It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
The DRM-Free Revolution Continues with Big Pre-Orders and Launch Day Releases!

Good news! GOG.com is going to bring you more fantastic launch day releases, preorders, and other exciting new content from some of our favorite developers. We've lined up 3 big titles that we will be bringing to GOG.com in the next couple of months for sale or preorder that we think will be hits with all of our gamers; and we have more equally exciting games coming up soon.

If you've been a member of the site for a long time, you may recall that when we launched sales of The Witcher 2 on GOG.com, we had to add in regional pricing. The game cost different amounts in in the US, the UK, the European Union, and Australia. We're doing something like that once again in order to bring you new titles from fantastic bigger studios. Since we don't accept currencies other than USD on GOG.com right now, we'll be charging the equivalent of the local price in USD for these titles. We wish that we could offer these games at flat prices everywhere in the world, but the decision on pricing is always in our partners' hands, and regional pricing is becoming the standard around the globe. We're doing this because we believe that there's no better way to accomplish our overall goals for DRM-Free gaming and GOG.com. We need more games, devs, and publishers on board to make DRM-Free gaming something that's standard for all of the gaming world!

That brings with it more good news, though! As mentioned, we have three games we're launching soon with regional pricing--two RPGs and a strategy game--and while we can't tell you what they are yet because breaking an NDA has more severe penalties than just getting a noogie, we're confident that you'll be as excited about these games as we are. For a limited time, we will be offering anyone who pre-orders or buys one of them a free game from a selection as a gift from GOG.com, just like we did for The Witcher 2.

If you have any questions, hit us up in the comments below and we'll be happy to answer (to the best of our ability).

EDIT: Since we've answered a lot of the common questions already here (and lest you think that we've ignored you), it may be handy for you to check out the forum thread about this and search for staff answers by clicking this link here. (hat tip to user Eli who reminded us that the feature even exists. :)
avatar
Ichwillnichtmehr: I didn't know GOG.com was a sinking ship, and only by throwing their ballast(read: a core value) overboard, could they save it from sinking.

I guess all those reports about how well GOG.com was doing were lies then...
avatar
WhiteElk: Erroneous extrapolation you make. Daily i do things towards my own continued survival - make the wrong moves in life and i die. In GOGs case with an aggressive competitor such as steam, it matters not how well they do today, if tomorrow they blunder or fail to act. If GOG does not maintain growth, they stagnate, losing leverage needed in the convincing of IP holders to release content in a DRM free state.
Steam has been around far longer, and despite of sticking to their core values, GOG.com has continued to grow, year after year.
Post edited February 25, 2014 by Ichwillnichtmehr
avatar
Ichwillnichtmehr: GOG.com has offered ever more old games, ever more new indie games, and will soon get the Kickstarter games that promised a GOG.com release.

GOG.com will be able to increase their offer of new or old games for decades, even if people stopped making games right now.
avatar
Alexrd: Nice strawman, but in order for GOG to continue to be considered a viable alternative, it needs to also get those classic and AAA games that other digital distribution already have or will eventually have, and not just depend of an handful of indie games or old games that don't have a large interest by the community.
Tell that to Sony and Microsoft, who are banking on the increased Indie market for a great deal of the revenue for their latest consoles.

Besides, GOG.com cannot even begin to compete with Steam, because Valve are going into the console market with their new Steam machine.

It is better for GOG.com's "survival" for them to focus on what they are good at, then to try and become the new Steam. That means they need to focus on their core values - not throw them out trying to catch up with a company that isn't even playing by the same rules as them any more.
avatar
Ichwillnichtmehr: GOG.com has offered ever more old games, ever more new indie games, and will soon get the Kickstarter games that promised a GOG.com release.

GOG.com will be able to increase their offer of new or old games for decades, even if people stopped making games right now.
avatar
Alexrd: Nice strawman, but in order for GOG to continue to be considered a viable alternative, it needs to also get those classic and AAA games that other digital distribution already have or will eventually have, and not just depend of an handful of indie games or old games that don't have a large interest by the community.
Nice strawman, GOG.com has grown despite Steam dominating the market.
avatar
Selderij: The $0.9 million was for just one fiscal quarter. For the whole year 2012, GOG made a net profit of some €2 million with a ~20% profit margin. Both the total sum and the margin are very respectable results, and indicate that GOG has been a healthy, thriving business. In 2013, their revenue and profits had more than doubled from the previous year. GOG has never done better. The hypothesis that GOG was barely scraping by and simply had to take the regionally priced games is completely baseless.
Source, please?
avatar
Alexrd: No, they haven't because DRM is still their major selling point.

