gognaiba: Door Kickers 1 was quite simplistic in "story" and "motivation" and sometimes criticized for it - the bad guys didn't have a name, they didn't surrender, they just pointed guns at the police and got killed. If the in-game police didn't kill them they killed the police. Quite simple, and unfortunately real life arrives at such binary choices sometimes.
For Door Kickers 2 we are going the fictional route but want to portray a complex and realistic world - while playing on the strengths and limitations of the top down view. We feel that in real world, the truth is more complicated than "all arabs and only arabs are bad". Here in Romania we have seen Romanians killing Romanians. We have witnessed Yugoslavia break up in bloody civil war and are feeling the heat of the Ukraine crisis.
Door Kickers 2 will be centered around its campaign and the concept of using the right unit on the right mission - if its available. The campaign is inspired by Mark Urban's book "Task Force Black" and the thing is, it took both the Surge and the Sunni Awakening to defeat AQ in Iraq. In other words, Iraqis defeated AQI.
We feel that in our fictional world the player should need to take into account the interest of various factions and try to bring them to his side. Using the right unit will play a factor here, and we aim to add indigenous units that the player will be able to use, with specific advantages and disadvantages. So your suggestion for using Iaqi army or Kurds as heroes goes in line wiht our thoughts, though of course we're talking a fictional country here.
Hope this makes sense,
Dan @ KHG