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There are several wishlist entries for Amiga games coming to GOG.com in the Community Wishlist / Features section.

The Forgotten Realms games seem like good candidates for this, but I have not played them. From the screenshots on MobyGames they look better visually. I would assume that they sound better as well. Have any of you played the Goldbox games on an Amiga? Were they well-programmed and deserving of an eventual GOG release?
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EndlessKnight: There are several wishlist entries for Amiga games coming to GOG.com in the Community Wishlist / Features section.

The Forgotten Realms games seem like good candidates for this, but I have not played them. From the screenshots on MobyGames they look better visually. I would assume that they sound better as well. Have any of you played the Goldbox games on an Amiga? Were they well-programmed and deserving of an eventual GOG release?
There's not honestly a huge difference. The biggest is in the character portraits, which are definitely better on Amiga, especially in the earlier games. Some of the visual character customization is better on Amiga as well. The DOS based versions are far easier to mod, however, which I'd say is more important. Amiga emulation is also pretty tricky. Would be nice to have the choice though!
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bdelbanco: There's not honestly a huge difference. The biggest is in the character portraits, which are definitely better on Amiga, especially in the earlier games. Some of the visual character customization is better on Amiga as well. The DOS based versions are far easier to mod, however, which I'd say is more important. Amiga emulation is also pretty tricky. Would be nice to have the choice though!
The other issue would be in finding good disk images (i.e. not community hacked with trainers and other demo stuff) for the games. The Amiga emulation could either be done using Fellow or UAE, but any Workbench/Kickstart versions would need to be licensed from Cloanto - they hold the rights to the Commodore stuff pre-1994 (Workbench/Kickstart 1.x - 3.x).

It's not impossible, but it would be difficult. Still, I voted for them as it would be cool. All 11 of the Gold Box games (the nine AD&D games and the two Buck Rogers games) were on the Amiga. But only the first two EotB games.

Still, it would be cool to see Amiga games in general on here. Black Crypt, for example, would be awesome. As would the Shadow of the Beast series. Heck, just about any of the Psygnosis games from the time period. =)

Flynn
Hell yeah for Psygnosis! Awesome backgrounds, animation and music. :)

I've only played the Gold Box games on Amiga 500 (Except Dungeon Hack I think.) so it'll be interesting playing them on PC now.

Amiga, Commodore 64, SSI and SSG games on GOG are my most wished for things here so Gold Box Amiga versions would be really sweet.

Edit: It's not impossible to get Amiga games here. For example Wings is here as a emulated Amiga game. Someone "just" have to make it work without Kickstart to avoid the licensing issue.
Post edited August 26, 2015 by Tarm
I recall the Amiga version of Pool of Radiance being poorly programmed, being slower than the other games.
The Amiga version of Silver Blades also has the Cloak of Displacement bug (they make you immune to physical damage).
The Amiga versions offered many advantages for earlier games:
32 colors for graphics
Better music and more music
Much better sound effects
Mouse support in Pool of Radiance

Unfortunately it took a long time for the PC versions to catch up, finally offering VGA graphics and improved sound in Dark Queen of Krynn and Pools of Darkness.

The Buck Rodgers series and Savage Frontier series were better on the PC though, due to VGA graphics, and improved sound support.
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Kirben: The Amiga versions offered many advantages for earlier games:
32 colors for graphics
Better music and more music
Much better sound effects
Mouse support in Pool of Radiance

Unfortunately it took a long time for the PC versions to catch up, finally offering VGA graphics and improved sound in Dark Queen of Krynn and Pools of Darkness.

The Buck Rodgers series and Savage Frontier series were better on the PC though, due to VGA graphics, and improved sound support.
Yep, and by the time C= came up with AGA, better than VGA by far, it was too late to overcome the damage that mismanagement of the Amiga (Medhi Ali) had created.

Games like Starflight are much better on the Amiga, and so is PoR, imo--but these Amiga ports were released a couple of *years* after the DOS versions--so they *ought* to be better from that standpoint alone. That's a big reason I won't touch a Mac with a ten-foot pole & I'm lukewarm about Linux--much as I loved the Amiga--and I did--I got really tired of being treated like a second-class citizen by game publishers who rarely supported the platform with original content (strange when you consider that at one time the only screen shots on game boxes came from the Amiga versions.) I'll never put myself in that situation again--got really tiresome waiting years to get a port that might or might not be better than the the original, and that was *if* the game made it to the Amiga at all. It was ~70/30 *against,* usually. Nothing pushes hardware like games--and games are important to me. Not *the* most important factor, but important enough not to punish myself as a second-class computer citizen ever again...;)
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Kirben: The Amiga versions offered many advantages for earlier games:
32 colors for graphics
Better music and more music
Much better sound effects
Mouse support in Pool of Radiance
The music in Pool of Radiance was in fact completely new, composed and arranged for the Amiga by Wally Beben.
Similarly, a few of the images and animations were completely redone by the porting team, a Montreal based company called Ubi Soft… =)

