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Anyone know if they are working on another one in the series?.
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Tuttle757: Anyone know if they are working on another one in the series?.
Here is a direct quote from Jonas, the developer, when he was replying to a "my thoughts" review over on the Steam forums:

"All feedback will be considered for the next game,"

That strongly implies that they are.
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Tuttle757: Anyone know if they are working on another one in the series?.
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Hickory: Here is a direct quote from Jonas, the developer, when he was replying to a "my thoughts" review over on the Steam forums:

"All feedback will be considered for the next game,"

That strongly implies that they are.
I hope they head more in the direction of the first game while using what worked from the second for their next game. It would be cool to have a proper "expeditions" style game with improved combat and graphics, where camping is actually useful/stressful instead of a mostly-pointless thing that you can just set up once and then forget about.

I liked what they did with the shield mechanics in Vikings, but overall the combat was far too easy and had way too many (mostly-pointless) abilities, not to mention the cover mechanic was a serious step backwards. Gimping the character progression and adding that "bonus round" were band-aid solutions to problems that would have been fixed better if they had caught these issues earlier and redesigned the combat.

Also, all that additional crap to "loot" didn't add anything to the game - unless making it autistically tedious is considered adding to it.

Finally, I wouldn't mind them going back to the quality writing of the first game. This writing of Vikings had much less impact on me - almost like they took the general gist of Conquistadors and then dumbed it down for the masses. Not that it was terrible by any stretch of the imagination, just IMO the Conquistadors did this part better.

At any rate, I'm definitely interested to see how the next one turns out. I heard mention that it might be about the Crusades...
Post edited January 07, 2018 by squid830
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squid830: At any rate, I'm definitely interested to see how the next one turns out. I heard mention that it might be about the Crusades...
There is speculation galore over *many* scenarios. I hate speculation.
Good points, squid830, though imo quests were written pretty nicely. But they focused too much on writing and removed all the fun exploration and survival of Conquistadors. But the worst part about Vikings was that trash loot. You arrive new town, spend ages looting every basket there is.

I guess it was in Steam forums, people asked DLC for Vikings, but they said they have already moved into the next project. Kinda shame, since Vikings has that huge map, you think it was made for future dlc in mind, like Ireland, Norway or Frisia, but whatever
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Grondor1: Good points, squid830, though imo quests were written pretty nicely. But they focused too much on writing and removed all the fun exploration and survival of Conquistadors. But the worst part about Vikings was that trash loot. You arrive new town, spend ages looting every basket there is.

I guess it was in Steam forums, people asked DLC for Vikings, but they said they have already moved into the next project. Kinda shame, since Vikings has that huge map, you think it was made for future dlc in mind, like Ireland, Norway or Frisia, but whatever
Yeah that loot drove me nuts as I'm one of those autistically-inclined RPG players that, if they see something to loot, they must loot it, no matter how tedious it is. That, and there is the occasional piece of useful loot amongst all the crap, so I didn't want to miss anything.

I set myself a rule on subsequent playthroughs though, which helped my sanity: basically, I would only loot my home town, or places that would be realistically lootable (i.e. after I'd conquered a place, or defeated enemies in an area such as someone's house, etc., or if I'm pushing it then maybe also areas where there is no one else visible on the screen at the time). That also makes more sense to me, since it's bizarre that no one seems to mind you rooting through all their stuff - doubly so since there obviously some objects that are "off limits" (i.e. you can get caught "stealing" from there), but this isn't applied all that logically (though they apparently improved this in the latest set of patches).

On your second point, I agree in that the map seems more sparse than the ones in Conquistador (if one doesn't include all those campsites). But I also respect them for not milking it with DLC and moving on instead - I'm probably in the minority here, but I'd prefer a new game in the same setting rather than DLC (unless the DLC is a new campaign - which is effectively a new game, just reusing the same engine/lore/environment).

Oh and I didn't mean to say the quests weren't well done or well written - just that the writing seemed to have more impact in Conquistadors for some reason. There were some parts of that game that I still remember, such as that one racist crewmember who gets drunk and murders your "wife". I ended up killing him in a duel even though that reduced my crew by a further member.

I did like being able to get a nutty pagan priest to sacrifice his own son - but it's not as messed up as rescuing that half-Taino/half-Spanish chick from a sacrifice in the first act - she almost died and she gains the "traumatised" trait - and then in the second act, selling her as a sacrifice to the Incas... ;)

One thing I think Conquistadors also did better is how the dialog was matched to the character's personalities - despite there being much less "unique" character dialog as such. They kind of did this with Vikings, but IMO not as well, and sometimes it doesn't match up well. There were a few times when Gunnar came out with stuff that really didn't fit what I'd imagine him saying for example.
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Grondor1: Good points, squid830, though imo quests were written pretty nicely. But they focused too much on writing and removed all the fun exploration and survival of Conquistadors. But the worst part about Vikings was that trash loot. You arrive new town, spend ages looting every basket there is.

