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0Grapher:
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ShadowWulfe: I have no personal time to really tweak mods, but it has been almost 7 or 8 years since I last tried and gave up on Tamriel Rebuilt, so maybe it is better.
I wasn't referring to you with the last paragraph but to the modders working on Tamriel Rebuilt.
Since Tamriel Rebuilt is not finished yet they might be killing two birds with one stone if they integrated Beyond Ysgramor in Tamriel Rebuilt.
That way two great mods would be compatible and they would also have more content for their mod. :)
Morrowind Comes Alive is an absolute must, it makes the place.. well more alive ;)

http://www.nexusmods.com/morrowind/mods/6006/?

Also Children of Morrowind was a fun one: http://lovkullen.net/Emma/kids.htm

If I recall MCA actually has a lore mod somewhere, which makes the npcs talk about books full of topics, but can't recall the name.
Post edited August 28, 2015 by hunvagy
First, MGSO is not essential. Especially here, people at GOG should be fairly used to games with dated graphics. What's more, it makes some drastic changes to the aesthetics of the game. See links in my post from an adjacent thread for more info on this:
http://www.gog.com/forum/elder_scrolls_series/morrowind_essentials_important_fixes_wellknown_mods_and_projects/post6

Second, calling Fair Magicka Regen and Tireless Running as "Community Recommended Mods" is definitely not right. Each of them alters gameplay in a significant way and this is not something we should recommend to first time players.
Besides, neither of them is necessary in any way.

Instead of them you would be better of listing Delayed DB Attack and Solsteim Rumour Fix ( or [url=http://www.nexusmods.com/morrowind/mods/40060/]this) mods since these two are pretty damn important. If you need descriptions for them, you can copy them from this guide.
Post edited September 02, 2015 by DreadNORD
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DreadNORD: First, MGSO is not essential. Especially here, people at GOG should be fairly used to games with dated graphics. What's more, it makes some drastic changes to the aesthetics of the game. See links in my post from an adjacent thread for more info on this:
http://www.gog.com/forum/elder_scrolls_series/morrowind_essentials_important_fixes_wellknown_mods_and_projects/post6

Second, calling Fair Magicka Regen and Tireless Running as "Community Recommended Mods" is definitely not right. Each of them alters gameplay in a significant way and this is not something we should recommend to first time players.
Besides, neither of them is necessary in any way.

Instead of them you would be better of listing Delayed DB Attack and Solsteim Rumour Fix ( or [url=http://www.nexusmods.com/morrowind/mods/40060/]this) mods since these two are pretty damn important. If you need descriptions for them, you can copy them from this guide.
I've got to disagree. The updated graphics are well worth it. I played the original morrowind way back when and only played again when MGE came out.

Crappy graphics are crappy graphics to me. I've got ZERO nostalgia for crap old graphics*, I lived through them, and every year I couldn't wait(and still do) for the next advance in graphical capabilities.

* OK in a VERY FEW cases VERY GOOD pixel art/2D/early 3D masterpiece works(and I DO MEAN MASTERPIECE works) are still relevant, otherwise crap graphics for crap graphic's sake is a no go for me.
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DreadNORD: First, MGSO is not essential. Especially here, people at GOG should be fairly used to games with dated graphics. What's more, it makes some drastic changes to the aesthetics of the game. See links in my post from an adjacent thread for more info on this:
http://www.gog.com/forum/elder_scrolls_series/morrowind_essentials_important_fixes_wellknown_mods_and_projects/post6

Second, calling Fair Magicka Regen and Tireless Running as "Community Recommended Mods" is definitely not right. Each of them alters gameplay in a significant way and this is not something we should recommend to first time players.
Besides, neither of them is necessary in any way.

Instead of them you would be better of listing Delayed DB Attack and Solsteim Rumour Fix ( or [url=http://www.nexusmods.com/morrowind/mods/40060/]this) mods since these two are pretty damn important. If you need descriptions for them, you can copy them from this guide.
The community has recommended them, therefore they are community recommended mods. Did you read any other posts in this thread?

