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This gog version of skyrim is ironically far worse than DRM; with DRM versions you can get mods to work; no such effort was made by GoG...that is exceptionally obvious; unlike with their Morrowind and Oblivion versions which work seamlessly with mods because they are not deliberatelly crippled. Extremely disappointed in what is essentially a knocoff of real Skyrim that is incompatible with what makes Elder Scrolls games...mods.
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your comment is very ignorant, the only reason is because SKSE mods are no updated for this version every mod that don have that works, the skse mods are slowly being updated, just look for mods that end in NG just be patient or just don't use them
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charlemagne1980: This gog version of skyrim is ironically far worse than DRM; with DRM versions you can get mods to work; no such effort was made by GoG...that is exceptionally obvious; unlike with their Morrowind and Oblivion versions which work seamlessly with mods because they are not deliberatelly crippled. Extremely disappointed in what is essentially a knocoff of real Skyrim that is incompatible with what makes Elder Scrolls games...mods.
I don't normally comment here but feel the need to chime in here as this simply isn't true. I have migrated to the GOG version and currently rebuilding my modlist. I'm at over 700 mods so far and no major problems in my early testing.

Yes the skse mods that have dll's won't work out the box and in most cases where they are failing its user error. Some of these mods still require updating and if its one of those you are venting about you just need to wait for the mod authors to update.

The utilities I have encountered more issues with such as Xedit and CK but again those are fixable if one makes the effort...
Post edited November 05, 2022 by LazyDunmer
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charlemagne1980: This gog version of skyrim is ironically far worse than DRM; with DRM versions you can get mods to work; no such effort was made by GoG...that is exceptionally obvious; unlike with their Morrowind and Oblivion versions which work seamlessly with mods because they are not deliberatelly crippled. Extremely disappointed in what is essentially a knocoff of real Skyrim that is incompatible with what makes Elder Scrolls games...mods.
This is called the Modder's Curse, it occurs with every game, on every update, and has absolutely nothing to do with the store usually. It's massively worse if a new "Definitive Edition releases.

With SSE on GOG specifically, you can't release a single player game, with online functions on GOG, and being DRM Free is not actually the reason.
GOG has a DRM free policy, but offline games can have DRM, and it's the requirement that all GOG single player Games run offline, with no Store Client required, that makes the GOG version MICS (Micro[Trash]action Infested Cash Shop) Free.

The Creation Club has gone, so compare GOG release experience to the Steam SSE launch.

When game updates, Steam forces your game to update, modders found ways to stick to old version. Wait for Mods to update then update.

Was you even about when SSE came out on Steam?
28th October 2016

When did Creation Club Launch
28th September 2017

How long did it take for SkSE to update at all for SSE with SkSE64 v2.00.01
27th September 2017

Wow, what a coincidence, you'd almost think it was held back, and modders were only waiting a mere 11 months.
Even then it was woefully lacking in many features, and I don't even know if it's ever caught up completely to the SLE version.

You are moaning about mere weeks, and maybe the mod you want, will never get updated, it takes effort, and skill, and most of all LOTS of Patience, something that you will clearly never possess, and all you can do is shriek for your dummy, after spitting it out in anger.

Modding is not simple, and it's taken 10,000s of modders many years to make it appear so to you.

Go back to your Steam version if you're that impatient.
I've only been waiting SIX WHOLE YEARS, to get the MICS that is Creation Club removed.
I'm stiill waiting for Fallout 4, and I removed both F4, and SSE from my Steam account the very day the MICS, and SkSE64 arrived.

I can wait, and unlike you, I can also fix most of these issues for myself, when mods don't get updated, I can patch them, and it's people like you that put modders like me off, from sharing many of my just to get it working patches.
Most of the time the author gets round to it, but they may have released many mods, fixing all takes time.

Go back to Steam Workshop if you don't like the realities of what modding games actually takes to do for yourself.
That POS (Pile Of Shit) walled garden, makes modding "Easy", by restricting what the mods can do.

