As to general save woes... The entirety of the game Oblivion. Its the game that got me into the habit of saving constantly.
One time my save got corrupted. My save from five minutes previous was also corrupted. My third save from half an hour previous was also corrupted. I ended up losing about 1 hour of game time give or take. Not a lot in the grand scheme of things, but enough to make me rather cross.

Thankfully I discovered a mod called Streamline shortly thereafter, which included a nice save functionality that would automatically save on chosen events like resting or combat ending, had a manual save button that could be mapped with a little INI tweaking, and automatically cycled through a chosen number of saves with backups.

Never lost more than a minute or two to corrupted saves in Oblivion again.
Here's a saved game horror story from the dev's perspective.

I'm working on a game. At this point I am having it save its state automatically at certain intervals. As development progresses, sometimes the state implementation changes in such a way that the previous saved game become incompatible with the current build. This means that whenever there is a breaking build, it cannot be fed an old saved game of it will get screwed up.

This is easily solved by versioning the saved games along with the software, but when I first started writing this game I didn't think to do that because for the first dozen or so builds the state architecture never changed.

Once I did change it, it broke. For me it's not an issue, since I can easily clear any saved state, but since my testers don't have direct access to their save files they need to be reasonably technically proficient in order to find and erase any given state. Also keep in mind that I'm writing this late at night, after a full day of work and a strenuous workout, so I'm not at my quickest and brightest.

So here I am sitting there, staring at a broken build and realizing that it just broke for all my testers and I have to either explain to each of them all of the steps it would take to unscrew my bug or just quit programming, give up on life, start drinking, and live out the rest of my days as an inn keeper or something sad like that.

It was a real OH SHIT moment. Except not oh shit I lost my saved game, but rather oh shit I can't seem to lose my saved game.

Fortunately it only lasted a few seconds. I realized that I can simply version stuff and if the game doesn't find a save file with the same version as itself it will just assume that no saved game exists and will no longer attempt to read in incompatible data.
Post edited July 21, 2017 by Alaric.us
low rated
avatar
Fonzer: Oblivion, back when it came out and had a bug on my first run that changed all my items in that small house i owned to people and other things. So i could actually drop people and they appeared before me,otherwise i also couldn't do a quest because of this since i needed 7 books i think for a quest and i simply lost them because of this bug.
But i still made a video out of it on youtube called there is a necromancer in my chest.
I just watched your video - that's really one hell of a bug :D Probably the weirdest one I've seen, unintentional game comedy gold.
high rated
My brother accidentally overwrote the save at the last boss in Fury Of The Furries. I remember I got unreasonably angry. :-/
avatar
KasperHviid: My brother accidentally overwrote the save at the last boss in Fury Of The Furries. I remember I got unreasonably angry. :-/
So you could say you got ... furious?
Post edited July 21, 2017 by Alaric.us
avatar
KasperHviid: My brother accidentally overwrote the save at the last boss in Fury Of The Furries. I remember I got unreasonably angry. :-/
avatar
Alaric.us: So you got furious?
The secret is to always be angry.
I was on the moon in FF2 when my neighbor saved over my game. I couldn't get mad because he was only 6.
avatar
Fonzer: Oblivion, back when it came out and had a bug on my first run that changed all my items in that small house i owned to people and other things. So i could actually drop people and they appeared before me,otherwise i also couldn't do a quest because of this since i needed 7 books i think for a quest and i simply lost them because of this bug.
But i still made a video out of it on youtube called there is a necromancer in my chest.
avatar
Breja: I just watched your video - that's really one hell of a bug :D Probably the weirdest one I've seen, unintentional game comedy gold.
Heh thanks, though the music was changed on every video to avoid copyright problems directly on youtube so i don't know how i should add more than one song through youtube. Also did you check the rct3 soaked daredevil video.That one was genius should have been the music i believe i can fly that fits the most,but now it's a different one to avoid copyritght problems,that one wasn't about save games.
I also have another vid i didn't upload it's about gta:sa gangsta stunt man(also funny parts),i deemed it a little unworthy so i didn't reupload it.
Post edited July 21, 2017 by Fonzer
avatar
IwubCheeze: Fallout:Tactics: Not a save game horror story as much but when playing though the game on iron man mode and losing an important squad member near the end of the mission. Do I redo the mission or live with it? I chose the latter. I lost 4-5 men in both of my iron man play throughs
What difficulty level, and did you use any mods? Does "ironman" mean you can still replay a mission, or do you restart the whole game from the start if your main character dies (which is how I understand Ironman, ie. permadeath)?

Just asking as I am playing it right now in the hardest difficulty, and using the Redux 1.3 mod (mainly due to its bug fixes), and I have no idea how I could play it in ironman mode. There are so many enemies, especiallu among the robots, that can kill your main character in one or two hits, even when he has the best armor, 200 HP etc.

Heck, the Behemoth can destroy your whole party in one shot, if it detects you while you are grouped together.
Post edited July 21, 2017 by timppu
avatar
timppu: *snip*
I played F:T only with the latest patch. On iron man mode, you can only save in the BOS bunkers, not during missions so you can always replay a mission provided you saved in a BOS bunker before you started the mission.

I have never tried using the Redux 1.3 mod but in the vanilla game when you create your character, you'll see a check box for ironman mode. AFAIK, you can only select iron man during character creation.