First post updated with the list you linked.
Post edited September 10, 2015 by Gilozard
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0Grapher: Wow, when creating my thread I didn't realize this thread existed. The only reason I saw it was that it has just been made a sticky. This proves that sticky threads do have a use! ;)

Anyway, you may want to also take a look at my thread:
http://www.gog.com/forum/elder_scrolls_series/morrowind_essentials_important_fixes_wellknown_mods_and_projects
No harm, no foul. Morrowind modding is big enough for to threads. :) I figure if yours is patching mine can be for modding.
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Gilozard: No harm, no foul. Morrowind modding is big enough for to threads. :) I figure if yours is patching mine can be for modding.
okay :)
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DreadNORD: First, MGSO is not essential. Especially here, people at GOG should be fairly used to games with dated graphics. What's more, it makes some drastic changes to the aesthetics of the game. See links in my post from an adjacent thread for more info on this:
http://www.gog.com/forum/elder_scrolls_series/morrowind_essentials_important_fixes_wellknown_mods_and_projects/post6

Second, calling Fair Magicka Regen and Tireless Running as "Community Recommended Mods" is definitely not right. Each of them alters gameplay in a significant way and this is not something we should recommend to first time players.
Besides, neither of them is necessary in any way.

Instead of them you would be better of listing Delayed DB Attack and Solsteim Rumour Fix ( or [url=http://www.nexusmods.com/morrowind/mods/40060/]this) mods since these two are pretty damn important. If you need descriptions for them, you can copy them from this guide.
I'm a "new player" and would not be playing without tireless running,also have a mod that makes me run faster.
Magicka regen is important as well.

I dont understand why people believe being able to walk at a decent speed is bad and should not be done on the first play through.
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DreadNORD: First, MGSO is not essential. Especially here, people at GOG should be fairly used to games with dated graphics. What's more, it makes some drastic changes to the aesthetics of the game. See links in my post from an adjacent thread for more info on this:
http://www.gog.com/forum/elder_scrolls_series/morrowind_essentials_important_fixes_wellknown_mods_and_projects/post6

Second, calling Fair Magicka Regen and Tireless Running as "Community Recommended Mods" is definitely not right. Each of them alters gameplay in a significant way and this is not something we should recommend to first time players.
Besides, neither of them is necessary in any way.

Instead of them you would be better of listing Delayed DB Attack and Solsteim Rumour Fix ( or [url=http://www.nexusmods.com/morrowind/mods/40060/]this) mods since these two are pretty damn important. If you need descriptions for them, you can copy them from this guide.
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haleisback: I'm a "new player" and would not be playing without tireless running,also have a mod that makes me run faster.
Magicka regen is important as well.

I dont understand why people believe being able to walk at a decent speed is bad and should not be done on the first play through.
What's even funnier is that this is Morrowind - there really isn't a single right way to play, even in the vanilla game. So people trying to claim that some playstyle is better than another, or some types of mods are wrong, just look incredibly foolish.
Housing

Ravenloft - the biggest, baddest, most awesome house of them all. No pretense to fitting anywhere in the world, Just a great house. http://mw.modhistory.com/download-71-10678

Grow Your Own Telvanni Towers http://mw.modhistory.com/download-21-7236
Exactly what is says on the tin. Perfect for any Telvanni, wizard, or someone who wants to put down giant mushrooms across Morrowind.

Morrowind Crafting Abodes - adds a few houses that can be purchased. Requires Morrowind Crafting.
http://mw.modhistory.com/download-80-9992

Morrowind Crafting Houses - adds a few houses that can be purchased. Requires Morrowind Crafting or some other mod that lets you place furniture. Not the same mod as MC Abodes.
http://mw.modhistory.com/download-80-9846

Princess Stomper has made many great housing mods, as well as very nice city expansions. http://mw.modhistory.com/search-au-Princess+Stomper
Homes to Let, http://mw.modhistory.com/download-46-6144, is one my personal favorites.

Uvirith's Legacy http://download.fliggerty.com/download-35-884
This mod turns Tel Uvirith into a fitting home for a mage lord and a stunning symbol of the Archmagister's power. One of the 4 major Telvanni mods along with Rise of House Telvanni, LGNPC Tel Uvirith, and Building up Uvirith's Legacy.

Building Up Uvirith's Legacy - http://mw.modhistory.com/download-44-11851
Adds extra buildings and features to Uvirith's Legacy.

