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For all previous Bethesda games on GOG (like Oblivion, Fallout 3, and Fallout New Vegas), the Creation Kit (which allows you to create mods) was already included as part of the main game installation, and I assumed it would be with Skyrim as well... However, with Skyrim, the Creation Kit is NOT included, nor is it available as separate DLC at the moment.

This is such a terrible omission. Creation Kit for Bethesda games is ESSENTIAL... even if we had to pay for it as separate DLC, I wouldn't hesitate, as the CK for previous games has provided endless hours of enjoyment. If the CK wasn't ready in time for GOG's anniversary event and is coming later that's fine, we can wait... but please don't omit the Creation Kit forever! That would be such a horrible oversight, and would make the GOG version THE worst version of Skyrim you could possibly own. :( Preserving the ability to create mods is just as important as preserving the game itself.
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Species8472rc3: For all previous Bethesda games on GOG (like Oblivion, Fallout 3, and Fallout New Vegas), the Creation Kit (which allows you to create mods) was already included as part of the main game installation,
Except that is completely false. the Creation kit and all those modding tools were not part of the games installation as you stated, they were and are still separate downloads.

The modding tools you're talking about were always released months after the game itself and had to be downloaded separately. They even have their own TOS and EULA. which proves they are not part of the installation itself.

In the future could you please refrain from making blatantly false statements.

Thank you!
Post edited October 10, 2022 by R_Boggs
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Species8472rc3: For all previous Bethesda games on GOG (like Oblivion, Fallout 3, and Fallout New Vegas), the Creation Kit (which allows you to create mods) was already included as part of the main game installation,
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R_Boggs: Except that is completely false. the Creation kit and all those modding tools were not part of the games installation as you stated, they were and are still separate downloads.

The modding tools you're talking about were always released months after the game itself and had to be downloaded separately. They even have their own TOS and EULA. which proves they are not part of the installation itself.

In the future could you please refrain from making blatantly false statements.

Thank you!
So do that for you to R_Boggs ... For Morrowind I affirm that the set was supplied with.
thank you
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R_Boggs: Except that is completely false. the Creation kit and all those modding tools were not part of the games installation as you stated, they were and are still separate downloads.

The modding tools you're talking about were always released months after the game itself and had to be downloaded separately. They even have their own TOS and EULA. which proves they are not part of the installation itself.

In the future could you please refrain from making blatantly false statements.

Thank you!
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Le_Bulut: So do that for you to R_Boggs ... For Morrowind I affirm that the set was supplied with.
thank you
First of all the CK for Morrowind wasn't packaged up with it until GOTYE which was both tribunal and Bloodmoon expansions included with Morrowind. It was still never part of the original game. Furthermore the being packaged with GOTYE, has absolutely nothing to do with what the topic creator said.

The TC point blank said it was part of the install itself, Meaning it automatically gets installed when you installed the game as if it was part of the installation itself and it wasn't.

Stop word manipulating and changing the subject it's just straight up idiotic and makes you look dumb for saying something like that.
Post edited October 10, 2022 by R_Boggs
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Species8472rc3: For all previous Bethesda games on GOG (like Oblivion, Fallout 3, and Fallout New Vegas), the Creation Kit (which allows you to create mods) was already included as part of the main game installation, and I assumed it would be with Skyrim as well... However, with Skyrim, the Creation Kit is NOT included, nor is it available as separate DLC at the moment.

This is such a terrible omission. Creation Kit for Bethesda games is ESSENTIAL... even if we had to pay for it as separate DLC, I wouldn't hesitate, as the CK for previous games has provided endless hours of enjoyment. If the CK wasn't ready in time for GOG's anniversary event and is coming later that's fine, we can wait... but please don't omit the Creation Kit forever! That would be such a horrible oversight, and would make the GOG version THE worst version of Skyrim you could possibly own. :( Preserving the ability to create mods is just as important as preserving the game itself.
I was upset about this too but found a fix. Look at my post halfway down this thread:

https://www.gog.com/forum/elder_scrolls_series/skyrim_creation_kit

Non-DRM Creation kit can be downloaded from the Nexus and so far for me it works fine with GOG Anniversary edition of Skyrim. Make sure you get the DLLs mentioned in my post. Cheers.
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zardooloi: Non-DRM Creation kit can be downloaded from the Nexus and so far for me it works fine with GOG Anniversary edition of Skyrim. Make sure you get the DLLs mentioned in my post. Cheers.
I'm missing something. I have the non-DRM Creation Kit (renamed to CreationKit..exe) and the two dlls. The CK won't start, closes with a missing steam_api64.dll error.

