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Still working in 1.3 ;)

This really needs to be stickied.

Backup your files before editing them. Don't bother backing up the edited ones, just re-edit the new files after updating.

Enable Double tap dodge in the ingame settings before doing this.

This is to disable double tap to dodge and bind Mouse 5 to Dodge instead. This way you can tap dodge while moving to dodge in that direction.

You'll need to edit 2 files in "..\Cyberpunk 2077\r6\config" (I strongly reccomend you use notepad++ to do this.)

inputUserMapping.xml and inputContexts.wml

Note" You use <!-- and --> to REM lines.

Instead of writing detailed instructions, I want to play the game so here's some screenshots.

Pic01 "inputUserMappings.xml" - You add the keybind for manual dodge (subsitute "IK_Mouse5" for the key or mouse button you want to use) and then you rem out the crouch key binds. Then you rem out the double-tap dodge key binds.

Pic02 "inputContexts.xml" - You rem out some more double-tap dodge stuff.

Pic03 "inputContexts.xml" - You rem out multi-tap actions.

PS I added a 4th pic to show how to bind E to "walk forward". (I changed it to Z because E was bound to too many other things) It's not a forward modifier, is a secondary foward bind at a slower speed (it shows 0.4 in the pic, I lowered mine to 0.3.
Attachments:
pic01.jpg (24 Kb)
pic02.jpg (46 Kb)
pic03.jpg (46 Kb)
walk.jpg (42 Kb)
Post edited August 31, 2021 by MadeUpName556
Doing the lord's work, cheers.
Hi can you elaborate about the REM and how to disable the dodge exactly by editing the files?
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muh3yxap4e: Hi can you elaborate about the REM and how to disable the dodge exactly by editing the files?
To rem (remove) something you place "<!--" in front of it and "-->" behind it. This is done to make the program ignore those lines without actually deleting them so it's easy to know exactly what you edited.

in pic01 you can see where I did it to 4 dodge key mappings under <!-- keyboard specific dodge -->

If your using notepad++ this will change the color of the text to match the comments in the file, in my case they turn green because of the color scheme I use.

I made another pic with blue circles showing were I added the <!-- and --> to rem some stuff in pic01
Attachments:
pic04.jpg (46 Kb)
Post edited December 10, 2020 by MadeUpName556
In case anyone's wondering, commenting out the Crouch controls in inputUserMappings under the <!-- Controller specific dodge --> section makes it so you don't dodge when you're pressing the IK_LControl or IK_C buttons.

Also, the new Dodge button itself (IK_RControl in the example) can be anything else you wish; I personally like IK_Mouse4 myself.

Now if only there was a way to make holstering not need a double-tap, 66% of my gripes with the game would be solved!
Post edited December 10, 2020 by aerionop
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aerionop: In case anyone's wondering, commenting out the Crouch controls in inputUserMappings under the <!-- Controller specific dodge --> section makes it so you don't dodge when you're pressing the IK_LControl or IK_C buttons.

Also, the new Dodge button itself (IK_RControl in the example) can be anything else you wish; I personally like IK_Mouse4 myself.

Now if only there was a way to make holstering not need a double-tap, 66% of my gripes with the game would be solved!
I caught that crouch button and modified my post and pic01.

I've been working on the holster too. It's a bit more complicated as the keybind (Alt) does 3 different things.

1 tap cycles to next weapon

2 tap holsters weapon

Hold brings up weapon wheel

If we can just swap the single tap and double tap actions, I think that will be good enough.
Hey guys, just bumping this to let people know this still works in V1.23.

Note: Enable the doubletap dodge in the ingame settings before you make these changes.
Bump!

Still working in latest game version and I added a pic showing how I added a walk keybind.