Economy and Trading

Erengard Mines
Author got annoyed that the only way for players to earn money was to kill things...so they built a mine. I've played with this and it's a lot of fun, lore-compatible and fits well with the game. There's even a plausible reason for the player to want a mine, I think you have to buy it?
Regular version: http://mw.modhistory.com/download--7699
Morrowind Crafting version: http://mw.modhistory.com/download--11696 PICK THIS ONE

The Farmers Mod - run a plantation, manage guards, overseers and slaves, the whole nine yards. http://mwmodders.com/farmermod.html

PC Clothier -Balmora
Adds a little building just inside the gates of the trade city Balmora. To own it, ask about rumors in Balmora to find out how to acquire the shop, or scroll to the bottom of the readme file. Once inside the shop, you will find many empty shelves, a counter, a workshop with storage chests, and a small bedroom. On the countertop are three important items: a lockpick, a book, and a small chest. The lockpick is there in case you don't have a key because the door must be unlocked from the inside in order to begin the necessary scripts that run the store. The book tells you how to run the shop.
http://mw.modhistory.com/download-44-9815 and http://mw.modhistory.com/download-44-10227 - one is the main mod, the other is a patch

PC Smithy - Ebonheart
This mod uses the Companion Share function, so Tribunal or Bloodmoon is required. With this mod, your character can become the owner of an armor and weapons shop. You can sell regular or enchanted weapons and armor found in the Original Morrowind game (but not the expansions.) The PC Smithy plugin adds a building on the road between Ebonheart and Vivec. There are no quests to acquire the shop. Just walk right in and its yours. Once inside the shop, you will find many empty walls, a counter, several armor mannequins, a workshop with storage chests, a basement forge, and a small upstairs bedroom. On the countertop are three important items: a key, a book, and a small chest.
http://mw.modhistory.com/download-37-10219
Post edited September 11, 2015 by Gilozard
Quests and Factions

Rise of House Telvanni - http://www.nexusmods.com/morrowind/mods/27545
Adds quests for the Telvanni Archmagister, allowing him/her to gain more political power and strengthen House Telvanni. During RoHT's main quest, the player will decide on House Telvanni's stance towards the Mages Guild and the Twin Lamps, infiltrate the East Empire Company, and shake Vvardenfell's politics to the core.
Most quests can be played in different styles. Depending on the player's decisions, House Telvanni will gain anything between one and four new strongholds. It is up to the player if House Telvanni rises to political predominance or passes up its opportunities.
Post edited September 11, 2015 by Gilozard
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Lambonius: An important note is that the Morrowind Graphics and Sound Overhaul introduces a number of annoying bugs if not carefully installed according to this (somewhat lengthy) guide.

http://www.nexusmods.com/morrowind/mods/43479/?

If you just rely on the base installer, you will create problems in your game.
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Gilozard: Good to know. I've never had a problem with it, but I hope this helps anyone who does.
Actually, I've had the opposite experience. The crux is that the linked instructions say that you're suppose to install the Morrowind Code Patch 2.1 before running the MGSO 3.0 Installer, in spite of the fact that applying MCP 2.1 is one of the things MGSO 3.0 does. (Step 3)

The directions claim that MGSO 3.0 will detect that MCP 2.1 has been applied. It did not for me, and threw an error when MCGO 3.0 forced me to reapply. I had to uninstall Morrowind, delete the remaining directories the uninstall didn't remove, and then reinstall the game and apply MGSO 3.0.

The linked walkthrough goes on for several more steps, including installing Wrye Mash and the Morrowind Patch Project, which I have not done yet and may well just ignore after these directions FUBARed my first install. I haven't decided yet.
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Gilozard: Good to know. I've never had a problem with it, but I hope this helps anyone who does.
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Staredown: Actually, I've had the opposite experience. The crux is that the linked instructions say that you're suppose to install the Morrowind Code Patch 2.1 before running the MGSO 3.0 Installer, in spite of the fact that applying MCP 2.1 is one of the things MGSO 3.0 does. (Step 3)

The directions claim that MGSO 3.0 will detect that MCP 2.1 has been applied. It did not for me, and threw an error when MCGO 3.0 forced me to reapply. I had to uninstall Morrowind, delete the remaining directories the uninstall didn't remove, and then reinstall the game and apply MGSO 3.0.

The linked walkthrough goes on for several more steps, including installing Wrye Mash and the Morrowind Patch Project, which I have not done yet and may well just ignore after these directions FUBARed my first install. I haven't decided yet.
Thanks for reporting this! I'll put a warning in the directions to the guide.
http://modlist.altervista.org/morrowind/index.php?page=1
MGSO seems to be conflicting with MADD.

I really like the graphics enhancement of MGSO (and for some reason it doesn't slow my system down as much as some of the other graphics mods) so does anyone one have any ideas for a leveling Mod that wouldn't conflict with it?

EDIT:
MADD seems to conflict with EVERYTHING! :P
Post edited January 03, 2016 by tinyE