PowergloveNinja: ... Daggerfall unity has been feature complete for a few years now......
Greywolf1: nor can you get the interface to work exactly like in the original game (which probably doesn't matter for players who don't know the classic game, or don't like its classic user interface).
PowergloveNinja: Are you talking about the HUD? If so, the old school HUD works. press enter to use a cursor and then click on what action you want.
I admit that I hadn't read the roadmap status of DFU for some time. Yes, DFU is function-complete with respect to the roadmap goals since about one and a half years. My mistake.
Regarding the HUD, pleease tell me how I can configure DFU to let me do the following: Play with cursor activated (default: ENTER), and at the same time use "turn left" and "turn right". I can slide left and right, but don't know how to turn without pressing ENTER again.
Please don't tell me that you think playing in this way makes no sense, that I should change the way I prefer to play, or that you think only a minority of players is interested in this feature - it's simply the way I've been playing Daggerfall from the beginning, and playing differently is more difficult for me.
With that said, DFU is a great frontend for Daggerfall, not least because it's very open for modding.