I guess it was in Steam forums, people asked DLC for Vikings, but they said they have already moved into the next project. Kinda shame, since Vikings has that huge map, you think it was made for future dlc in mind, like Ireland, Norway or Frisia, but whatever
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squid830: Yeah that loot drove me nuts as I'm one of those autistically-inclined RPG players that, if they see something to loot, they must loot it, no matter how tedious it is. That, and there is the occasional piece of useful loot amongst all the crap, so I didn't want to miss anything.

I set myself a rule on subsequent playthroughs though, which helped my sanity: basically, I would only loot my home town, or places that would be realistically lootable (i.e. after I'd conquered a place, or defeated enemies in an area such as someone's house, etc., or if I'm pushing it then maybe also areas where there is no one else visible on the screen at the time). That also makes more sense to me, since it's bizarre that no one seems to mind you rooting through all their stuff - doubly so since there obviously some objects that are "off limits" (i.e. you can get caught "stealing" from there), but this isn't applied all that logically (though they apparently improved this in the latest set of patches).

On your second point, I agree in that the map seems more sparse than the ones in Conquistador (if one doesn't include all those campsites). But I also respect them for not milking it with DLC and moving on instead - I'm probably in the minority here, but I'd prefer a new game in the same setting rather than DLC (unless the DLC is a new campaign - which is effectively a new game, just reusing the same engine/lore/environment).

Oh and I didn't mean to say the quests weren't well done or well written - just that the writing seemed to have more impact in Conquistadors for some reason. There were some parts of that game that I still remember, such as that one racist crewmember who gets drunk and murders your "wife". I ended up killing him in a duel even though that reduced my crew by a further member.

I did like being able to get a nutty pagan priest to sacrifice his own son - but it's not as messed up as rescuing that half-Taino/half-Spanish chick from a sacrifice in the first act - she almost died and she gains the "traumatised" trait - and then in the second act, selling her as a sacrifice to the Incas... ;)

One thing I think Conquistadors also did better is how the dialog was matched to the character's personalities - despite there being much less "unique" character dialog as such. They kind of did this with Vikings, but IMO not as well, and sometimes it doesn't match up well. There were a few times when Gunnar came out with stuff that really didn't fit what I'd imagine him saying for example.
Yes, now that you mentioned it, 1st expedition had more conflict with followers and more personal dilemmas. It also add much more difficulty if you really take squad of both extremes, i.e. peaceful & aggressive. But in Vikings we have romance... lol.

half-Spanich girl was kinda groomed to be a most important character, but after first act, she kinda dissapears, or did she have any bigger role in the mainland?

After Vikings, I started playing Conquistador, and I appreacite all those features they kinda diminished or even removed. But my current playthrough maybe end early, since morale dilemmas are too hard to manage with the mix of racists and "good people". Need to create a new party with greedy and racists bastards. It will be fresh of breath air after Vikings "honourable warrior" playthrough.
I currently play Legends of Eisenwald, but it itches me already to play a round of Conquistador :)

Same as the post above, I love being a total jackass or being black/white in games. There is no grey!

Anyway, you can fool around, try them out and if it gets too complicated they leave on their own.
Well there was romance in Conquistadors, it wasn't too bad. It even has the potential to affect one of the combat encounters, depending on whether you're male or female and depending on who you allied with on the mainland. I won't describe it due to spoilers, and also because it sounds cheesy when described - but it's actually written quite well. Provides a dramatic start to the battle at any rate.

Of course as a male, you can use romance to be an utter bastard as well - but she's a unique character class so I only did it once to see the event play out.

It's fun to play Conquistadors with a mix of personalities, makes things more interesting - though of course that makes it much harder unless one takes high leadership to compensate.

I also really liked that there were a fair few opportunities on the mainland where you had a choice: the money or their life (one of your crew's lives, that is!). In Vikings, I don't think that kind of choice ever really came up - unless I missed something, I'm pretty sure you can't get someone killed instantly in an event like in Conquistadors.

There was even that one temple filled with treasure, which potentially causes one of the most nasty events in a game ever. If you've experienced it, you'll surely remember... Definitely a struggle to survive that one, especially if you don't expect it.