charlemagne1980: This gog version of skyrim is ironically far worse than DRM; with DRM versions you can get mods to work; no such effort was made by GoG...that is exceptionally obvious; unlike with their Morrowind and Oblivion versions which work seamlessly with mods because they are not deliberatelly crippled. Extremely disappointed in what is essentially a knocoff of real Skyrim that is incompatible with what makes Elder Scrolls games...mods.
This is called the Modder's Curse, it occurs with every game, on every update, and has absolutely nothing to do with the store usually. It's massively worse if a new "Definitive Edition releases.
With SSE on GOG specifically, you can't release a single player game, with online functions on GOG, and being DRM Free is not actually the reason.
GOG has a DRM free policy, but offline games can have DRM, and it's the requirement that all GOG single player Games run offline, with no Store Client required, that makes the GOG version MICS (Micro[Trash]action Infested Cash Shop) Free.
The Creation Club has gone, so compare GOG release experience to the Steam SSE launch.
When game updates, Steam forces your game to update, modders found ways to stick to old version. Wait for Mods to update then update.
Was you even about when SSE came out on Steam?
28th October 2016 When did Creation Club Launch
28th September 2017 How long did it take for SkSE to update at all for SSE with SkSE64 v2.00.01
27th September 2017 Wow, what a coincidence, you'd almost think it was held back, and modders were only waiting a mere 11 months. Even then it was woefully lacking in many features, and I don't even know if it's ever caught up completely to the SLE version.
You are moaning about mere weeks, and maybe the mod you want, will never get updated, it takes effort, and skill, and most of all LOTS of Patience, something that you will clearly never possess, and all you can do is shriek for your dummy, after spitting it out in anger.
Modding is not simple, and it's taken 10,000s of modders many years to make it appear so to you.
Go back to your Steam version if you're that impatient.
I've only been waiting SIX WHOLE YEARS, to get the MICS that is Creation Club removed. I'm stiill waiting for Fallout 4, and I removed both F4, and SSE from my Steam account the very day the MICS, and SkSE64 arrived.
I can wait, and unlike you, I can also fix most of these issues for myself, when mods don't get updated, I can patch them, and it's people like you that put modders like me off, from sharing many of my just to get it working patches.
Most of the time the author gets round to it, but they may have released many mods, fixing all takes time.
Go back to Steam Workshop if you don't like the realities of what modding games actually takes to do for yourself.
That POS (Pile Of Shit) walled garden, makes modding "Easy", by restricting what the mods can do.
GOG is for the real modders, Data folder mods "Just Work".
Game folder mods, and their DLL dependent sub mods like SkSE64 DLL's take a little more effort from mod creators.
Fact is some SLE mods never made it into becoming SSE mods, and it took some time until new mods took it's place.
The move to GOG isn't as big a change as all that. 99% of pure Data folder mods just work, but those that break with every change to the Game Exe, need time to adapt, especially if also dependent on another mod being updated first.
Once the kinks are worked out, the GOG release will become the recommended version for everyone.
It will soon be the most solid base game, to mod from, and that applies to every Single Player Game on GOG.
GOG gives users the Base Game, and leaves modding where it belongs, in the hands of those users. We collectively are the experts on modding, Not Bethesda, and for damn sure not the insult to modding that is Steam Workshop.
Mods are always changing but now it's on GOG
Skyrim, Skyrim never changes. {Edits: Typos, it's ALWAYS the Typos}