Yes, it is. You may choose to ignore the problem, but that doesn't mean it doesn't exist. Either they implement regional pricing and get access to publishers/devs/games that people have an interest in and that allows them to grow as a company, or they don't and GOG is forever limited to a closed and stagnant catalogue.
Um, both view points are based on the idea that your views, needs, and drives are the only ones of any relevance.

DRM Free (I assume you mean DRM Free, because the way GOG.com is going, your Freudian slip is likely to be truer than you think) was but one of their major selling points. Another was Worldwide Pricing. Boot up any of the original GOG.com installers, and you will see that it was a key principle of theirs.

Thus, regardless of the importance of DRM-Free to you, GOG.com have abandoned one of their selling points, and as a result stand to potentially lose out or alienate customers that would have been drawn by this selling point.

It is no means certain that by implementing Regional Pricing, they will suddenly gain new publishers/devs/games. This isn't the fix-all for a lot of companies. Unless you can tell me that we would the latest games from EA, Bethesda, and Blizzard on here because of Regional Pricing, your argument doesn't hold much water.

This is because the GOG.com catalogue won't stagnate with Worldwide Pricing. Sure, some games might not be available, but there will be plenty of games that will be available.

Plus, as the Letter from the MD states, this isn't just being applied to new games. Regional Pricing is to be rolled out across all games in their catalogue. It is being applied to games that they already have access to. Are you trying to tell me that the companies with the IP to the games currently in the catalogue are threatening not to renew their contracts unless GOG.com introduces Regional Pricing?

If this is really the case, the customer base really should be informed - because then this shit storm can be directly aimed at those companies, not at GOG.com. However, I suspect that Regional Pricing for classic games existing in the catelogue is largely an exercise in solidarity to show people that Regional Pricing is the way forward for GOG.com.

In which case, my way is out the door, taking my GOG.com games with me. I bought them, I keep them. Thanks for 5 years of fun GOG.com, but now we're done.

We live in a world where the suppliers think they have all the power, by dictating what is and isn't available. They are mistaken - this is a consumerist society, and it is the consumer that has the power. There's plenty of other things that I can spend my money on.

It may be sad that the newest games won't be on GOG.com if they don't implement Regional Pricing, but it is not that important. There are 704 games currently in the catalogue, of which I own over 500. That is 204 that I don't own, and only 3 of them have Regional Pricing. None of those three are "must have" games. I can afford to go without such games.

I don't think that I am alone in this view, and if I am not alone, then exactly how necessary is it for GOG.com to implement Regional Pricing to get these new games? People might be more convinced if there were actually decent games to be released, but there are plenty of other places to get newer AAA games than GOG.com.

As an aside - there is a difference between DRM within a game, and DRM within a distributor. Steam is DRM, but it is implemented by Steam services, and as such is a decision made when releasing a game on Steam. This means that the games on Steam can easily be DRM-Free by simply removing them from the Steam wrapper. However, DRM within a game itself is a lot harder to remove, particularly if that DRM is somewhat intrinsic to the game. Such games are hardly ever likely to be on GOG.com DRM-Free, even if GOG.com does implement Regional Pricing.

I seriously doubt that you will see Heroes of Might and Magic VI on GOG.com any time soon, at least until either Ubisoft removes their integral DRM, or GOG.com capitulate and start selling games with DRM. You can expect such a decision to be justified in pretty much the same way as Regional Pricing. Watch out for terms like "hard" and "soft" DRM. We already had a lot of this debate earlier last year, when GOG.com released a game with some DRM, just to see how it would sell.
avatar
Selderij: The $0.9 million was for just one fiscal quarter. For the whole year 2012, GOG made a net profit of some €2 million with a ~20% profit margin. Both the total sum and the margin are very respectable results, and indicate that GOG has been a healthy, thriving business. In 2013, their revenue and profits had more than doubled from the previous year. GOG has never done better. The hypothesis that GOG was barely scraping by and simply had to take the regionally priced games is completely baseless.
avatar
HypersomniacLive: Source, please?
http://www.youtube.com/watch?v=b6P3yOTR2Vc&t=26m
https://www.cdprojekt.com/Press_Room/Informacje_prasowe,news_id,1993
Thanks!
avatar
IAmSinistar: So $4,393,926.42 revenue in current Yankee Dollars, and $901,318.24 in net profit. That's decent, though I don't know what the cost of living in Poland pegs this at. Nor do I know the operating expenses of GOG. Personally I know I could retire with four quarters of $900,000 profits, but once this is spread out across the GOG org and staff, I don't know what it becomes.

