as you want, your own ammo ;) but I don't have time to look for some good quests from F2 which can compete with F3 quests (looks like interplay haven't employed monkeys)
ad 1 - yes, it silly quest, at least i got chance to make healing powder
contra - nuke in megatown - oh great gods of bethesda, i am disabling this funky bomb with my explosives uberskill of 25 give me house with my own buttler, bed and shineys......
ad 2 - you know, you don't have to shoot all the geckos in their heads.
contra - moira - supplies from supermart - you know, NOW you have to shoot them all (like many of F3 Q, or you should get stealth really high).
ad 3 - i don't know (remember) which this quest is, sorry
ad 4 - fedex? fedex is borrowing money? you know that you can pay his depth for him and have profit from in in later game? Haven't seen any Q in F3 that influence game in later stages.
ad 5 and 6 - ok, every RPG needs those "starting" quest, but it is weird to have those quests in later game like F3, or better said, only quests like this, but i must admit, sometimes you have chance to use stealth and not to kill everyone, on the other hand, you have wasteland full of enemies :-D
I have F3 CE, finished game twice, played it over 50 hours ingame, just to find something positive on it, nope, not a chance, it is bad RPG (let me think, RPG is about story, F2 had 6MB of text, F3 6KB maybe....), it is bad shooter game, and bugged (lots of CTD nearly on any PC spec until patch, or try to jump in 3rd person)
regarding F3 tenpenny tower, another of those killemall quests :) and if you don't kill them all, someone else will do.
I was expecting RPG game, something with fallout canon, not some "not so well done shooter" there are inconsistencies in game, in story, in everything. There is no mainstory (just don't tell me that 5 hours long mainquest about cleaning water the harder way is something awesome), there is no room for character creativeness (just classic fighter - cqc/ thief- stealth, lockpick/ mage - guns)
let me think.... F2, much older game, that means it should be worse, they haven't know-how and posibilities of bethesda nowadays.
RPG element
F2 mainstory - loooong (without shortcuts)
F3 mainstory - shooooort (without shortcuts)
repleyability
F2 tons of posible characters, quests, endings
F3 just a few times to try F/T/M and good/evil
S.P.E.C.I.A.L
F2 - influence game heavily
F3 - just a light influence on game (i have tried those F2 funny extremes like int 1, lck 1 and others, no influence)
skills
F2 - nearly every skill was usable and have it's place in wasteland
F3 - just usefull to determine some basic game mechanics
we can continue in this way for much longer. F3 is better only in graphics, and it is 3D (I really enjoyed playing fallout game in FPS view and good graphics).
Can you tell me in which F3 beats that old and rusty F2, if we do not count graphics ? Where is that decade of improvement and better know-how ? Play some games from bioware to get feeling of RPG games (even mass effect was more RPG then F3, and have great mainstory).
P.S. and in F2 was SULIK, F3 cannot beat this ;)