Posted November 25, 2015
Now that I actually have the game, I played around with character creation, and here are some observations:
Multi-class limitations:
Gladiator can't be used in any multi-class combination. (It appears they can dual-class if human, however.)
Fighter/Ranger, Cleric/Druid, and Ranger/Druid are forbidden combinations. (Ranger/Druid likely forbidden because of alignment restrictions, although I don't think the Druid's really makes sense in this setting.)
Halflings can't triple class. (This doesn't make sense to me from a balance perspective.)
Half-giants can't triple class. (This, however, does make sense from a balance perspective; getting double rolled HP is a huge benefit.)
Muls can be Druids, but can't be Druid/Psionicists for some reason. Other races that can be Druids don't have this restriction.
Starting Psionics are always the same for each discipline. Non-psionicists always start with 4 powers of their chosen discipline plus mind blank.
Psionicists start with fewer psionic powers of any given discipline than non-psionicists, but have all three disciplines covered. A multi-class psionic starts at level 2 instead of 3 and has fewer powers known; in particular, the only psychometabolic power they start with is Drain Life. (On the other hand, keep in mind that you get one extra level to learn powers of your choice.)
Dual-classing into psionicist doesn't give you any new powers; you still only have the powers you had before. (I assume you can learn more powers by leveling up, of course.)
Preservers always start with the same 4 first level spells. Single class preservers start with 2 specific second level spells. I haven't checked the dual class situation.
Edit: Characters who dual class into preserver start only with Magic Missile and Grease. Characters who start as a preserver additionally know Shield and Wall of Fog. (Note, however, that you do get an extra spell pick for leveling up from 1 to 2 after dual classing.)
Edit 2: Creating characters is actually really fast, to the point where I actually reached the maximum number of reserve characters and had to delete them. This is especially true if you don't care about stats (for example, if you are just creating a character to test something).
Multi-class limitations:
Gladiator can't be used in any multi-class combination. (It appears they can dual-class if human, however.)
Fighter/Ranger, Cleric/Druid, and Ranger/Druid are forbidden combinations. (Ranger/Druid likely forbidden because of alignment restrictions, although I don't think the Druid's really makes sense in this setting.)
Halflings can't triple class. (This doesn't make sense to me from a balance perspective.)
Half-giants can't triple class. (This, however, does make sense from a balance perspective; getting double rolled HP is a huge benefit.)
Muls can be Druids, but can't be Druid/Psionicists for some reason. Other races that can be Druids don't have this restriction.
Starting Psionics are always the same for each discipline. Non-psionicists always start with 4 powers of their chosen discipline plus mind blank.
Psionicists start with fewer psionic powers of any given discipline than non-psionicists, but have all three disciplines covered. A multi-class psionic starts at level 2 instead of 3 and has fewer powers known; in particular, the only psychometabolic power they start with is Drain Life. (On the other hand, keep in mind that you get one extra level to learn powers of your choice.)
Dual-classing into psionicist doesn't give you any new powers; you still only have the powers you had before. (I assume you can learn more powers by leveling up, of course.)
Preservers always start with the same 4 first level spells. Single class preservers start with 2 specific second level spells. I haven't checked the dual class situation.
Edit: Characters who dual class into preserver start only with Magic Missile and Grease. Characters who start as a preserver additionally know Shield and Wall of Fog. (Note, however, that you do get an extra spell pick for leveling up from 1 to 2 after dual classing.)
Edit 2: Creating characters is actually really fast, to the point where I actually reached the maximum number of reserve characters and had to delete them. This is especially true if you don't care about stats (for example, if you are just creating a character to test something).
Post edited November 25, 2015 by dtgreene