That's what so damned tricky about situations like this - you only ever have selected pieces of the picture. And thus you can only guess at what is happening behind the curtain, and the reasons therefore.

snip
A bit late, but still.

These numbers didn't feel right from what I could vaguely remember and now I know why - this is only the first quarter of 2013.

Selderij was kind enough to dig up the sources that reveal the full picture
The most recent is from Nov 2013. The translation says:

Dynamically growing service GOG.com which the Group CD PROJECT responsible for the segment "global digital distribution of games" since the beginning of the year has already developed zł 42.33 million of revenue which translated into 7.78 million zł net profit.
That's more than $2.5 million net profit with almost two months left before the year was out - most importantly these results don't include the Insomnia and the Winter Sales.

EDIT: For 2012, these numbers were zł 46.30 million of revenue and 8.20 million zł net profit.
Post edited February 25, 2014 by HypersomniacLive
avatar
Selderij: The hypothesis that GOG was barely scraping by and simply had to take the regionally priced games is completely baseless.
It is not about how they do today, it is about how they will do tomorrow. Today is already the past in the business world.

GOG grows as its catalogue grows. Some of this growth comes from new people learning of the service, but if no new games are added, the growth rate will naturally decrease and eventually cease. For instance i already have most of the games i want. But there are many games from unsigned publishers which i yet want. In order for GOG to get more sales from me, they must add new titles. If agreeing to accept some regional priced games increases GOGs leverage to get more of these classic games, then GOG will grow. If GOGs catalogue stops growing, new sales will decrease.
avatar
Selderij: The hypothesis that GOG was barely scraping by and simply had to take the regionally priced games is completely baseless.
avatar
WhiteElk: It is not about how they do today, it is about how they will do tomorrow. Today is already the past in the business world.

GOG grows as its catalogue grows. Some of this growth comes from new people learning of the service, but if no new games are added, the growth rate will naturally decrease and eventually cease. For instance i already have most of the games i want. But there are many games from unsigned publishers which i yet want. In order for GOG to get more sales from me, they must add new titles. If agreeing to accept some regional priced games increases GOGs leverage to get more of these classic games, then GOG will grow. If GOGs catalogue stops growing, new sales will decrease.
Sorry, I didn't know that companies were legally required to grow every fiscal year lest they be forcibly put down. Please tell me more about how discarding a value that brought the store a large portion of its customers was a matter of life and death to GOG.
avatar
Selderij: Sorry, I didn't know that companies were legally required to grow every fiscal year lest they be forcibly put down. Please tell me more about how discarding a value that brought the store a large portion of its customers was a matter of life and death to GOG.
You just don't understand marketing think, man! Ah, here we are! Just the exact reference sheet!
avatar
JohnnyDollar: They'll probably offer a good incentive for the first one then and try to max as many preorders as they can.

I mentioned AOW III earlier, but I assume most don't agree that it's a AAA? That is a Strategy/RPG, I think. It's due on Steam March 31st, which is about 5 weeks from now, but not a big AAA...