GOG is for the real modders, Data folder mods "Just Work".
Game folder mods, and their DLL dependent sub mods like SkSE64 DLL's take a little more effort from mod creators.

Fact is some SLE mods never made it into becoming SSE mods, and it took some time until new mods took it's place.

The move to GOG isn't as big a change as all that. 99% of pure Data folder mods just work, but those that break with every change to the Game Exe, need time to adapt, especially if also dependent on another mod being updated first.

Once the kinks are worked out, the GOG release will become the recommended version for everyone.
It will soon be the most solid base game, to mod from, and that applies to every Single Player Game on GOG.
GOG gives users the Base Game, and leaves modding where it belongs, in the hands of those users.

We collectively are the experts on modding, Not Bethesda, and for damn sure not the insult to modding that is Steam Workshop.
Mods are always changing but now it's on GOG
Skyrim, Skyrim never changes.


{Edits: Typos, it's ALWAYS the Typos}
Post edited November 08, 2022 by UhuruNUru
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charlemagne1980: This gog version of skyrim is ironically far worse than DRM; with DRM versions you can get mods to work; no such effort was made by GoG...that is exceptionally obvious; unlike with their Morrowind and Oblivion versions which work seamlessly with mods because they are not deliberatelly crippled. Extremely disappointed in what is essentially a knocoff of real Skyrim that is incompatible with what makes Elder Scrolls games...mods.
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LazyDunmer: I don't normally comment here but feel the need to chime in here as this simply isn't true. I have migrated to the GOG version and currently rebuilding my modlist. I'm at over 700 mods so far and no major problems in my early testing.

Yes the skse mods that have dll's won't work out the box and in most cases where they are failing its user error. Some of these mods still require updating and if its one of those you are venting about you just need to wait for the mod authors to update.

The utilities I have encountered more issues with such as Xedit and CK but again those are fixable if one makes the effort...
Did you get any Nemesis Behavior mods to work?
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LazyDunmer: I don't normally comment here but feel the need to chime in here as this simply isn't true. I have migrated to the GOG version and currently rebuilding my modlist. I'm at over 700 mods so far and no major problems in my early testing.

Yes the skse mods that have dll's won't work out the box and in most cases where they are failing its user error. Some of these mods still require updating and if its one of those you are venting about you just need to wait for the mod authors to update.

The utilities I have encountered more issues with such as Xedit and CK but again those are fixable if one makes the effort...
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Zetawilk: Did you get any Nemesis Behavior mods to work?
Can't help you with this one as I'm a FNIS user.
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charlemagne1980: This gog version of skyrim is ironically far worse than DRM; with DRM versions you can get mods to work; no such effort was made by GoG...that is exceptionally obvious; unlike with their Morrowind and Oblivion versions which work seamlessly with mods because they are not deliberatelly crippled. Extremely disappointed in what is essentially a knocoff of real Skyrim that is incompatible with what makes Elder Scrolls games...mods.
You posted this in november so I guess it was probably true back then. Baut its completely normal that you have to wait for a mod to be updated afte there has been an update.

I am really confused how are you not mad about the DRM version. They kept updating the game for (sometimes) no reason and my mod got broken ever month or so. I was hoping for non-drm version just for that reason. Now GOG version is here and I will never ever make an update again and now I will actually be able to play with same mods for moths to come.

So, from my perspective the GOG version it the best one for mods. I even managed to make it work on Linux with Lutris.
Post edited December 16, 2022 by danizmax
They just spreading FuD cause steam lost its exclusive cash cow.
Post edited December 17, 2022 by samhill345
I agree 100% with everything said in the thread title and OP of this post.

The only way the GOG version of Skyrim would become worthwhile is if GOG and Bethesda finally do the right thing, and give the GOG and Steam version of Skyrim identical version numbers, so that every single mod which works with a particular version number on Steam will also be guaranteed to work with the identical version number on GOG.

