Posted May 14, 2021
It has tons of armor. -Ok.
It restores armor after 60 seconds aprox. -Fine.
It launches missiles. -Great.
It deploys combat drones. -Yay.
It has targetable turrets that are immediately replaced if we destroy them. - Why?
It can be targeted, shot at with guns and missiles, but several devices don't work on them. -Why?
Corrosion injector cannot target it, only the turrets.
Anihilator Virus, same.
Energized boost+high pressure? Seems not.
EMP generator - the ship was enveloped in the plasma effect, but turrets kept firing.
Dind't try the others.
So, what options do we have against it?
200 rockets and plenty of ammo?
IMO, the ship seems a bit out of logic, compared to others. In Everspace 1, the Okkar corvette could be affected by devices, and its turrets weren't targetable. Only the Okkar frigate and the Colonial Warships had targetable turrets, but these were gone if we destroyed them.
My advice? Make the turrets non respawning. Add an external destroyable device, responsible for the armor reload. (no armor reload if destroyed). Make the ship vulnerable to devices. Increase the number of combat drones it deploys. Give it 2 different missile salvos- normal and emp. Make it summon an elite outlaw when low on life, like the okkar corvette did.
Cheers
It restores armor after 60 seconds aprox. -Fine.
It launches missiles. -Great.
It deploys combat drones. -Yay.
It has targetable turrets that are immediately replaced if we destroy them. - Why?
It can be targeted, shot at with guns and missiles, but several devices don't work on them. -Why?
Corrosion injector cannot target it, only the turrets.
Anihilator Virus, same.
Energized boost+high pressure? Seems not.
EMP generator - the ship was enveloped in the plasma effect, but turrets kept firing.
Dind't try the others.
So, what options do we have against it?
200 rockets and plenty of ammo?
IMO, the ship seems a bit out of logic, compared to others. In Everspace 1, the Okkar corvette could be affected by devices, and its turrets weren't targetable. Only the Okkar frigate and the Colonial Warships had targetable turrets, but these were gone if we destroyed them.
My advice? Make the turrets non respawning. Add an external destroyable device, responsible for the armor reload. (no armor reload if destroyed). Make the ship vulnerable to devices. Increase the number of combat drones it deploys. Give it 2 different missile salvos- normal and emp. Make it summon an elite outlaw when low on life, like the okkar corvette did.
Cheers