Did you already have the Steam CK installed, or the steam_api64.dll. ? Using just the downloaded files from Nexus doesn't seem to work.
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riqtar: I'm missing something. I have the non-DRM Creation Kit (renamed to CreationKit..exe) and the two dlls. The CK won't start, closes with a missing steam_api64.dll error.

Did you already have the Steam CK installed, or the steam_api64.dll. ? Using just the downloaded files from Nexus doesn't seem to work.
You can try with https://mr_goldberg.gitlab.io/goldberg_emulator/
it's an open source alternative to the steam api (drm free).

You will also need a CreationKitCustom.ini with this inside
[General]
bAllowMultipleMasterFiles=1
bUseVersionControl=0

With this CK will start even if you just got the CK from Nexus with only the gog version of the game... But I'm not sure why I got some errors during the start up

LogEventToBNet: Event logging disabled. Skipping event send.
FaceFXWrapper could not be started (3). LIP generation will be disabled.
MODELS: Could not find model Meshes\Sky\Atmosphere.nif
MODELS: Could not find model Meshes\Sky\Clouds.nif
MODELS: Could not find model Meshes\Water\DefaultProceduralWater.NIF
MODELS: Could not find model Meshes\TranslateGizmo.NIF
MODELS: Could not find model Meshes\RotateGizmo.NIF
MODELS: Could not find model Meshes\ScaleGizmo.NIF
MODELS: Could not find model Meshes\PrimitiveGizmo.NIF

Since I never used the CK I'm not sure how to solve them.
Why the Creation Tools Kit is missing from my Skyrim Anniversary Edition? There is a file Skyrim ccc in the default directory which I think is the missing items. How to have the Creation Tools back ?


You can try with https://mr_goldberg.gitlab.io/goldberg_emulator/
it's an open source alternative to the steam api (drm free).

You will also need a CreationKitCustom.ini with this inside
[General]
bAllowMultipleMasterFiles=1
bUseVersionControl=0

With this CK will start even if you just got the CK from Nexus with only the gog version of the game... But I'm not sure why I got some errors during the start up

LogEventToBNet: Event logging disabled. Skipping event send.
FaceFXWrapper could not be started (3). LIP generation will be disabled.
MODELS: Could not find model Meshes\Sky\Atmosphere.nif
MODELS: Could not find model Meshes\Sky\Clouds.nif
MODELS: Could not find model Meshes\Water\DefaultProceduralWater.NIF
MODELS: Could not find model Meshes\TranslateGizmo.NIF
MODELS: Could not find model Meshes\RotateGizmo.NIF
MODELS: Could not find model Meshes\ScaleGizmo.NIF
MODELS: Could not find model Meshes\PrimitiveGizmo.NIF

Since I never used the CK I'm not sure how to solve them.
Thanks! The goldberg emulator works, got me past the steam_api64 problem. The CK now starts, with an error "Unknown Creation KIt Version" , but doesn't crash immediately. Apparently it's not reading the CreationKItCustom.ini, it also complains about multiple masters.

I also get the same MODELS: errors you listed, maybe something in the paths or filenames is different in the GOG version.

Anyway I can get as far as loading an .esm / .esp, the loading progress bar dislplays --and then it crashes.

Looks like they weren't kidding about the Creation Kit being incompatible with the GOG version.
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zardooloi: Non-DRM Creation kit can be downloaded from the Nexus and so far for me it works fine with GOG Anniversary edition of Skyrim. Make sure you get the DLLs mentioned in my post. Cheers.
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riqtar: I'm missing something. I have the non-DRM Creation Kit (renamed to CreationKit..exe) and the two dlls. The CK won't start, closes with a missing steam_api64.dll error.

