Posted December 15, 2020
Been loving the game so far, but had a couple of days where I was getting frequent crashes to desktop.
It turns out, the game really does not like you mixing control methods.
To explain:
I use a Wooting Two keyboard on my PC. This keyboard's big feature is that it can work in a mode where keys become pressure sensitive. I use this feature to get analogue-stick level of control on the WASD keys.
The keyboard does not require any special drivers to be able to do this; when keys are mapped as being joystick directions, they use XInput to report to the operating system.
It turns out, playing this way causes the game to crash-to-desktop; I confirmed this by playing all yesterday without using the feature, rather playing with the keyboard in "Digital" mode, and I didn't have a single crash-to-desktop.
I shall do some further testing today, as the keyboard also allows key-presses to be reported to the operating system using DirectInput instead of XInput.
Some might say that as this is such an edge-case scenario, it shouldn't be fixed. However, I would like to point out that this is likely to affect users who are using accessibility options when playing the game (in layman's terms: physically disabled gamers).
If CDPR do get around to fixing this, I would also ask that they add a way to lock which on-screen control prompts are displayed on screen. One of the problems faced when playing with the Wooting Two in analogue mode is that these prompts are constantly flicking between controller buttons and key-presses. Indeed, maybe this is the cause of the CTD?
Edit: Turns out, the game doesn't appear to support DirectInput at all, so that's not a solution.
It turns out, the game really does not like you mixing control methods.
To explain:
I use a Wooting Two keyboard on my PC. This keyboard's big feature is that it can work in a mode where keys become pressure sensitive. I use this feature to get analogue-stick level of control on the WASD keys.
The keyboard does not require any special drivers to be able to do this; when keys are mapped as being joystick directions, they use XInput to report to the operating system.
It turns out, playing this way causes the game to crash-to-desktop; I confirmed this by playing all yesterday without using the feature, rather playing with the keyboard in "Digital" mode, and I didn't have a single crash-to-desktop.
I shall do some further testing today, as the keyboard also allows key-presses to be reported to the operating system using DirectInput instead of XInput.
Some might say that as this is such an edge-case scenario, it shouldn't be fixed. However, I would like to point out that this is likely to affect users who are using accessibility options when playing the game (in layman's terms: physically disabled gamers).
If CDPR do get around to fixing this, I would also ask that they add a way to lock which on-screen control prompts are displayed on screen. One of the problems faced when playing with the Wooting Two in analogue mode is that these prompts are constantly flicking between controller buttons and key-presses. Indeed, maybe this is the cause of the CTD?
Edit: Turns out, the game doesn't appear to support DirectInput at all, so that's not a solution.
Post edited December 15, 2020 by Mungrul