And yes, the bohemoths are nasty, I lost one man cos of those things..... :(
Apart from a corrupt save file or saving in a hopeless situation once in a couple of years, I don't really have any horror stories, unless you count looking for the save file. For some reason, developers choose one some of the most obscure folders on the drive, which is often kept hidden by the OS. When I'm looking for the savegame files for backup purposes, I inevitably spend 5-15 frustrating minutes of my time googling the location and not being able to find the folder people are referring to, only to find it five folders deep inside AppData or a folder named after a string of random numbers. It's embarrassing in this day and age.

Suggestions for developers:

a) let the user choose the save folder; and/or
b) settle on an industry standard, e.g. \My Documents\[game name] (but NOT \My Documents\[publisher name]!); and/or
c) display the save folder clearly in the save/load menu; and/or
d) provide the option to copy/backup save files to another drive from within the in-game save/load menu.

Lastly, for the quicksave and checkpoint autosave functions, use several save files on a rotating basis so that loss of one results in no more than several minutes of gameplay lost.

Computer games have advanced so much, yet savegame systems seemed to be so much better in the old DOS era. For me, that's the real savegame horror story.
avatar
IwubCheeze: I played F:T only with the latest patch. On iron man mode, you can only save in the BOS bunkers, not during missions so you can always replay a mission provided you saved in a BOS bunker before you started the mission.

I have never tried using the Redux 1.3 mod but in the vanilla game when you create your character, you'll see a check box for ironman mode. AFAIK, you can only select iron man during character creation.

And yes, the bohemoths are nasty, I lost one man cos of those things..... :(
Frankly I don't remember if there was an ironman mode selection with the Redux mod, but I presume there was, if it was in the original as well. So apparently I chose not to use ironman mode, and I am damn glad I did.

Like those Behemoths... as said, they can kill anyone in your party, or even your whole party, with one burst shot, from quite a long range too. Killing it from a long distance with sniper rifles is not an option, as at least with non-DU ammunition, you only make 1 point of damage per shot (with a powerful 14mm sniper rifle), and Behemoth has over 1000HP I think. Not sure how much damage 14mm DU ammunition would do (it has extra penetration power), but the DU ammunition is both damn expensive and damn heavy to carry around, making it pretty much useless for real use. You can't afford it, nor can't carry much of it with you.

The only working option to kill Behemoths I've found is this (and would be impossible in ironman mode):

- Sneak near a lone Behemoth with your party (hopefully all your party members have a high Sneak skill; fortunately Behemoth's detection ability doesn't seem too good so usually you can get near it undetected). Quick-save your game here.

- Take your best shooter with either a Pulse Rifle or at least a Plasma Rifle, and shoot at Behemoth's "eyes" (sensors). Or maybe the "head" (CPU). The thing is, you need to be able to knock it out with that one shot, making it unconscious. If you fail to do that, you have to reload a that save game and try again, because the Behemoth will kill your shooter (or the whole party) with one retaliation shot.

- Once the Behemoth is knocked out with that single lucky shot, keep shooting at it with your whole party using the most powerful weapons: plasma rifles, pulse rifles, rocket launchers. I usually manage to destroy it just right when it regains consciousness, but before it can retaliate, so you really need to keep hitting it with full force while it is down.

So that includes save scumming, having to get that one critical shot to its eyes perfect.

I guess one could also try to just avoid Behemoths and sneak past them, but at least at one point of the game that doesn't seem to be possible, you have to fight at least one Behemoth.

Note: It appears the Redux mod doesn't only fix some bugs, but also changes some weapons and ammo. For instance, I keep reading in walkthroughs about some enemies having miniguns etc., but I never see those in the game, nor can buy miniguns in stores. Apparently the mod maker didn't like miniguns so he replaced them with other kinds of burst weapons (generic machine guns and such).

That is the thing I dislike in Fallout Tactics (at least the version I am playing), there are many enemies (mainly many robots, but also super mutants with rocket launchers) that you can't really fight head-to-head in an open field, even if you have powerful shooters with the best Advanced Power Armor and the best weapons in the game. They can still kill anyone in your party during one round. Sometimes all it takes is one shot, sometimes two or three shots. And it seems they can e.g. shoot energy weapons accurately from sniper rifle ranges, making it hard to out-snipe them either.

That's not how it was in e.g. Fallout 1-2. In those previous games, once you get the power armors and best weapons, you can hold your own against pretty much anyone in the game, even the super mutants or Enclave soldiers. Just the way I like it.
Post edited July 22, 2017 by timppu
avatar
timppu: *snip*
Have you tried using EMP shells for your shotgunner (assuming you have one)? EMP shells do a crapload of damage against robots. So much so that you never need to fire bursts when using EMP shells. What I did a few times was distract the behemoth and while he's running off, move the shotgunner to get behind it while unloading EMP shells in his arsehole. Shotgunners with EMP shells are also highly effective when indoors. They can one shot most robot enemies.

Also, how many grenades do you have? You don't need LOS to hit enemies with grenades. If they are behind a wall (you don't need to be able to see their darkened image) and have grenades equipped, you can right click near them to throw a grenade and provided you have enough, you can take out anything without having to worry about retaliation. This is why I always horded grenades.

Oh, and sneaking up on a behemoth is suicide ;) I never tried it and probably never will ;)

I've beat the game twice in iron man mode, in my first game I lost 3 men, in the second I lost 5 but most of those men i lost to ambushes. While behemoths can be a pain, I felt using grenades from behind cover or using 2 men (one shotgunner with EMP shells, 1 bait) were the safest ways to deal with them.

Edit: Then again, you mentioned you were using a mod, maybe the mod modified the behemoths to be tougher?
Post edited July 22, 2017 by IwubCheeze