However, this was the only Gold Box game to receive this loving (and no doubt expensive) treatment by getting a real new version; the other Amiga ports were way more straightforward, if not to say lackluster.
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Kirben: Unfortunately it took a long time for the PC versions to catch up, finally offering VGA graphics and improved sound in Dark Queen of Krynn and Pools of Darkness.
And Gateway to the Savage Frontier and Forgotten Realms: Unlimited Adventures. =)
Post edited October 17, 2015 by Larris
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bdelbanco: The DOS based versions are far easier to mod, however, which I'd say is more important.
Wait... does anyone know of any mods for these games...?
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bdelbanco: The DOS based versions are far easier to mod, however, which I'd say is more important.
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bacchuspup: Wait... does anyone know of any mods for these games...?
No mods for the non-FRUA game, but I guess you can kind of make one with the Gold Box Companion - http://personal.inet.fi/koti/jhirvonen/gbc/ , by changing monster stats and such. But I haven't played around with the latest version, so I'm not sure how much modding you can actually do with it.
Post edited November 22, 2015 by PetrusOctavianus
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PetrusOctavianus: I recall the Amiga version of Pool of Radiance being poorly programmed, being slower than the other games.
The Amiga version of Silver Blades also has the Cloak of Displacement bug (they make you immune to physical damage).
Of course, from what I have read, Pools of Darkness has a ring that is supposed to give you immunity to electrical attacks, but doesn't actually do so in the DOS version.
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PetrusOctavianus: I recall the Amiga version of Pool of Radiance being poorly programmed, being slower than the other games.
The Amiga version of Silver Blades also has the Cloak of Displacement bug (they make you immune to physical damage).
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dtgreene: Of course, from what I have read, Pools of Darkness has a ring that is supposed to give you immunity to electrical attacks, but doesn't actually do so in the DOS version.
I know; I experienced this and mentioned it a few times.
It makes the final PoD battles noticeably easier with the Amiga version. Having played only the Amiga version I wondered why those final battles were often mentioned when discussing "hardest battles" on the RPG Codex, but after I played the DOS version myself some years ago I understood.
Post edited November 22, 2015 by PetrusOctavianus
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dtgreene: Of course, from what I have read, Pools of Darkness has a ring that is supposed to give you immunity to electrical attacks, but doesn't actually do so in the DOS version.
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PetrusOctavianus: I know; I experienced this and mentioned it a few times.
It makes the final PoD battles noticeably easier with the Amiga version. Having played only the Amiga version I wondered why those final battles were often mentioned when discussing "hardet battles" on the RPG Codex, but after I played the DOS version myself some years ago I understood.
Out of curiosity, how difficult do you think it would be to modify the DOS version so that the ring actually works correctly (or at least how it works in the Amiga version)?
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PetrusOctavianus: I know; I experienced this and mentioned it a few times.
It makes the final PoD battles noticeably easier with the Amiga version. Having played only the Amiga version I wondered why those final battles were often mentioned when discussing "hardet battles" on the RPG Codex, but after I played the DOS version myself some years ago I understood.
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dtgreene: Out of curiosity, how difficult do you think it would be to modify the DOS version so that the ring actually works correctly (or at least how it works in the Amiga version)?
No idea, really.
It could be as easy as hex editing one byte, but I have a feeling it's a bit more complicated.
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EndlessKnight: There are several wishlist entries for Amiga games coming to GOG.com in the Community Wishlist / Features section.

The Forgotten Realms games seem like good candidates for this, but I have not played them. From the screenshots on MobyGames they look better visually. I would assume that they sound better as well. Have any of you played the Goldbox games on an Amiga? Were they well-programmed and deserving of an eventual GOG release?
avatar
bdelbanco: There's not honestly a huge difference. The biggest is in the character portraits, which are definitely better on Amiga, especially in the earlier games. Some of the visual character customization is better on Amiga as well. The DOS based versions are far easier to mod, however, which I'd say is more important. Amiga emulation is also pretty tricky. Would be nice to have the choice though!
Not to troll but Amiga emulation isn't that tricky, especially if sold in a preconfigured .hdf format. I find WinUAE much easier to work with than Dosbox (even with DFend). The main problem with Amiga emulation is getting hold of official floppies, not cracked disks, which often won't install to a hdf.