Maybe the first one isn't necessarily a "big AAA" like the announcement leads you to believe, but one that does require regional pricing. I don't know much about Triumph Studios.
avatar
Grargar: Another reason why they don't agree it's Age of Wonders 3, is because it wouldn't be a surprise if it was. What with all this NDA stuff, we are assuming that it's a game that we didn't know was actually coming to GOG. And I do think it would need to be a big first game to convince other publishers. Something like Dark Souls II would indeed catch their attention much more than something like Age of Wonders 3.
You're right, it's not a big surprise. I still have this sneaky suspicion that AOW III is one of those 3 games, though. XD
avatar
Selderij: Sorry, I didn't know that companies were legally required to grow every fiscal year lest they be forcibly put down. Please tell me more about how discarding a value that brought the store a large portion of its customers was a matter of life and death to GOG.
Dude, you do like to tweak context and move the goal posts around don't you? Either shill or amateur troll i peg your purpose to be. If i'm wrong it wouldn't be the first time, but i have no time for that kind of nonsense. /
high rated
avatar
Grargar: Another reason why they don't agree it's Age of Wonders 3, is because it wouldn't be a surprise if it was. What with all this NDA stuff, we are assuming that it's a game that we didn't know was actually coming to GOG. And I do think it would need to be a big first game to convince other publishers. Something like Dark Souls II would indeed catch their attention much more than something like Age of Wonders 3.
avatar
JohnnyDollar: You're right, it's not a big surprise. I still have this sneaky suspicion that AOW III is one of those 3 games, though. XD
The reveal was the biggest disappointment out of everything. I didn't care so much about the price hike, but to drop these bad news, disguised as good news, to make a big deal out of 3 supposedly NDA-hidden games, only to reveal that these were games we actually knew were coming, well, that was something else. I regret ever posting what I posted above, but I won't edit it though; let this be a lesson to my future self.
Post edited February 26, 2014 by Grargar
avatar
Alexrd: No, they haven't because DRM is still their major selling point.

Yes, it is. You may choose to ignore the problem, but that doesn't mean it doesn't exist. Either they implement regional pricing and get access to publishers/devs/games that people have an interest in and that allows them to grow as a company, or they don't and GOG is forever limited to a closed and stagnant catalogue.
avatar
Davane: Um, both view points are based on the idea that your views, needs, and drives are the only ones of any relevance.

DRM Free (I assume you mean DRM Free, because the way GOG.com is going, your Freudian slip is likely to be truer than you think) was but one of their major selling points. Another was Worldwide Pricing. Boot up any of the original GOG.com installers, and you will see that it was a key principle of theirs.

Thus, regardless of the importance of DRM-Free to you, GOG.com have abandoned one of their selling points, and as a result stand to potentially lose out or alienate customers that would have been drawn by this selling point.

It is no means certain that by implementing Regional Pricing, they will suddenly gain new publishers/devs/games. This isn't the fix-all for a lot of companies. Unless you can tell me that we would the latest games from EA, Bethesda, and Blizzard on here because of Regional Pricing, your argument doesn't hold much water.

This is because the GOG.com catalogue won't stagnate with Worldwide Pricing. Sure, some games might not be available, but there will be plenty of games that will be available.

Plus, as the Letter from the MD states, this isn't just being applied to new games. Regional Pricing is to be rolled out across all games in their catalogue. It is being applied to games that they already have access to. Are you trying to tell me that the companies with the IP to the games currently in the catalogue are threatening not to renew their contracts unless GOG.com introduces Regional Pricing?

If this is really the case, the customer base really should be informed - because then this shit storm can be directly aimed at those companies, not at GOG.com. However, I suspect that Regional Pricing for classic games existing in the catelogue is largely an exercise in solidarity to show people that Regional Pricing is the way forward for GOG.com.

In which case, my way is out the door, taking my GOG.com games with me. I bought them, I keep them. Thanks for 5 years of fun GOG.com, but now we're done.

People might be more convinced if there were actually decent games to be released, but there are plenty of other places to get newer AAA games than GOG.com.

I seriously doubt that you will see Heroes of Might and Magic VI on GOG.com any time soon, at least until either Ubisoft removes their integral DRM, or GOG.com capitulate and start selling games with DRM. You can expect such a decision to be justified in pretty much the same way as Regional Pricing. Watch out for terms like "hard" and "soft" DRM. We already had a lot of this debate earlier last year, when GOG.com released a game with some DRM, just to see how it would sell.
Snipped some to shorten it a bit:
You're kind of doing the same thing you accuse him of. As if your opinion counts most ;) I couldn't care less about regional pricing (complain to your country, not here). They can list if it is REGIONAL or not in each games page so you know, but is there anywhere else that doesn't use regional crap? I would have a problem with ANY DRM as DRM FREE is why I'm here, not pricing (I wait for sales or price drops anyway, not just on GOG-not much is worth retail to me in games over $30). But I freely admit I like not having ANY game in the catalog having DRM just to simplify stuff. If I want a DRM game (and I don't, skipped Diablo 3 until they remove the RMAH, which I'm guessing will come with expansion pack as they already did this on xbox), I will go to amazon or something. I expect NO DRM here period. NEVER cave, or I won't come back either ;) As I said I'm here for ONE REASON.

