hansschmucker: Convert the OGG files in the DK directory to WAV (use any tool you like, I'm using Foobar2000), then open GAME.INST in a texteditor and replace all instances of
.ogg" MP3
with
.wav" WAVE
Save as DUNGKEEP.CUE ... you should now be able to use the CUE sheet in most CD emulators, or (if the emulator doesn't understand BIN/CUE) applications that let you compile a cuesheet to an ISO.
Well okay, there was no 'GAME.INST' that I could find in the KeeperFX v0.4 folder. So I copied the one from the installed GOG ver. of
Dungeon Keeper and pasted it into KeeperFX's folder.
Then I did the editing according to your instructions. Then I renamed it to, as you said, 'DUNGKEEP.CUE'.
Well my Daemon Tools Lite usually understands .BIN & .CUE images just fine...except in this case when there's no .BIN file to go with the .CUE.
So then you say something like use an application that lets one "compile a cuesheet to an ISO". Well I have CDburnerXP. I was just going to try to create an .ISO, but I didn't know what files to put into it, exactly, or what to name the damn thing.
So how is this done, eh? I've been working and tweaking this KeeperFX v0.4 ALL DAY and INTO THE NIGHT up to now. I'd really love to play this via KeeperFX for (I think?) the hi-rez, but I will NOT play it without the stock-soundtrack that I can play with it no problemo with the GOG ver.
Could someone tell how this is done
completely and
specifically? Guesswork sucks ass! I don't want to dick around with this much longer, see. Help would be greatly appreciated.
Oh, with all this confusion, I almost forgot to ask about how to clear/reset the High Score List? All this tweakin' and runnin' and tweakin' and runnin' has mucked-up my High Score List. So how? ???