lippy: ASUS N53S laptop with a GeForce GT 540M graphics card (exactly one year old). Video drivers updated and patch applied but I still get the 'FezGame has stopped working' error. Seems to me, something is still amiss.
81RED: You need to supply more info than that. Look in the Event Viewer Windows logs under Application. There should be an entry there regarding fez.exe - post the log entry here if you want more help.
My drivers are up-to-date, and I did get them directly from NVidia. It just seems odd that I can get every other game to at least work on this computer, but Fez...no. The information from the Event Viewer log is below:
Log Name: Application
Source: Application Error
Date: 5/4/2013 8:49:59 PM
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: DeepSix
Description:
Faulting application name: FEZ.exe, version: 1.0.0.0, time stamp: 0x5181eec5
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x00000000
Faulting process id: 0x12a4
Faulting application start time: 0x01ce4932d25af57c
Faulting application path: D:\games\GOG Games\Fez\FEZ.exe
Faulting module path: unknown
Report Id: 17dad9da-b526-11e2-92bb-5404a641f585
Event Xml:
<Event xmlns="[url=http://schemas.microsoft.com/win/2004/08/events/event">]http://schemas.microsoft.com/win/2004/08/events/event">[/url];
<System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2013-05-05T01:49:59.000000000Z" />
<EventRecordID>14511</EventRecordID>
<Channel>Application</Channel>
<Computer></Computer>
<Security />
</System>
<EventData>
<Data>FEZ.exe</Data>
<Data>1.0.0.0</Data>
<Data>5181eec5</Data>
<Data>unknown</Data>
<Data>0.0.0.0</Data>
<Data>00000000</Data>
<Data>c0000005</Data>
<Data>00000000</Data>
<Data>12a4</Data>
<Data>01ce4932d25af57c</Data>
<Data>D:\games\GOG Games\Fez\FEZ.exe</Data>
<Data>unknown</Data>
<Data>17dad9da-b526-11e2-92bb-5404a641f585</Data>
</EventData>
</Event>
Application: FEZ.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
Stack:
at OpenTK.Graphics.OpenGL.GL.DepthRange(Double, Double)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.set_Viewport(Microsoft.Xna.Framework.Graphics.Viewport)
at FezEngine.Tools.SettingsManager.SetupViewport(Microsoft.Xna.Framework.Graphics.GraphicsDevice, Boolean)
at FezGame.Components.LoadingScreen.LoadContent()
at Microsoft.Xna.Framework.DrawableGameComponent.Initialize()
at Microsoft.Xna.Framework.Game.Components_ComponentAdded(System.Object, Microsoft.Xna.Framework.GameComponentCollectionEventArgs)
at Microsoft.Xna.Framework.GameComponentCollection.OnComponentAdded(Microsoft.Xna.Framework.GameComponentCollecti onEventArgs)
at Microsoft.Xna.Framework.GameComponentCollection.InsertItem(Int32, Microsoft.Xna.Framework.IGameComponent)
at System.Collections.ObjectModel.Collection`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Add(System.__Canon)
at FezEngine.Tools.ServiceHelper.AddComponent(Microsoft.Xna.Framework.IGameComponent, Boolean)
at FezGame.Fez.LoadComponents(FezGame.Fez)
at Common.Logger.Try[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.Action`1<System.__Canon>, System.__Canon)
at FezGame.Components.Intro.DoPreLoad(Boolean)
at FezEngine.Tools.Worker`1[[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Act()
at FezEngine.Tools.PersistentThread.DoActualWork()
at Common.Logger.Try(System.Action)
at FezEngine.Tools.PersistentThread.DoWork()
at System.Threading.ThreadHelper.ThreadStart_Context(System.Object)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Threading.ThreadHelper.ThreadStart()