zerodin: What good does freelook do in a game that wasn't made with looking up and down in mind?
Except for Wolf 3D there is no other shooter that only aims left and right.
I hate autoaim too.
Schwertz: It will just break intended player's experience. Freelook only is actual for levels which were specifically designed for modern source-ports. But not for the classics.
I vehemently disagree.
The only reason for it is to allow for autoaim which is crap.
QWEEDDYZ: Well. If make it really 3-dimensional. There is a point. Its not free look cause remain old "corridor"-shooter mechanic (level-design). And why not make it more 3-dimensional is rational question as well.
Gamepads no need for free-look. So no need for 3-dimensional remaking the original concepts. And ofc consoles/pc-gamepads ared default.
Just. Well. Always has been. Mouse inout is "last" one considered gaming input device. KB is "pre-last". Remember Quake 2? Emm. It was very first 3-dimensional FPS isn't? But remain default schema for joysticks/gamepads/KB-only input while mouse by default double KB buttons.
When HL1 released that changed... And not. 1998. Mouse become as gaming device, not mean no more wheels/joysticks/joy-panels(music/train/fly-sims)gamepads are no more PC devices (many was PC+PS1 compatible, as for which i knew for sure).
BTW there was even VR headsets back then, isn't?
It is 2024. Saying this year are for free look is like say its mouse as default input device. That maaaybe are true if release are PC-only. At least such argument. If it is PC only - not-100% that devs target KB+mouse as default or they should do. But if it is multi-platform - you all know which input devices are 100% default-"target" ones for devs and should be.
Doom is 3D. So tired of people calling it 2.5. Only the sprites are 2D as you can move around the level geonmetry unlike Wolf 3D. Quake expanded upon this through 3D enemies because the engine COULD ALLOW for it.