Instead of complaining about something so easily fixed learn how to buy games without paying regional fees. USA VPN/proxy. Problem solved. Get one that has servers all over the world so you can live anywhere you want daily...LOL. This allows GOG to get games that would otherwise be a problem, and allows you to still avoid the fees. So publishers are happy (the jerks who do this) and you get the games while ignoring publisher rules...LOL Some VPN's keep you from changing as often but most people just need to look like they are in USA or one other and only switch to purchase once or twice a month. Like you might want to show USA for purchase but UK for netflix or something.

I'm surprised ANY customer on GOG is from anywhere but USA...LOL Paysafecard+VPN. You would never know where I'm at. Not sure you couldn't just use Paypal also. They probably wouldn't be giving your location to GOG either, thus removing the paysafecard step for most, but either way you can BEAT the system. Heck for just purchasing you could probably just google "free vpn service" and use one of many as I just did the search (lots). Someone should verify the paypal comment, but paysafecard can be bought anyway with cash etc. GOG probably added paysafecard precisely for this reason ;) Why should GOG allow Steam etc to sell games that they could have in their catalog with regional crap on them? That isn't DRM so I don't care.

You are complaining about nothing, as it's easily solved and having regional crap must get a few more games (or at least make their life easier in some way) or why would GOG bother? I don't agree with going regional on any game they already have NO regional pricing on (no need for that, you already have it), and agree with you on that point. But for new games I care not, and if I wasn't in USA already, you bet your butt I'd be using a VPN (free or otherwise) and always LOOK like I'm in USA for purchasing. Not so easy on steam games as you have connections to them all the time for community crap etc (I hate steam, will never use it for windows, I'll probably load steamOS at some point but have no desire for it in windows), so unless you're using a PAID VPN you'll hate life over there. The paid ones are of course very fast if you do your homework and buy smart for your country. Some VPN's have really great services from USA to elsewhere, and some from other countries to elsewhere etc, you just have to pick the one that fits your needs best and has great connections (speed or maybe latency if needed for games) from the country you're trying to be in to your actual country. That isn't hard info to find as millions are trying to do the same thing ;)

That said, regional crap isn't an issue for GOG buyers as you're only on to BUY and then download the game. After that you don't need to come back from a VPN again until you buy more games. You might just BUY, then download from your real country, as I don't think GOG checks that, just the purchase itself. I mean I could be on a trip to japan or something and need to re-download a game already in my games list purchased ages ago. You can re-tax me or something with a "hey you can't download out of your country" message (maybe they do this?). Once purchased you should be able to go right to a download OFF vpn's. But I may be wrong on this point, still so what I say, as you download once usually. There are some VERY fast VPN's, that will saturate most of the fastest connections out there. You seem ignorant of what a VPN/proxy is for. Hope that's cleared up now ;)

EA/Bethesda/Blizzard have other ways to sell to you, no need for GOG for these guys and they all LOVE DRM so you won't see them here until 50% of the world hates DRM and just comes here instead (or price reduced so much DRM can be left off once a year etc of early sales are over at $60 or something). Once DRM hurts their bottom line enough they'll change, but until then they will say screw you. UBI etc can unwrap/take out drm from their games any time they want. They've done it many times once the game goes to another publisher in jewel case for $9.99 or something. They axe the DRM, box, etc. You don't usually put in DRM with no plan to remove it in case it totally backfires on them. How many games are NOT on gamecopyworld etc? Not many ;) An ignorant person deals with DRM, while the Webucated guy (ROFL - is that a new word?) just removes it seconds after he buys his game anyway. I'm not advocating flying a skull/bones flag here, just if you buy it you should be able to do whatever you want with it. I don't call serials DRM either. It has no affect on my gaming or my machine and stops most newbs (from flying the wrong flag...LOL) while allowing online stuff and a way to ban gamers for cheating in a way that hurts (don't want your code to die ;)).

Regional crap will cost ZERO customers IMHO. Easily avoided. If they go about ratting out devs for this, that dev may just never come back. GOG isn't big enough to rat anyone out yet. Steam could/should though, they are huge.