Without identical version numbers between GOG and Steam, then the GOG version of Skyrim is, and shall always remain, a gimped ripoff version IMO.
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capitanJAL: the skse mods are slowly being updated, just look for mods that end in NG just be patient or just don't use them
This quoted statement is overly-optimistic and not reflective of actual reality.

Is every single mod maker whose mods don't work with the GOG version going to update their mods to make a GOG-specific version? The answer to that is an emphatic: No, definitely not all of them all are going to, and in fact many/most of them never will make a GOG-specific version.

But that quoted statement makes it sound as if every mod ever made will one day soon become compatible with the GOG version, even though in reality, many/most will not ever be compatible with the GOG version (that is, unless GOG & Bethesda do the right thing and give the Steam & GOG version identical version numbers, as I suggested at the start of this post...which, tragically, they probably never will do).
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danizmax: I am really confused how are you not mad about the DRM version. They kept updating the game for (sometimes) no reason and my mod got broken ever month or so.
There are two solutions to that:

1) Disable Skyrim on Steam from ever auto-updating and also don't manually update it either.

2) If you did update by mistake, you could always use a patch downgrader mod in order to downgrade the Steam version of the game back to the version number that is compatible with your mods.

In contrast, with the GOG version, there is no solution for mods that don't work with the GOG version, other than to wait around and wishfully hope that some day mod makers will maybe happen to make a GOG-specific version of their mods one day, even though in many/most cases, that day will never actually come.
Post edited January 08, 2023 by Ancient-Red-Dragon
From the start Every major update of skyrim has 'broken' the mods and its Bethesda's policy that the onus is on those that made the mod to update for the current version.

Oh course the spreaders of FUD do not want that to be known.
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capitanJAL: your comment is very ignorant, the only reason is because SKSE mods are no updated for this version every mod that don have that works, the skse mods are slowly being updated, just look for mods that end in NG just be patient or just don't use them
2023 and still worthless; went back to Steam version of SE and works flawlessly.
Unbelievable how inferior the gog version is.
Post edited February 08, 2023 by charlemagne1980
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charlemagne1980: 2023 and still worthless; went back to Steam version of SE and works flawlessly.
Unbelievable how inferior the gog version is.
GoG is working flawlessly like all the other major update of skyrims that 'broke' the mods ya genius.

Anybody that had bothered to read what GoG wrote on day one of the release would know that ya FUD spreader.

Like all for games its the 3rd party mod maker's job to keep their mods updated not the game developers.
Post edited February 09, 2023 by samhill345
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charlemagne1980: Unbelievable how inferior the gog version is.
Just learn how to install the mods.
I play Skyrim SE GoG version with several mods and don't have any issue.
Maybe there's a handful of SKSE-dependent mods that are not compatible yet, but so far every mod I used worked fine.
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charlemagne1980: Unbelievable how inferior the gog version is.
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thexumm1: Just learn how to install the mods.
I play Skyrim SE GoG version with several mods and don't have any issue.
Maybe there's a handful of SKSE-dependent mods that are not compatible yet, but so far every mod I used worked fine.
Are you loading 'base game needed only' mods or SKSE mods?
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capitanJAL: your comment is very ignorant, the only reason is because SKSE mods are no updated for this version every mod that don have that works, the skse mods are slowly being updated, just look for mods that end in NG just be patient or just don't use them
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charlemagne1980: 2023 and still worthless; went back to Steam version of SE and works flawlessly.
Unbelievable how inferior the gog version is.
I dont understand your problems, the GOG version mods just fine, I even followed a "Steam" guide on mods by Vlad.
I have all the flowing hair and bouncing boobs along with Vilja and Indigo as my companions this time. Obsidian weather, USSE patches and Northborne, all the added mods like the LOTDB, better maps, Bruma, I can go on and on and on.
Now I dont have to care about updates from Steam, buying this on GOG is a no brainer. Like I said I dont know what you are looking for.