Did you already have the Steam CK installed, or the steam_api64.dll. ? Using just the downloaded files from Nexus doesn't seem to work.
I'm sorry you're right. I had previously tried to copy the files from the Steam version of SE to my GOG AE directory to see if it would work (it didn't, obviously) and inadvertently left steam_api64.dll there. Still, it is working for me now. I hope GOG comes up with an official solution.
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riqtar: I'm missing something. I have the non-DRM Creation Kit (renamed to CreationKit..exe) and the two dlls. The CK won't start, closes with a missing steam_api64.dll error.

Did you already have the Steam CK installed, or the steam_api64.dll. ? Using just the downloaded files from Nexus doesn't seem to work.
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zardooloi: I'm sorry you're right. I had previously tried to copy the files from the Steam version of SE to my GOG AE directory to see if it would work (it didn't, obviously) and inadvertently left steam_api64.dll there. Still, it is working for me now. I hope GOG comes up with an official solution.
that is encouraging -- with some combination of steam and nexus assets, you have a working CK. That would seem to debunk the "GOG is incompatible" excuse, seems more likely a marketing ploy. Who knows.

Well, here's hoping GOG comes up with a solution. The whole point of these sandbox games, to me, is the sandbox.
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zardooloi: I'm sorry you're right. I had previously tried to copy the files from the Steam version of SE to my GOG AE directory to see if it would work (it didn't, obviously) and inadvertently left steam_api64.dll there. Still, it is working for me now. I hope GOG comes up with an official solution.
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riqtar: that is encouraging -- with some combination of steam and nexus assets, you have a working CK. That would seem to debunk the "GOG is incompatible" excuse, seems more likely a marketing ploy. Who knows.

Well, here's hoping GOG comes up with a solution. The whole point of these sandbox games, to me, is the sandbox.
Umm... You use a an "emulator file" that is used to dodge the Steam DRM? And now the CC kit works?

Yea of course it works. That Goldberg stuff is used to crack Steam games. Let's be fair. That's something GOG simply cannot do. They have to wait until Bethesda is kind enough to supply a DRM-free CC executable. It's not something GOG can do on it's own without getting into serious legal trouble.

So - Yes. "GOG is incompatible" until Bethesda makes it no longer incompatible. Until that time the people have to use the Steam version, or use a not so legal work around...
Post edited October 15, 2022 by JClosed
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JClosed: Umm... You use a an "emulator file" that is used to dodge the Steam DRM? And now the CC kit works?

Yea of course it works. That Goldberg stuff is used to crack Steam games. Let's be fair. That's something GOG simply cannot do. They have to wait until Bethesda is kind enough to supply a DRM-free CC executable. It's not something GOG can do on it's own without getting into serious legal trouble.

So - Yes. "GOG is incompatible" until Bethesda makes it no longer incompatible. Until that time the people have to use the Steam version, or use a not so legal work around...
Actually goldberg is just an open source Steam API replace...
It does not remove any drm, it just create an environment where if the game ask for a steam api function the game does not crash (for example the game could ask to activate Achievements and crash for that reason, that's not really something meant to be drm).
the Steam drm will actually crypt the exe (still it's a weak drm, and there is an open source program to remove it called steamless, and of course steamless is not meant to crack games... it's a way to create a drm-free copy of a game for people that buy them from steam without going into piracy with strange crack... you can use an open source program and that's it).
If you have steam version of skyrimse then install it so that the option to install the creation kit also appears, then install the creation kit to a new location than anything else, zip it up and install as a mod in your gog version, uninstall the steam version, no need to ever launch it.

diziet
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R_Boggs: First of all the CK for Morrowind wasn't packaged up with it until GOTYE which was both tribunal and Bloodmoon expansions included with Morrowind. It was still never part of the original game. Furthermore the being packaged with GOTYE, has absolutely nothing to do with what the topic creator said.
You are entirely and absolutely wrong about that. Morrowind released in its paperbook form as a 2 CD ROM release, one being the game, the second disc being the Construction Set (Not Creation Kit or Kit anything, so no idea where you pull the CK abbreviation from...).

Source: Literally owning an English Retail Pre-'Release' and the German Retail Launch Paperbook version.
Post edited October 26, 2022 by FlanFlanSu